Rewards For Social Raiding Need Changed
Currently there are none. And I get where they are coming from. They don't want players abusing the system. But seriously, some very simple rules could prevent problems. For example, what if both the builder and raider received rewards from social raids but they would be limited to rewards for the first 5 raids. Also, they should be limited to rewards for only the first two raids by the same raider. How can you really abuse that? At most you are farming 5 outposts per day across three builders. Big deal. But that would greatly increase the appeal of social raiding.
Comments
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i'm of the opinion that socials should reward the minimum 1 exp per trap/guard and the ocassional 1 synth/parts for destruction similarly to when you die a ton in a regular map. not completely worthless, but nowhere near the productivity of running live maps since you're picking the exact map you want to run from every social available.
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I would argue that is worthless. I could see the argument for a percentage of the reward, but 1% is too extreme. 25 to 50% seems more reasonable. That would still incentivize players to go to live maps, but doesn't make social raiding such a waste of time.
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i'd argue that social shouldn't reward anything, but i wouldn't fight a war about giving people 1% of what live gets during casual play. but to be given near full resources when you don't lose consumables, i disagree with that.
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I'm pretty sure that you do lose consumables. But if I'm wrong about that then they can easily make it so consumables get used in social. This isn't a valid reason not to make social raiding more viable.
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