The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'll generally give one accolade in whatever appropriate category seems right unless they make something really killboxy or just poorly designed. And I'll give two for those that clearly put some effort, whether in the aesthetic sense or the trap design
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I literally just did this with some second wave holographic blocks and even gave them dead man's switch to really surprise the raider. Had to play around with it a bit, sometimes theyll leap and other times they just stood there awkwardly
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I think this could work with a varied list of pre-made comments to choose from. Such as a list of trap names to choose from and then I list of phrases such as: bad placement, very good, too easy, genius!, etc. Something along those lines could work and then maybe have the option to allow custom typed comments in the…
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Yes very much agree I've created a base that's quiet in the beginning, has a middle room full of danger, quiet room, then a trapped staircase to the Genmat After the genmat is taken the two previous quiet rooms be come full of traps and surprises. It gives the raider a chance to breathe in between encounters and make them…
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Yeah I've has mixed results with different bases. One small normal one that really took off and a brutal one that got a few raiders. The ones that don't perform to well or my larger brutal ones I've decided to only activate on the weekends and for a short window during weekdays when I get home from work. (Extra good if you…
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Yeah I've had a very successful small base at normal difficulty. I've recently prestiged it and added 2 traps and that brought it to dangerous level. It's still gets decently raided but not as much as before I did that