Meet Your Maker - Pre-Sector 1 Patch Notes - 6/22/2023
Hey Custodians,
In preparation for Sector 1: Dreadshore’s impending release on June 27th, we’ve just released a major patch update which features many balancing changes, quality of life updates, bug fixes and more. For a detailed breakdown, please see the patch notes below:
NEW CONTENT
- We have added a new splash screen, loading screen and Easy Anti-Cheat artwork to celebrate Sector 1: Dreadshore’s upcoming release.
QUALITY-OF-LIFE IMPROVEMENTS:
- Outposts may now be activated an infinite amount of times after reaching Prestige 10, for a Synthite Cost!
- Activating an Outpost beyond Prestige 10 will still reward players with resources, kills and Accolades.
- Outposts activated beyond Prestige 10 are no longer eligible to be Champion Outposts.
- Tutorial #2 “Raid an Outpost” has been improved to better teach the grappling hook and Forsaken Tomb mechanics.
- Newly released content will now be flagged with “!” notifications so players can easily identify content that has been released since they have last played.
- Loading screens now contain useful gameplay tips.
- The consequences of dying as it pertains to loot is now better explained on the death screen.
- The results of Prestiging while there is still GenMat to harvest has been clarified in the user-interface.
- "Aim response curve" visual support and text have been updated to better explain the effect of the various setting options.
- The contrast of cosmetic rarity type colors has been updated to be less subtle, and no longer blend with the UI.
BALANCING CHANGES:
Synthite & Parts Balancing:
- We have added guaranteed Synthite and Parts rewards to Raiding to create a more dependable source of these currencies, while altering the effectiveness of other sources. Overall, this is a slight buff.
- Regular Raids will grant Synthite or Parts depending on Outpost difficulty:
- Normal: 45 Synthite or Parts
- Dangerous: 60 Synthite or Parts
- Brutal: 75 Synthite or Parts
- Champion Outposts: 100 Synthite or Parts for ALL difficulties.
- Regular Raids will grant Synthite or Parts depending on Outpost difficulty:
- Diminishing returns on the quantity of loot contained within drops from Skulls have been removed.
- The Forsaken Tomb loot drops have been reduced from 8 to 5.
- The Parts and Synthite rewards have been removed from the Daily Tribute Reward.
- The Spoils of War (Parts Boost) effects and cost have been reduced:
- Level 1:
- Effect: 10% to 5%
- Cost: 50 Cells & 100 Synthite to 50 Cells & 50 Synthite
- Level 2:
- Effect: 20% to 10%
- Cost: 75 Cells & 300 Synthite to 75 Cells & 150 Synthite
- Level 3:
- Effect: 30% to 15%
- Cost: 100 Cells & 500 Synthite to 100 Cells & 250 Synthite
- Level 1:
- The Strip Mine (Synthite Boost) effects and cost have been reduced:
- Level 1:
- Effect: 10% to 5%
- Cost: 50 Cells & 100 Parts to 50 Cells & 50 Parts
- Level 2:
- Effect: 20% to 10%
- Cost: 75 Cells & 300 Parts to 75 Cells & 150 Parts
- Level 3:
- Effect: 30% to 15%
- Cost: 100 Cells & 500 Parts to 100 Cells & 250 Parts
- Level 1:
Trap Balancing:
- The Corrosive Cube’s capacity cost has been increased from 15 to 20.
- The Plasma Sentinel’s capacity cost has been increased from 50 to 70, and its Mods have also seen an increase in cost.
- Eagle Eye Mod: Capacity cost increased from 15 to 20
- Plasma Cloud Mod: Capacity cost increased from 15 to 20
- Self-Destruct Mod: Capacity cost increased from 15 to 20
*Be advised that these Capacity Cost increases may push some Outposts to overcapacity, resulting in some Builders needing to remove defences to be able to reactivate their Outpost.
Weapon Balancing:
- The Arc Barrier's Perfect Block window has been reduced by 0.5 seconds on each level. The new Perfect Block windows are as follows:
- Level 1: 0.25s
- Level 2: 0.35s
- Level 3: 0.5s
Hardware Balancing:
- The Phoenix Pod can now be used twice per Raid.
- The Phoenix Pod is now automatically unlocked for all players, and players will start with 25 in their inventory.
- Players will now also start with 25 Grenades in their inventory.
BUG FIXES:
BUILDING:
- We have fixed an issue which prevented Raider deaths from being registered upon force quitting the game. Skulls will now register on every death instead of at the end of a Raid.
- Builders will now be rewarded with kills and loot even if the Raider quits by force closing the game on console, or by pressing Alt+F4 on PC.
- Fixed an issue where Buttons are not disabled in the blurred background of the Building Inventory.
- Fixed an issue where Outpost Capacity does not update in Co-op building.
- Fixed an issue where there would occasionally be no gap be no gap between an Incinerator’s Trap Range Preview and an object that is obstructing it.
RAIDING:
- We have fixed an issue which prevented Co-Op party guests from receiving Ranking Points after completing a Co-Op Raid.
- Fixed an issue where Co-Op party guest does not gain experience upon completion of a Co-Op Raid.
- Fixed an issue where Death Pistons could trigger through invisible Holocubes.
- Fixed an issue that caused Co-Op partners to glow when revives are interrupted.
- Fixed an issue where low amounts of loot could be generated from destroying Traps or killing Guards in the Tutorial.
- Fixed an issue causing the Harvester to not follow the path when placing Second Wave Holocubes above corner blocks.
- Fixed an issue causing Raiders to die when standing on a wedge with a modded Death Piston below or behind the wedge.
- Fixed an issue where Death Pistons can kill a Raider through a Flash Barrier.
- Fixed an issue causing Hornets to stop patrolling after touching a ceiling.
- Fixed an issue where, if timed correctly, lunge attacks still destroy Traps even if the Raider is not range.
- Fixed an issue causing Raiders to revive inside a block after placing a Phoenix Pod to close to a wedge or Corrosive Cube.
- Fixed an issue where Guards continue to target a dead raider's body.
- Fixed an issue which could occasionally cause a Raider’s weapon to swap after firing the Grappling Hook.
- Fixed an issue where Traps placed on Wedge blocks cannot be destroyed when attacking from the side with melee weapons during Raids.
SANCTUARY:
- We have fixed an issue where the Command Center and Replay Station notifications take more than 1 minute to appear when returning to the Sanctuary.
- Fixed an issue where message popups are always displayed when entering the Sanctuary when players did not receive the rewards.
PERFORMANCE & STABILITY:
- We have fixed multiple game title crashes.
- Fixed an issue causing a long delay before getting an error message, when attempting to purchase an item in the Advisor Shops without enough currency.
UI:
- We have fixed an issue where the Masquerade Mod icon does not match the Trap Classification.
- Fixed an issue causing the UI to display a large loss of ranking points after completing a raid.
- Fixed an issue where no resources are shown on the "Resources Discovered" at the end of a Raid.
LOADOUT:
- We have fixed an issue where the same weapon can be equipped in both weapon slots by using Customization options.
- Fixed an issue which caused the Biolink menu to be difficult to read under certain conditions.
- Fixed an issue where the Customization skins' preview is squished.
- Fixed an issue where Trap Mod icons could be visible on Trap frames when no Mods are applied.
MISCELLANEOUS:
- We have fixed an issue causing the "GenMat Defender" achievement to be unlocked under the wrong conditions.
- Fixed an issue preventing the "On Guard" achievement to be unlocked by some players.
- The Hellscape block surfaces have received an update to improve their audio quality.
- Animated props have received an update to improve their visual performance.
- Fixed visual issues when viewing certain blocks from a distance.
..and that’s not all, as June 27th will see the release of Sector 1: Dreadshore in all its glory, with new content such as a brand-new Outpost Environment, Custodian, Trap, Guard and Weapon, new Deco Packs, a new Cosmetic Collection, as well as Ranking changes!
New content releasing on June 27th:
- New Environment: Dreadshore
- A rainy, seaside Outpost Environment with battered shipwrecks and an ominous lighthouse beacon that shines bright, cutting through the fog and gloom.
- New Trap: Sentry Beam
- The Sentry Beam tracks its target before firing a laser beam that can ricochet off surfaces.
- New Guard: Ravager
- The Ravager is an aggressive sub-clone who fires bolts that spread out.
- New Weapon: Demolition Cannon
- A Cannon that fires reusable explosive shells that can deal massive damage to Traps, Flesh, and Armor.
- New Suit: Nautilus
- Nautilus is a Suit that enhances the effects of defensive weaponry.
- New Deco Pack: Tempest Cove
- Salt-worn designs from the cost, featuring 2 Building Blocks, 2 Props, 1 Animated Prop and 8 Decals.
- New Cosmetic Collection
- New Deco Pack: Light’s End
- The stylings of a traditional lighthouse, featuring 2 Building Blocks, 2 Props, 1 Animated Prop and 8 Decals.
- New Cosmetics:
- Maelstrom: An Epic cosmetic for the Nautilus Suit.
- Dreadnought: An Epic cosmetic for the Demolition Cannon.
- New Deco Pack: Light’s End
- The new Sector 1 Ranking Season will begin, and Sector 0 Ranking Rewards will be available for players who participated in Season 0. The following cosmetics and decals will be rewarded based on Rank Tier:
- Gold or higher: Warlord Ironside cosmetic
- Silver or higher: Cataclysm Fury's Edge cosmetic
- Master: Season 0 decal
- Gold: Season 0 decal
- Silver: Season 0 decal
- Bronze: Season 0 decal
Balancing Changes releasing on June 27th:
Ranking Balancing:
- The Ranking System has been reworked to improve the flow of progression, requiring less Ranking Points per Rank.
- Rank to Rank requirements will also now increase at a more gradual pace.
- Players will now receive the same base Ranking Points for actions regardless of your opponent’s Rank.
- You will continue to lose more Ranking Points for actions based on your own Rank.
-The Meet Your Maker Team