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Saronin_Jayhart

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Saronin_Jayhart
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  • I like most of the ideas but I have a few things to add. The Launchpad should only be concealed until the player triggers it and should take about as long as a spike trap to activate. Make the slippery surface an oil slick destroyable by the flamethrower trap, when it's hit by a flamethrower it and all adjacent slippery…
  • Or have it be a setting on the tombs to make keys drop from them, force them to be obtainable, but unlike the Harvey path it can be in 3D and no more than one corrosive cube can block the path and can't line more than 3 sides of the path to the tomb(s) that drop the key. There also needs to be an indicator that keys are…