The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Thanks for making it a fun experience 💣
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Also the tomb marker needs adjustments because I don't always see it clearly.
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Your proposals are completely contradictory. You want only 5 raids to count towards master rank, but you also want a minimum number of raids to count towards raid credits. Your also offering $12 per hour for McDonald's $8 per hour for a skilled welder position and $4 per hour for being a doctor. Which proffesion will…
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I think the arrows should be a bit brighter too
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Agreed 100%
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I also believe your credit system is ass backwards anyway, why reward people more for playing the easiest difficulty, that economy is already collapsed upon itself. Brutal Outposts get less raids and you want to make raiding brutals even less with people's efforts, why? Players should strive to become batter at the game…
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" "They should add a menu somewhere in the game for ranking that shows everyone's rank. Or at the very least the top 100 as well as +/- 5 to the player's rank being displayed if they are outside the top 100. They should also add a player history somewhere in the game. This would display the players current rank, their…
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Adding to this post since it's been a month now and still pending with no other replies. I am aware now I am not the only one experiencing this issue. In order to see the maps I need to organize by category, and now that I have many social bases I'm having the same issue where I can't see all of them. PLEASE BEHAVIOR LOOK…
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Personally I enjoyed finding a way to counter the acid block targeting, the only thing I've found annoying is pistons clipping through solid blocks, but I'm sure there is a counter for that as well.
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As time and experience move forward players will seek out the harder challenge, I agree on avoiding impossible bases, but currently I've been seeing many bases that don't impress me very much. I think it may be the fact that many builders copy what others are doing, and I do take inspiration from other players but I do my…
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I'll try that and see if I have any luck
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I second this opinion players want a challenge it's part of the fun of learning new strategies and learning from your mistakes, if the game keeps removing options and making defense weaker then how do we protect the Gen mat like we're supposed to if raiders don't lose the advantages they have.
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My strategy is to make a base at least dangerous until 5th prestige, and then fill in gaps where I can.
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Player 2 has pretty much always been the one left behind
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I also want to finish my achievements but that's good to know
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Also wanted this to be an open thread for othe players seeking help
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I have him added I messaged him he hasn't responded yet that I know of but had to try to put my child to bed so I couldn't wait around.
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I'm not sure if there's a limit but the devs did mention something about monitoring the economy to find a better balance of giving out more or less of any given currency in game
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Just gonna put my username in this thread incase I put up more social bases, I currently only have 1 Bombzaway8222
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Delete this message somebody I didn't realize who I was responding to.
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Corrosive cubes are cheap on build cost and personally I have seen people exploit the crap out of them to make acid parcour maps or lava pits on second wave that are nearly impossible to escape. Following up on this because I went back over what you were saying now I understand where I messed up. The only argument I have…
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Also traps activation being cut in half seems like a good idea but we may have to settle for a mod on that. Trip wires would be extremely useful. And trap linking would be cool. Not sure what you meant by bomb drop chutes, like a tunnel for bombs to go down and the trap itself being out of sight?
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In my opinion there was some reason they made 2nd wave for all of the traps, and if you play the game long enough you know that acid cubes holo cubes and sentinels all look like bedrock blocks, and if you have a sense that the bedrock seems out of place, most likely if you go back that way it will be one of those traps.…