The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It would be nice if the boost that shows what is in a base, showed its average kill rate. I think that would be more useful than the generic rating.
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Actually occurs with several block types, only if there is a hole. Without a hole on flat ground, it lets you through both ways with no problem.
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I think the builder should have to be able to complete their level and collect all Tombs to verify the base before it can go active.
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"for the person who made the base it's functionally no different then a single player dying on their own" Definitely not true when using Overdrive. A huge disadvantage to the builder.
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That's right, small 1, medium 2, large maps 3 tombs. around 50 Synth in each. No accolades, no matter how cool your map is, if I can't get my Synth.
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It looks like Prestige makes the base earn far less Raider GenMats? Like, 10 per kill instead of 100?! So, that's a huge downside. Makes Overdrive non-viable.
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I prestiged just to reset the bases, since I used all by Gene and had the Synth. Gotta keep production rolling!