Discussions
Brutal outposts are turning into 0.5 skull normals
Since expeditions launched, we've been finding 0.5 skull outposts that clearly shouldn't be that low. I managed to catch a video of this happening to my own outpost. I have some timestamps in the video description. This outpost had one "cycle" of being the correct difficulty post-update. I loaded it up, altered some…
Grapple no longer releases instantly if our feet are near the ground
Prior to the expeditions update a couple days ago, if we grappled the ground and slid across it, the grapple would release instantly when it fully retracted. Now there is a delay before it releases, in the realm of 200 milliseconds, which is jarring and slows us down. The grapple also used to release instantly if our feet…
Rewards should be focused less on kills and more on how entertaining an outpost was
It is important to tune reward systems in a way that aligns with desired player behavior in any game, but this is particularly critical in a game that relies on user-generated content because a misalignment will cause users to generate undesirable content, and an overabundance of non-fun content directly hurts a game's…
The Crosshair is Misaligned
Our true aim point appears to be the exact center of the screen (which is typical), but the in-game crosshair is positioned several pixels too high.