We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.
Comments
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At that rate you just report them as griefing and move to next. ratting out like that is banable.
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It really doesn't. It's the same as running Zanshin Tactics pre buff. A new survivor will get some use from it to learn a map and a 5k+ hour one wont really use it.
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A lot of survivor complaints are for SoloQ and nearly all killer complaints are for the sub 5% SWF matches. Game balance should really be around the 95% of matches instead of the 5%
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If her power moves from the drones to the radar somehow as the main part the frustration playing VS her will go away really. With how map Maze tiles are now she can block most if not all loops with a drone. Something all survivors start with a claw trap and like every 30 seconds she can scan for survivors in a set range on…
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Leaving isn't always voluntary at times. I had 1 night where spectrum was being worse then normal and had 5 games that dropped cause of it, some at start some much later in and a good round that i had at lest 26kBP before the cake offering, and was witting out the timer. last one was like 2 hours so i logged out.
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I see more killer dodge on lobbies with 4 hidden names then with out.
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Didnt say anything about being good. when swapping to killer from Survivor for the first ever game on that roll, killer MMR should be at 0 not tied with your survivor one.
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I don't find it hard to believe as MMR doesn't split between survivor and killer. Played up to higher ranking in SoloQ survivor and first ever game as killer was vs 2 P30 and a P100. So if her was a killer main going to survivor to test it suck more.
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Billy also dose this mid charge. had one make 4 90% turns in the hospital to get a down in a shower stall.
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Cause people forget Lightborn is a thing that hard counters Flash bangs, fire crackers, Blast mines, and flash lights and gives aura to killer of that survivor. it also limits wglf cause you lose the light save hassle of hooking.
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2v8 also had 2 killers so finding a cage was much easier.
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Open hand doesn't work on Wiretap. There are also a lot of survivor perks that are convoluted and just useless out of doing challenges.
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It also doesn't help that 9-10 games a killer tunnels 1 player out in the first few minutes. 4 hooks with 1 player dead is a huge issue as 4 gens left. No amount of anti tunnel will really help with maps getting smaller, loop nerfs, bad tiles taking up 60% of a map (sometimes even a hole side is a deadzone), and killers…
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I don't think Mori counts as a kill for adept.
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The healing buff From Botany is more of a %buff then an additive buff like items in this case. So the .35cs from SC becomes .52cs as 50% of .35 is .17. and .52 end us up being 16.12cs in 31 seconds. The picture is also the end of a 50 second clip of the heal going in real time.
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Most PvP games use the higher MMR to match if grouped.
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Yes but OOO is pay walled as distortion is Iri shards. So not every one can get OoO easily. And with 132 survivor perks for shrine to roll through you may not see it for more then a year.
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I tend to lose to more Pig players then nurse/blights cause pig players don't respect using a box with ticking trap, its already short enough you can only get to 4 of them before it goes off most maps so you have a 20% chance to just die cause of luck. But let you spend 90% on the box that might not be the one of the 5 you…
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Pre cleansing also helps vs plaything.
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I see it around 12AM for east time zone for a small bit for 25%.
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They work together but its not much. still spend more the 30 second not doing anything when someone else healing is much faster.
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Endurance out of Borrowed time/self unhook and off the record lasts 10 seconds or less. Form really only 3 sources, unhook, healing someone else while injured or picking up someone downed. So if your having an issue don't tunnel or slug so hard.
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Most people that i know that use distortion was a counter to lethal and info on what aura perk ran with it for the extended time.
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Oh no the useless perk got a small buff to be useless still.
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I get 2-5 minutes minimum queues for survivor out of prime time hours. in soloQ
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yes cause 1 person spending 90 seconds on a gen in a game that has at most 60 seconds of chase over 4 people in a 15-20 minute game is short. In this Survivors have to bring 3 perks for anti tunnel/slug and 1 for chase meta.
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PvP games don't have endgame's its the same thing from hour 1 to hour 10k. Endgame suggest getting something that unlocks more harder content in a game then a new player.
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Killers do have a way to do so in a perk called shattered hope. It also reveals aura for 6-8 seconds. but you have to hope they bring a boon to get use.
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Any broken key(the green and purple ones both) that works only as a map for 1-2 things with addons in it. Without its a pointless item.
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Breakable walls also hamper survivors a lot in the meat plant. They create dead zones if the gen next to it isn't complete.
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There is one if you stand over the last survivor it has it as an option out of 2 pick up or kill.
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BP all around for survivors needs a buff. maxing all every thing to iri and leaving only gets at most 27k points (Not counting the killer specific 200 scores stacking) that takes 30 minutes and a killer farming a challenge or BP around. Most games in got escape you get around 12-17k. And every killer game unless they are…
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Said killer is also for Iri shards so people paying $ for it is on them.
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Exhaustion perks are also hit or miss a lot. Maps are a lot smaller and have huge dead zone areas with 1 unsafe pallet. I see a lot of Leith from a good zone after the 2-4 loops (maybe 5 if you get the killer to whiff a hit) to a dead zone area only to get hit cause bloodlust 2 proced and nothings there but a pallet the…
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Only time I find scratches hard to see is the rare chance I see lightweight ran. Other wise they are giant and red unlike the rest of the map.
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Yep if the game is 5+ hooks at 4 gens left its a hatch game and most survivors don't realize this. cause with the state the games in those 5 hooks are 1 dead cause of tunneling and one at 2 hooks from the second tunnel target.
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If a killer losses 3-4 gens in 1 chase its more of a skill issue ca they had bloodlust 3 for a good 2+ minutes.
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Nurse isnt he lowest kill rate killer in game. Ghostface is much lower then she is in kill%.
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Bats also have a 50% sound boost thet spirit dosnt have.
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That meme build also runs play with you food that completely counters his slow part. as building up 3 tokens for 15% speed is a joke.
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Love it when there is a 550% buff to BP put in for offerings the killer decides to end the game in 2-3 min so he gets 120k+ and survivors ger 15k if they are lucky.
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It was also a dead perk VS a scratched mirror Myers. Still is really as he has perma aura reading.
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Thats only a dead end if the gen for the door isn't done.
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their profile was open so you can ignore them and never see the posts till they get banned too.
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Today has been the worst for ping. every match I'm at 150-300 and killers been at 500-2k.
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The knight is in the bast state he's ever been. Great gen pressure from guards letting him be free to hunt as needed for more added pressure. The days of free insta down had to go.
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The thing is SoloQ has maybe a 90% loss rate for survivor, 50% cause of teammates, 40% from sweaty killers that think they only match SWF's(the smallest % of the games population are), 7% are killer being nice or farming BP so they open the gate them self letting people leave, and the last 3% is an actual escape.
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Some used it as an Info perk to know what aura reading killer had if they weren't pig or Myers.
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I had one hatch hunt on swamp take 5 minutes cause is spawned in the corner of the map.
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If they have maps 5x the size of now maybe.