Redbeard_Steel

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Redbeard_Steel
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  • I never ran into this in the Beta, but it's possible I just missed it I suppose? It came on like a wave for me a few days ago. Saw it once, then next day it was just every other base. Someone else suggested a button that respawns HRV, I agree that's likely the easiest fix all around.
  • Personally I settle for 2 kills. 3 would be ideal, but 2 is good for me. More than that is just gravy, and while I'll never turn down 7 kills from a raider, none of my bases are so good that you should die that many times anymore. Get lost in them? Sure, but dying that many times shouldn't happen unless you're very new. As…
  • So if you get to Prestige 10, you can reactivate it once, but that's it. After that it's Mastered and can only be put in Social. On the other hand, if I'm misunderstanding and you're saying you haven't reactivated it after hitting Prestige 10 yet and it won't let you but isn't giving you an reason as to why, that may be a…
  • Apologies! It was brought up in a stream I was watching and the more I thought about it the more it just sounded amazing. Imagining stepping through a portal into an active crossbolt trap, or having a portal open up behind me to activate a flame thrower would be hilarious and ridiculous. I didn't see a recent post about it…
  • I'm pretty sure I've played this one (or something similar). Long narrow hallway of corrosive cubes, into a giant open room with 51 Sentinel eyes for walls, ceiling, and floors, and extended sight, all of which have AoE. Honestly, if not for the AoE, I wouldn't mind these because it'd be fun to try and dodge them all, even…
  • 1: We have nothing for statistics, so we can't genuinely say there are no maps that couldn't be cleared. That's just based on the (seemingly) 2 dozen people who actually post on this forum. And no one has claimed to only see "1 or 2" cheese maps, if I saw that few I wouldn't give a crap about them. 2: The issue isn't that…
  • "Also the core idear of the game is still to make a outpost to protect your genmat not make fun levels" By this same logic, if all levels are just made with this reasoning of "as many kills as possible, screw anyone else's fun", why would anyone want to raid bases? Just to die 30 times to the same copy/paste spam map? If…
  • Harvester explodes when near the Raider and respawns at the Outpost Entrense +0% Income Traps Activate when beeng destroyed +0% Income Traps will explode when destroyed +10% Income Building Blocks Have 0 Building Cost but are limited to 1000 -10% Income…
  • Yea I had to do this once with one of my smaller maps. I made it as a "beginner" entry map, but it was a few exp short of actually prestige when it's time ran out, so I had to make the map a bit more difficult. (I don't think it was too much harder for a new person, but I got well over the needed amount after that, so…
  • I had the same issue with parts. Was between 6-7k the last few days, and I just stockpiled grenades/shields because there was nothing else to use them on. Haha, I hadn't seen that quote about making the levels wheelchair accessible before, cracked me up because, yea, that's absolutely true. I love the idea of tombs being…
  • I like the idea of doors, especially doggy doors, but how do you ensure people don't just hardlock the doors at that point so that raiders can't progress? Switches/levers can be put anywhere, so putting them behind the locked door would be easy and as long as Harvester can get through, it wouldn't deny the build. I suppose…
  • (Just assuming here) I would think that if you block certain builders, it also blocks them from going to your bases as well. So it's not a direct "I'm blocking a raider" but more "I'm blocking this person as a whole". I could be totally off too though, just don't see a reason to block a raider since they can't complete a…
  • This is an awesome idea all around. I would want to add cosmetics based on the factions too (suit & base cosmetics). Granted I'm unsure how that would look for most, I'd love Manticore to be some sort of plant cosmetics (or even traps based on like, man eating plants, since they want to return nature but not humanity).…
  • I was afraid of that being the case honestly. While I enjoy the game, and I'm willing to pay the full price, I know my friends I played with aren't willing to. I'm sure there will be more content at launch, but this is a pretty niche type of game. I do hope they give us more info on what to look forward to soon though,…
  • Ideally a price too. Nearly a month to launch, and maybe I missed it somehow, but no price listed anywhere.
  • Huh...I never had that come up. Maybe a bug? I had a few different bugs, so I wouldn't be surprised. One where it would never remove the amount of "deaths" on a map, so for 2 of my maps I had to remember if it said 5 or 31, then no one had actually died on them (as those death numbers became permanent fixtures on those two…
  • I felt good about my hours, but 90? I'm not jealous. Not at all... :D 1&2. So the point of the Chimera (if I understood it correctly) was to basically get enough Genetic Material (Genmat) to create a being capable of surviving on the planet after humanity fecked it over to how it is now in game (which is what the Chimera…
  • So would the builders be able to respawn & would they have full weapons/abilities/hardware (grapple)? I think respawning would be a bit too much, as killing them just to immediately show back up at the Genmat, along with traps placed all over, would make it the most irritating mode ever and I doubt many people would play…
  • So a couple questions; would the builder be able to respawn & would builder basically be an "evil" version of the raider with all gear/weapons available to them (including movement)? I don't see how this would work well with respawning as an option, but without it, as long as the rewards to raiders was substantially higher…
  • I love this idea! It would be awesome to create my base around something like this (as 1 map I made I simply had no inspiration for with the size so it was just basic as he** and while everyone beat it, I doubt it was as entertaining as if I'd used some of these ideas as a theme) I'd even go one step further and add in a…
  • Long as it's not an infinite use (or have a mod to increase the stun time) and like the impaler in that it's short range, it'd be annoying, but I could handle that.
  • Thank you both. It seemed so unlikely to not have that as an option, (had no idea about blocking builders either) I should have looked about more. Thank you again!
  • As it is, those maps that are huge rooms with dozens of eyes and ranged enemies are ridiculous enough. Removing the grappling hook as an option would just make those levels unbeatable altogether. The only reason I was able to complete any of them was that I could quickly grapple around and shield, and even with that, death…
  • I like this idea, though then it becomes an issue of relying on player opinion vs player skill to prestige. I gave out Fun to a ton of bases, quite a few artistic too, however others I know rarely gave out any accolades unless the base was top tier, like, best of the best in every aspect. (Brother also refused to give out…
  • I definitely think you're taking it a little far by assuming all streamers are awful people because of one instance. That's like assuming all Spirits are scumbags and all Claudettes enjoy ruining the game for everyone, it's ridiculous. Plenty of players are toxic without needing a streamer to tell them to be, that's been…
  • I had no idea that was a thing you could actively try and do, I thought it was just a random thing. I mean, in that case if you're doing it consistently it should be a ban as well yea.
  • Pallet-no-stun-bug isn't something you actively have to choose to activate at the start of each game, nor is it something you're choosing to be a permanent issue each match. You can't even control when/if it will happen. Running Breakdown on the other hand, you're choosing to exploit a known bug and know it will work…