The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Ha funny it was the same day, thanks for the tag!
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It is a tough thing, they don't have to do it all the time but they need people to play the game to buy the product. It's a rocky start, I do not doubt this game could be something special. This is the only game I've ever got into the forums on. I personally love it. I will keep the faith.
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Tarkis Zone on youtube workshop episode 18 shows this bug in full effect. He is not missing anything the trap reads the player, there is a block of space behind that block with incinerator, and the trap that triggers somehow trigger the incinerator. It's in video that you can watch. Major bug.
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The fire trap has got to be behind you and it trips with a holocube. Or the geometry is very good and it can see you and you can't see it very well. Two traps cannot be stacked on the same block in the same direction. Check above the grapple as well. May need to send a video of the raid to BHVR.
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I feel like the cannon backs and the hornets are well priced for what they do. They build so much pressure that I feel the cost is justified.
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That's about the gist of it!
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I will try and break it down.
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I agree with the idea of Harvey needing to be able to path to separate areas. That way players have to use their grapple more. I spoke to my cousin about this idea. Even if it's within a radius of 6 blocks away, it would add depth to the game that is needed currently to keep players involved.