What raiders DO like to see
- Mark your tombs clearly and don't trap them
- mark a clear path to genmat from the start
- don't use duplicate traps in a room
- keep the traps/guards in a single room at 6 or less
- tasteful decoration and use of lights
- thematic rooms
- artistic incorporation of traps
- an artistic facade for the screencapture
- a friendly message written in blocks or decal on the screencapture
- a short HRV route (unless player is after mazes)
- a variety of traps and guards.
- good uses of angles
- options, multiple doors or paths, room to grapple and jump in a room while handling threats.
- using the outposts natural features such as bedrock, fans, lights, motors
- not killing HRV
- free things
Adding these to your map have a strong chance of increasing the number of raids and accolades you receive . these are not my preferances, they are based on observations of what people have stated they look for and on the metrics of maps that i have produced using these features.
Comments
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I find this list to be highly accurate. Well done.
Also not 100% my personal preferences.
Differences for me:
"Mark tomb and dont trap them":
Trap away on the tombs; just try to make sure it doesnt pop the tomb or prevent acquiring the loot.
"Dont use duplicates traps in a room"
Dont spam traps (specifically plasma sentinels)
"Keep traps/guards to 6 or less"
If you make a kill box, make sure it has at least one solution (by testing it). If you can find it, somebody else can too.
One I would add would be:
Being able to see/reach the gen mat. If the outpost is a constant, die/start over slog, and 10 minutes in and I havent even caught sight of the gen mat, a lot of motivation goes out the window, along with accolades.
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"Keep traps/guards to 6 or less"
If you make a kill box, make sure it has at least one solution (by testing it). If you can find it, somebody else can too.
i said 6 or less because at 7 people start calling it a killbox almost always seem to call it a killbox. (my personal breakpoint for a killbox is 15 targeting things with line of sight in the same 3x3x3 space)
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