Since expeditions launched, we've been finding 0.5 skull outposts that clearly shouldn't be that low. I managed to catch a video of this happening to my own outpost. I have some timestamps in the video description. This outpost had one "cycle" of being the correct difficulty post-update. I loaded it up, altered some…
Prior to the expeditions update a couple days ago, if we grappled the ground and slid across it, the grapple would release instantly when it fully retracted. Now there is a delay before it releases, in the realm of 200 milliseconds, which is jarring and slows us down. The grapple also used to release instantly if our feet…
It is important to tune reward systems in a way that aligns with desired player behavior in any game, but this is particularly critical in a game that relies on user-generated content because a misalignment will cause users to generate undesirable content, and an overabundance of non-fun content directly hurts a game's…
Our true aim point appears to be the exact center of the screen (which is typical), but the in-game crosshair is positioned several pixels too high.