Are the price of traps correct?
I think the price of traps are wrong.
Impaler should cost 5 as a basic.
Cubes should be 5 or 10. Holocubes are almost better always.
Boltshot should cost 30. Plasma is ultimately better for cost. Bolts are used as double kill to a trap already destroyed.
Holocubes are fine.
Plasma cubes should be 70.
Bombs are good.
Incinerators are good.
Grapples should be 20.
Warmongers should be 30.
Standard guards should be 40.
Cannon backs and flyers are good.
What do you think?
Comments
-
impaler 15
acid 5
holo 5
plasma 70
boltshot 30
bombs 50
incinerator 60
grapple 20
warmonger 25
enforcer 25
hornet 30
cannonback 50
edit - also raise the guard limit from 20 to 35
Post edited by MadMoeZel on0 -
I feel like the cannon backs and the hornets are well priced for what they do. They build so much pressure that I feel the cost is justified.
0 -
I'd agree with lowering the cost of Impalers, and increasing the cost of plasma Sentinels. And I'd like it if you could add more guards in exchange for fewer traps, but I expect it's a performance issue.
0 -
Price of traps should scale up based on distance planted near each other. I'm glad I get to leave kill room raid bases without much penalty but is ignoring the problem going to stop the problem?
0 -
I'd be good with lowering impaler, boltshot and grapple by 5 each and raising plasma sentinel to 70. The rest I think are pretty reasonable. I disagree with raising the guard limit. At the very least if you want to go over 20 guards then I think you should have to pay double cost.
0 -
I think the basic plasma sentinel is fine as it is, but the plasma cloud mod could do with a price increase. Without that mod it isn't particularly threatening.
0