Advisor boost rework
We can pretty much agree that the best boost is suits for information. we may use the trap boost for synthite, but the prestige boost is basically worthelss with the changes, and the parts and cells stock up so much that their boosts also lose value. since we can agree that information is the most powerful boost i suggest a rework of boosts
lets make them all information related so that each player looking for something specific has that power but cherry picking bases becomes more costly
suits advisor gives information on outpost related to HRV path
rank 1 - rough estimate of length
rank 2 - exact length and estimate of how many traps/guards have line of sight/targeting on the HRV route
rank 3 - exact number of traps/guards that target the route
Trap advisor will tell you about outpost traps
rank 1 - total number of traps
rank 2 - how many of each trap
rank 3 - 2 most used trap mod
guard advisor will tell you about outpost guards
rank 1 - total number of guards
rank 2 - how many of each guard
rank 3 - 2 most used augments
hardware advisor will give you statistics on the outpost
rank 1 - Lowest death clear time
rank 2 - Fastest clear time
rank 3 - Completion Rate
weapon advisor will give information related to lethality
rank 1 - Average Kills of outpost
rank 2 - Name of most lethal guard/trap
rank 3 - Highlights the location of the most lethal guard/trap through walls for 10 seconds each time the player respawns