Comments
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The amount of slugging based questions at the end make it really look like it may be addressed soon. Was like the last 4-6 pages alone.
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as a killer i you know they are 99%ing a gate you can open it your self too.
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All those games the devs aim for a 50'50 win rate, not a 60/40 and then let things that give one side a 90/10 win rate.
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you can say that for most but xeno and Dracula are low enough to the ground when WSsing as you want to put it to be humping.
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I tried a hide and seek in snowmen game and killer auto ran to any of us in one and hit ignoring the rest.
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Had it 2 times today. Both with the sweatiest body humping slugging killers.
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They are there, its snow covered and has decorations on the front.
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The biggest thing needed is Bot killer games for survivors to learn in. There is 38 killers, even more addons that change powers, and nearly 70 maps they have to know on top of if their perks even work together (Several don't when they should).
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I tend to see this a lot when playing as a male survivor. Kill the man let the women out with out hitting. Not to be sexist but its sorta annoying when lvling for perks
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Nemesis' power hits from top down on the highest target in range so crouching is the best way to avoid it with how spamy and little recoil for a miss the M2 has.
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She rally need a big rework but we all know that isn't in the cards for her ever. Tho i'ld like to see her blink to 1 charge at 175% the current range, .2-4 seconds longer on the full charge for the new range to lower skill floor some of not needing to learn the blink chain for newer players. then change her blink chain…
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First game in 2 weeks was a slugging bleedout and body humping singularity after a 5 minute queue in event mode. Almost not worth playing for skins.
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Really needs a ping limit of 100 on games. I play from east coast i can still play on the west coast servers at 70 ping. VPN abuse is on killers picking servers they have 150-300 ping on to get free hits as a hit on their screen right now is a hit for server.
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It has counter play on 2 killers base kit ATM. Slinger and Houndmaster can circumvent BT with power. Trapper could count as a 3rd if they run in to a trap but that's an if.
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I don't think I've seen a hexs are to strong nerf them in a long while till Thrill got mega buffed sneakily with 0 testing before hand.
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If you aren't hard tunneling this perk turns more in to a killer sided perk like invocations. Letting you instant down the one that used it if you put little effort in to it.
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Bet the nurse didn't get the DC penalty cause of the points for hooking and downing with the cheat.
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Over yesterday while running Hardened, eyes of Belmont, OTR, and Overzealous. I had 6 hound masters and 2 doctors that had scream in their builds. Only getting aura of gen completion.
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Unless hound master and doctor became stealth killers in the update then I'm sure.
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You do know unbreakable is once per trial and the killers start slugging at 5 gens its not going to help.
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Yet I don't BM killers as a survivor and get constant slugged to bleed out, humped for minutes strait, and tunneled out at 5 gens left constantly. All cause killer have 0 backlash of said actions from BHVR.
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Sad is one of the 2 counters to this combo is a Lara perk and it takes cleansing a totem to even work.
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Hence why i said items. You see 4 flashlight its always a take light born to counter. As where survivors get nothing but a lobby that 99% of the time is no talking for the time its up.
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Yes 30 seconds . He walked to house and stalked all 4 from the drop balcony with no one knowing as no one in their right mind would do that.
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killers can also see survivors items before the match start so they can at lest get the chance to counter play.
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How is scratched worse now? It literally is unchanged from before. Also Tier 1 is a joke to exit now on 90% of the maps. See 1 player off in the distance and it's filled in nearly a second. Even seen on the farm house map a Myers get T3 in 30 seconds of match start cause of ranged stalk buffs.
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Maybe he couldn't find a chain longer then 24 meters. remember unlike huntress his power is 2 parts, Hit then pull in for melee.
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50% is 2% above of top MMR 4man SWF survive rate, and 8% above all MMR level 4 man SWF survive rates. As per the stats BHVR put out and said are the same over the year.
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In 400 hours of survivor game since free finisher mori dropped I haven't see a single hatch given. It's all slug 3rd to mori them after downing and hooking 4th. closest i saw to it was killer dropping near hatch to close it and mori.
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My question is how do you only have 4k hours in 8 years of playing?
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I like to call it dropping a dog treat evade.
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It was 28 seconds with all 5 tokens before. The extra 4% more per token adds 230%ish time to cleanse from base as old thrill was an added 100% time to cleanse from base.
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Its sad how people keep commenting to ragebait.
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The buff to this talent made plaything pentimento build just way to oppressive on any game.
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Remember before this perk came out it was all nerf WoO lol.
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What she needs is a rework of her power. Lowering both the skill floor for newer users to use it to get a hit and lower skill ceiling so the 10k+ hour nurse only players aren't oppressing everyone.
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Is that your only comeback to any point opposed to your? A useless comment that has no barring in the said thread. I'm sure if people look your posts that 1 line maybe 60-70% of all your posts.
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Its amazing how tournaments can make rules to balance the base game off hooks still having killers get 60%+ kill rates. Yet BHVR cant seem to see any of that as constructive use for base game some how.
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This is the fastest way to kill a game. WoW had that mentality in shadowlands and that xpac nearly killed the game.
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Just saying Mainly playing vs SWF's is just a lie. Less then 5% is SWF's over all MMR levels of the game. Also if they are burning Ormont ones they are throwing with how gutted it is with its past update.
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And here we have 2 people straying from the original point of the thread to get it closed.
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His statement is right about hook state. Adding a hook state puts you from 0/3 to 1/3 and most times that's worse then broken all match. I still think for their worthless rewards it should be deep wound at most. You are already sinking a lot of time in to it and wounds would add more a little more time and injured.
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You do realize the gen thing worked both ways. Every gen done slowed speed by 5% so last is always is at - speed unless every player is on death hook if you perfectly spread hooks. Also Gen guarding was buffed even more in the mode with stronger regression. Maybe you should have played off your team mate some more if…
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Also seems to be a new trend of "Slap Broken for 60 second to rest of match" on any survivor perc that could have some use.
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Of course not. Unless what I think like others do is true that BHVR devs are all killer mains, for the ones that actually play their own game. It's just like how the Corrective action change last PTB was a huge surprise on its busted interaction to gen speed to them.
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You can watch any streamer that tested the perk on the PTB and see its only once per player. Also the first version of it has the text once per game at the end, the update to it only changed the exposed time.
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If its blinding in the 2v8 mode you have to have perfect timing for it. The time you get for the blind save is less then a second on pick up lock out ends to hooking animation lock out starts.
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Then you missed the forums for the week it was announced. We had what 10 threads about it from killer mains complaining about it thinking it added and didn't transfer hook states.
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It also is once per game per character so at max its 4 swaps of a hook state. People like Vish cant read every thing as they see 1 thing that may hurt their killer sided ego and attack it.
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I think they moved from the mostly killer sided forums to the completely killer sided Reddit for feedback.