Minor Building QoL requests
While there are bigger things being prioritized right now, a few small changes would make the building experience a bit nicer.
Ability to mute tomb and guard sounds
When raiding these are important indicators, but as a builder when you are spending a lot of time on top of these elements the sound effects get really obnoxious. Before the Dreadshore update, you could go into a test and destroy the tomb, then return to build and it would be silent until you loaded out of the map. That's gone.
Separate the T light prop and the signage stripe decals from block packs.
We can only have 5 deco packs active on any map. I am guessing this is due to limitations with Unreal Engine's ability to load textures etc. However, the community has adopted the T light prop, and the yellow trail signage to indicate tombs. If you do that however, you're picking a one of the 5 packs that those decorations are associated with. It would be nice if they were separated from packs so that we could use them without selecting the pack itself.
Answers
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agree on the muting.
blue signage is tomb marker in my experience, yellow is to gen.
we need dedicated ARROW decals
the ability to paint traps the way we do terrain so we can make walls/floors of acid without having to click 50 times.
the ability to paint with deco like we do with terrain so we can make an entire wall one color in one sweep.
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