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[Moderate] It is possible to always kill harvey at the start of a map.
If you place a piston in front of harvey at the begining of a map it'll die before people can finishing loading in or respawn. It can also works with a corosive cube and a DMS guard patroling in it.
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[Minimal] Lots of fake alert sounds and red visual for replays and command center.
While in the lobby you always get a lot of fake red alert+sound signaling a new replay or kills yet to loot in your outpost. In most cases, thoses alerts are false and no new replays or corpse are waiting. I believe this bug may be tied to the kill count bug on the commander center outpost information windows (showing +x…
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MiniWall, feedback after the open beta
As a short introduction, I did not play the alpha, and spent around 70h in this beta, around 45h building and 25h raiding. I was also on the unofficial discord for most of the beta. Overall I think the main features of the game are well-made, fluid and enjoyable, I plan on buying the game at release. Yet, as of now, I…
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[Minimal] Infinite refresh loop in replay selection window
Sometimes there are some replay duplication bugs that force a refresh (and may change the showed list of replays), I believe this what already reported. What I did not see reported was that, when you delete enough random replays you may get stuck at one point with an infinite loop of refresh of the list of replays. This…
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[Critical] Reduced amount of looted mat in your outpost does not reset.
There is currently a bug that is hard to notice for builder but will hamper most of their progress if playing mostly builder. When you loot an outpost, I believe there is a system so that when the same people die multiples times to the same stuff in the same raid, you get less mats over it. This is fine and all, but the…