Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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The hallucination timer is way way more important than the teleport timer, because the hallucination timer can move at different speeds and can jump ahead in progress. Meanwhile, the teleport timer is literally just a 25 second timer that's always 25 seconds every time. If BHVR wanted to clean up the UI boxes, they could…
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There aren't any items or addons that make survivors feel clunky or unfun to play. And there aren't any items or addons that are such a huge boost to quality of life, that survivors feel awful to play if they don't have it. That is why I'm focusing on killers. If a survivor gets the worst item in the game with the worst…
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I've always wondered if that matchmaking gap problem ever got fixed, or if part of the reason we can't see MMR now, is because there are still a lot of matches where at least 1 player has an MMR that's way different from the rest.
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The game forbids a killer from making a lunge attack, if a survivor is too close to the killer while the survivor is too close to the middle of the killer's screen. This can steal hits from the killer. This has been in the game for a long time.
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This game used to have visible MMR! This game literally used to be ranked mode only, and we literally saw everyone's MMR in all their various colors. Has everyone forgotten this? We used to have this! And in fact, there was LESS drama back then, when there was visible MMR. It was way better than now, where the forums are…
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The game could have a ranked and an unranked mode, so people can have their casual experience in the unranked mode. And if a ranked mode has more pressure and toxicity, and players don’t want to deal with that, they can play the unranked mode. Having a ranked mode means that players can choose what type of experience they…
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I’m not reading all that. Ranked modes are a normal part of many PvP games, and if visible MMR really was controversial, then we would see way more complaints about it for the other PvP games. BHVR should just try adding a ranked mode as an experiment, and if it doesn’t work out they can remove it.
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My reasoning is there literally are a bunch of PvP games, with visible MMR, and it’s not a major overwhelming problem. You can go to their forums, and their reddits, and read through thousands of complaints about various game stuff, and visible MMR isn’t one of their major problems. Visible MMR is 100% fine, if a game has…
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This is all a fake problem though. Many other PvP games have a ranked mode that shows MMR, and it’s completely fine. This game could easily have a ranked mode with visible MMR. We already know from lights out and chaos shuffle, that the game can easily support multiple game modes, so we should be fine with a separate…
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I won’t agree to disagree. I think you’re objectively wrong. There are too many killer addons that either make the killer worse, or are literally so undertuned that they might as well not be there. And some killers are just super clunky and unfun, unless they have specific addons.
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There are some killers that I think need specific addons to be playable, but there are zero survivors that I think need specific addons to be playable. Addons are way more important to killers than they are to survivors. Random addons would not be “fun for both sides”.
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Randomized addons would just be a large nerf to killers, because many killer addons are barely noticeable, or can actually make the killer worse. There’s also the fact that many survivors don’t bring any items or addons, so randomized items and addons is just giving them free stuff. Meanwhile, it’s very rare to see a…
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Are we going to get clarification on this? Is this an intended game mechanic?
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No. Fill bar progress is difficult to estimate at a quick glace, because these indicators tend to just be a solid bar with zero breakpoint indicators (i.e. 25%, 50%, 75%). A clock indicator, like we have now, is far better, because the square icon shape makes it extremely easy to break the indicator into 8 parts (N, NE, E,…
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BHVR didn’t fix the scratch marks, which is why there is still an acknowledged bug report for them.
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Hallucinations aren't usually spawning in a loop the survivor is staying at. And Unknown can't UVX tap delay a hallucination if they make an M1 or M2 attack. And making large hallucination delays in chase is not easy to do. And the hallucination post spawn inactivity is 5 seconds. This means you've said five things about…
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I thought bat form had two layers of audio, and the inner layer had directional audio?
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BHVR said they are aware people are UVX tapping, and their concern is the fact that it might confuse survivors into thinking Unknown is trying to hit them with a UVX. That is the issue people should be discussing. And I literally said people aren't making large hallucination delays in chase. If UVX tapping needs to be…
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If hallucinations could be manually created, they would need to be massively nerfed. Players aren't doing large hallucination delays during a chase. It doesn't work. It's not a thing. But if Unknown could manually create hallucinations, they could be dropped manually in chase. That would be a terrible horrible thing,…
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Damaging a survivor with the UVX doesn't delay the hallucination cooldown for the entire duration of the UVX. And damaging with a basic attack doesn't work either, because the hallucination would spawn during the successful attack recovery time, when Unknown can't tap the M2 button. Neither of those options actually works.
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Letting the killer manually place hallucinations would be a major buff, that would be too much. Yes, some people are delaying hallucinations, but it's usually only for a few seconds so they can move it behind an object, and it's always when they aren't in a chase. I don't really see anyone holding onto a hallucinations for…
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Not a bug? It's intended for a game mechanic to steal hits from the killer? Or is it intended for the proximity checks to be separate from the actual hit validation checks, and this is just an unfortunate side effect of having separate checks? Because if a lunge attack would hit a survivor, and the attack misses…
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In your "wrong survivor" scenario, the game is forbidding you from making a lunge attack, and you are forced into a short M1 attack instead. But the game doesn't ever mention that it can force short M1 attacks, so it ends up just being confusing to a lot of people. BHVR's current official statement, is that we're supposed…
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If BHVR wanted to have truly amazing UI design, they would give us the option to have the number timers on the boxes, since that's how other games allow the timers to be displayed. But at the very least, in DBD the actual timers (the borders on the UI boxes), really should be twice as thick as they currently are. Remember…
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I really wish the ghost Dredge costume didn't have a super giant weapon. I just know BHVR would make it take up like 25% to 33% of the killer's screen, like they did with the rift Dredge weapons. It's unfortunate that I can't vote on a cosmetic, because I know it would be 100% unplayable if it were added to the game.
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The number 1 reason for UVX tapping is to postpone a hallucination, and BHVR is aware that people are doing this, which is why the above quote was in their dev update. Your suggestion punishes players that are just trying to delay a hallucination.
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Hyperfocus should require actual great skill checks. The fake great skill checks that are granted by other perks, shouldn't count for Hyperfocus.
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Tapping the button doesn't make the shot tentacle extend out far enough to look like the killer is trying to make a shot, and since it has a 0.07 second limit, and it takes 1 second to charge a shot, the survivors have a 0.93 second reaction time to realize the killer isn't actually trying to make a shot. It would be…
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No one is forcing you into chases. The perk itself is moving towards a chase-based perk, which is way healthier for the game than a perk that encourages survivors to excessively hide. The new Distortion still is very strong against killers that only use 1 aura reading perk, or against killers that are using lethal pursuer…
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Lethal Pursuer doesn't work, because it only activates at the beginning of the game, and the survivor would immediately recharge Distortion when a chase starts. And Nowhere to hide only works if it's activated during a chase, because if it's done before a chase, then the survivor would immediately recharge Distortion when…
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If the only aura reading a killer has is Predator, then it’s 100% hard countered by Distortion. This is because the survivor will always have a token for Predator, because the survivor needs to start a chase (which immediately recharges Distortion) in order to escape a chase.
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Having timers for hallucinations and teleports is very good, as it’s a lot more information that what we have now. And having an icon that announces when a shot is fully charged, is fine. The part that’s not fine is how super thin the progress timers actually are. The actual timers are super thin borders around the UI…
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Skull Merchant currently is the top killer at average MMR, which is why her kill rate is so high, and why she gets the most complaints. She has the highest kill rate, even when BHVR removes games with DCs. That is the tier list that matters. The tier list that affects the majority of the players. Fake tier lists, based off…
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Spine Chill only works in line of sight, and has nothing to do with aura revealing, so I'm not even sure what that comment is supposed to mean. And the point is that OOO isn't nullified by undetectable, because the information part that announces when their aura is being read, is still there, and OOO has unlimited uses of…
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OOO still lights up when the killer is undetectable, which means it's still announcing when the killer has revealed your aura, meaning that it's still useful against undetectable killers, because it's still announcing when you aura is being revealed, which means it's still helping you figure out which aura readings the…
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That still wouldn't help the fact that Predator has a long cooldown, and it keeps activating on survivors that I'm not even trying to chase.
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Boots having a higher rarity is awful, because it means players need to spend WAY MORE bloodpoints on this character if they want to use these addons. One of the best things about Hillbilly is I can spent a few bloodpoints, use double boots, and I feel like I have two decent addons. Raising the addon rarities means…
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This is a major nerf to mori offerings, to stop killers from bypassing the 3rd hook. Otherwise, there would be zero reason to change the Ivory and Ebony mori offerings. If this mori change were truly in the best interests of killers, the Ivory mori offering would have been made basekit instead. This nerf is double bad,…
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The last time BHVR looked at Plague, she got some of her best addons heavily nerfed. They’ll probably do this again. But what Plague really needs, is for fully infected survivors to have some other downside, to encourage survivors to actually cleanse. The fountains are supposed to be a minor form of slowdown, where…
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Plot twist probably has less than a 2% pick rate. Regardless of whether or not it counts, it wouldn't move the statistics very much.
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Survivors aren't using up candelabras, because the only way to get rid of them is for a killer to knock one off of a generator. If a candelabra is on the ground, or in a chest, then the killer can't do anything to them. And if a killer knocks a survivor to the ground, that doesn't destroy a candelabra either. This means…
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Skull Merchant currently is the top killer at average MMR, which is why her kill rate is so high, and why she gets the most complaints. She has the highest kill rate, even when BHVR removes games with DCs. That is the tier list that matters. The tier list that affects the majority of the players. Fake tier lists, based off…
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I think Spirit's nerfs were worse. She was a jump scare killer that was so silent that she could grab people off of generators… and BHVR gave her directional phasing audio, and later buffed this audio so it's no longer affected by audio occlusion. She was also heavily affected by the map reworks, because the increased line…
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Can DS get nerfed back down to 3 seconds? The new Blood Rush is a much healthier anti-tunnel perk than DS, because survivors can't weaponize the perk against the killer like they can with DS. I keep seeing survivors weaponizing DS against me with aggressive bodyblocking, and I would much rather them use Blood Rush, since…
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Was Zanshin Tactics also from an older version of the perk? That perk also had aura reading unnecessarily removed, and I was wondering if the current aura reading is unaffected on Zanshin Tactics too.
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I really don’t understand what the counter play is supposed to be, for PTB lucky star. If a Lucky Star survivor is excessively hiding in lockers, then it’s just too bad for the killer, unless the killer wants to literally just start opening every locker on the map?
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Does that mean it will sometimes feel like infinite tokens in chases? If I try to use the new Predator perk against a Distortion user, are they literally just going to have a token available every single time Predator can activate? And it looks like Distortion will still suppress scratch marks, which means a Predator user…
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PTB Unknown’s staring mechanic still doesn’t actually require staring. Survivors get a 1.25 second buffer after looking at the Unknown, and there isn’t a minimum amount of time they need to look at the Unknown for the buffer to happen. This means a survivor can quickly flick their camera to the Unknown once a second, and…
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Does this mean we can ask for the “zero terror radius” feature of Light’s Out, to be in the main game mode? Because this whole forums thread looks like it’s claiming “if it’s in Light’s Out, then it might later be in the main game mode”
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Candelabras can be destroyed if a survivor places them on a generator. But Candelabras can’t be destroyed if a survivor places them on the ground next to a generator.