The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I made it!
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A suit that "armors" the player would be neat. An ability could give you 0.5 seconds of invincibility when you kill a guard or destroy a trap. This value resets for each additional guard or trap and does not stack. The ability ends early if a single source of damage hits you. Upgrades could increase time or the number of…
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Pretty sure it's a funny visual bug. Have you played another level after that? I don't think it goes down nearly as much as it claims.
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Different types of outposts. Allow me to elaborate. Right now we have a static outpost. It doesn't move visually, lore wise something is being taken from deep within it. But what if we had a train, an outpost that is visually moving, and is transporting something in lore. It would be longer than it is wide, so the…
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An information suit would be interesting as a concept. Maybe one ability lets you see traps through walls at a very short distance. Like you are hugging the east face of a block with a trap on the north side for example. Maybe at max level you can see a trap at a distance on the opposite side of example block. Maybe…
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I think they missed my email Edit: Nevermind? Now what about the badge? Also, why am I unconfirmed? What does that mean?