WolfgangGarou

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WolfgangGarou
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  • ‘The huge terror radius Wesker has, does the exact opposite. It tells survivors Wesker is somewhere, but you never really now how close he is. Having a permanent terror radius on smaller maps only archives a pseudo stealth.’ That's exactly why Wesker likes to take Distressing with him. Are you sure your killer didn't have…
  • ‘Why would you give her a speed boost after teleporting? Her trap teleport is already a free hit and almost unavoidable.’ Unless the survivors hold down Shift and W at the same time. This easily takes them out of range of the teleporting Hag. There are currently two counters against Hag: wiping away the glyphs and simply…
  • Re 1: Currently the Survivor team has 16 total perks in the game and the Killer team has 4. A 5th slot would be a ratio of 20 to 4, so I don't see how that would be a disadvantage for the Survivor team. Regarding 2: My thought was not that the survivors do this voluntarily with the one character slot, but that the…
  • Quick question: why a 5th slot? Can't one of the four be made into the ‘character’ slot?
  • Just to be clear from the start and to make my bias on this matter transparent: I am a mainkiller player - and would honestly agree with the original suggestion of 60 sec Unbreakable basekit. The reason you slug a survivor is not because you want to spoil someone else's fun, but because it prevents the survivor team from…
  • Killers don't slug because they enjoy spoiling the fun of the game and seeing other players crawl around, but because it buys them some much-needed time to achieve their goal - to find other Survivors and stop them from repairing the Gens. Simply because a slugging Survivor can't lie on the ground forever and has to be…
  • To come back to your suggestions... :-) NPC support is one of those things. Either you can let the computer take control (Nemesis and his brainless zombies) or you'd have to do it yourself, but then the paragon of fury and hunting zeal would be standing around in the area (Twins, Knight or Singularity). Neither seems to me…
  • The username is more or less a play on words, but I'm actually familiar with Werewolf: The Apocalypse. ...and honestly wouldn't want to include that here in terms of powers. The reason is that the abilities there are either social, purely magical, or partial shapeshifting (I grow silver claws or have burning teeth, or the…
  • Honestly, the one-shot ability of a Meyer would feel a little too strong to me at first glance if you also have a Dash or something like that on the side. Although of course I can understand where the idea comes from. Many werewolf films work by having the werewolf stalk the victim before the devastating attack. And that…
  • Me too, but I mainly opened this up so that thoughts can flow freely. So if you have any ideas for possible perks or suggestions/criticism about the powers, I'd be happy if you could add them here. Once again: the more creative work you do in advance, the better it is for a developer to understand a concept and perhaps…
  • Doesn't sound bad. Especially when you consider that KO is only a thing because you want to take some of the pressure off the Gen Rush by having the Survivor search a little longer for the team member, which doesn't work if you put them on the hooks. There are too many perks that make this impossible or too many…