Comments
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The other thing to consider is limiting lives enforces conservative play so if you hate the people that anchor it works opposite. When you reduce revives everyone will anchor. At least when you have unlimited revives you get teams like mine where we goof off and both run in same time. If you limit my revives, I can't do…
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This is getting to be like speaking to a wall. The MYM and Stardew valley was a joke that the quotes are so vague they have no perspective on the coop issue or even the game for that matter. "As a raider every death is a step forward sacrifice yourself to learn the location of traps and challenges, memorize the steps of an…
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lol when you read the quotes and they don't mean anything to support "the developers shouldn't have put unlimited revives in coop." I don't see any quotes that say "traps should reset upon death" or even that coop is a feature for that matter. All these statements are so vague you can apply it to anything lmao. "take all…
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FACTS
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The game came with unlimited revives. so saying "if you don't like the idea of dying..." you are saying to change it based on some arbitrary reason in regards to the spirit of the game. Your argument is literally, I feel this way so it should be this way. It doesn't make sense to follow the niche on this stance on top of…
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As much as I would like to ######### on some of the maze bases I played. Never again. I think this would be too easy to abuse.
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Lmfao I just noticed it's you. How come you don't come with this energy in my discussion lmfao
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This is actually a great idea. I agree with this
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Completely agree. It is hilarious watching the one guy die to a trap then his partner die to the same thing. Hell, that happens to me all the time when I am playing with my bud. Then I am like "dude you were supposed to get that one"
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I think Madmoezel plays with a leather whip and ball gag. "If anyone isn't playing a game as their main job or hurting it isn't fun." lmfao. Imagine thinking adding an arbitrary grind is important to leaderboards. When master rank lists all players by number. I prefer master rank to be based on skill not who is the most…
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I am master rank. The competition starts when you hit master and you get ranked against other master ranks. Anything before is a arbitrary grind. I can't tell if you are being dense on purpose. Rank exp is also based on exp not on how hard the bases are. As a smart player, I use the boost so that I know how long a base is…
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Do this or just make it that i can do base related things with all three currencies. Buying bases or prestige shouldnt just be with synthite.
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Thats brutal. I always leave a suicide cube. I think it is fair game for trap design. BTW it makes the fire trap easier. It wont activate unless you sit in the center you can hug the sides of the wall and it will not kill you or activate, even if the fire is out. This is my master rank pro tip. I like it as a force move…
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gold 4 i believe.
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these are actually really creative. A teleporter would be pretty sick lol i need a portal gun now
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Dude, literally. I think its people that 1. don't play coop 2. are so sweaty they can't conceive of having fun without a leather whip and a ball gag. I love dark souls but not everyday. If dark souls had a chill mode and a hard mode so many more people would play. ######### I played elden ring with the coop mod and that #########…
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I brought up the k/d conversation in regards to people being selective in choosing what base they play. If you are master rank you know to not pick anything long or lengthy because the exp earned is too arduous to earn. Thats why no one is playing brutal right now or if you are like me. you pick anything that is less than…
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Lmfao for real those 45 min playthroughs with no deaths. I just auto delete. Best playthroughs are the speedsters and coop buffoonery.
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lmfao. that seems more fun to me. seeing a group be silly and dying a bunch to dumb stuff. I think you value your base k/d more if you're listing inflation as a concern
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Yep, completely agree. someone told me they get less deaths on bases from coop and I was like what are you talking about lol. even if there are teams that anchor, there are teams like me, where we both run in at the same time. If you force those teams to play cautious then everyone will play cautious. when you don't punish…
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Stopped all my maps until its fixed. I wasted so much synthite uploading bases that didn't count kills. I have five bases at any given moment. I even re did two bases to make it easier before realizing its just an exploit people are using.
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that third picture i cant tell the point of origin if its a vertical or horizontal view. it can have a stair on the other side and is just showing the back of it for artistic effect.
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Wait you can make these who is to say this is the path to the genmat. this could be the path to a tomb. Also, you can make a path that deteriorates after the second wave by using false cubes and corrosive cubes. I've made a map with this. You can also kill the HRV in the beginning and build whatever you want since most…
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I am master rank: i use the boost that tells you the length of the map and the traps. I don't play any brutal maps over 150m. I also don't play maps that have the highest trap as the flamethrower or sentinel cube. If you do this you can speed run all maps. My honest opinion: I hate that I am selecting only certain types of…