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Brutal outposts are turning into 0.5 skull normals
Since expeditions launched, we've been finding 0.5 skull outposts that clearly shouldn't be that low. I managed to catch a video of this happening to my own outpost. I have some timestamps in the video description. This outpost had one "cycle" of being the correct difficulty post-update. I loaded it up, altered some…
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Grapple no longer releases instantly if our feet are near the ground
Prior to the expeditions update a couple days ago, if we grappled the ground and slid across it, the grapple would release instantly when it fully retracted. Now there is a delay before it releases, in the realm of 200 milliseconds, which is jarring and slows us down. The grapple also used to release instantly if our feet…
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Rewards should be focused less on kills and more on how entertaining an outpost was
It is important to tune reward systems in a way that aligns with desired player behavior in any game, but this is particularly critical in a game that relies on user-generated content because a misalignment will cause users to generate undesirable content, and an overabundance of non-fun content directly hurts a game's…
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The Crosshair is Misaligned
Our true aim point appears to be the exact center of the screen (which is typical), but the in-game crosshair is positioned several pixels too high.