Anyone else watch some of the replays of raids on their outposts, and wonder if the raider is just an NPC?
Maybe some people find this fun, but I see so many plays just follow the HRV, like right behind him, in single file, inching forward a bit at a time.
Then there's the replays of my "non linear" outposts. In which my HRV takes a long meandering path through several 'encounters', but the raider has the ability to bypass any and all of these except the final one if they choose to explore, and in fact such bypasses can become obvious once you progress a little further. The intention behind this is that the 'first time' through any particular part will likely follow the HRV path, but once you overcome each 'encounter' and pass it, you 'unlock' the layout of the outpost and can skip that part the next time, making it more encouraging when you die and respawn so you don't end up quitting out of impatience. Obviously raiders can choose to play this how they want, but if they ditch the HRV they could get lost or end up going backwards so it doesn't generally save much time unless they get super lucky. I've seen some people try to carve their own route through it and end up going round in circles.
The thing is, I've just watched two replays of two of these outposts, where the raider has almost completed the route, died, and then retraced the entire route all over again, and again, and again, when they could have skipped straight to the genmat. They didn't go after traps or guards, they essentially sped-run the whole thing, but via the longest possible route. Like they were fixed to the HRV path themselves.