A More Robust Outpost Classification System
It would seem as if the community has landed divided on "impossible" outposts or giant killboxes. Many ideas have been brought forward, but ultimately it would appear that the stance is; the tools are in place to avoid these bases if desired and there is no good "fix" for this without devaluing the build system.
What if we were to buff out the classification system for raids. I haven't quite fully developed this idea yet so I'd love to hear more feedback from everyone so we can offer up a proposition that seems functional for the community as a whole, rather than catering to any one specific playstyle.
1.) Add a "Type" classification for outposts. For example, Killbox, Impossible, Maze, Artistic, Fun etc.. Something that can give a prospective raider a better idea of what an outpost is before selecting it. Perhaps builders could be given the option to assign a type classification to their outpost and then be verified by raiders. For instance, a builder could assign their outpost as Type:Killbox. Then, upon completing a raid, probably within the same screen or a screen following the accolades, allow the raider to verify if the type classification seems suitable for that base. If a certain threshold of "no" votes come in, the base could be deactivated until the classification type is altered (not simply changed and then switched back to the original class).
2.) Allow raiders to set preferences for outpost types. In doing so, you could flesh out the matchmaking system to provide outpost suggestions which are more desirable to any given raider. Doing so will prevent the number of "rage quits" on more difficult bases, allowing builders to continue building as they please without the worry of too many people leaving them empty handed for their efforts.
Let's hear some ideas for some outpost "TYPES" that could help make matchmaking a better fit for builders and raiders alike!