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Machine Learning: Still Kinda Weak?
I have mixed feelings on this perk even after the buff it just got, sure its effect is strong but its conditions for it to be active are very bad. Kick two gens: Wastes a bit a time to get it to be ready to activate. Have the 2nd generator you kicked be completed just for the effect to become active. Then you earn the…
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How to fix Made For This
"This perk activates while you are in the injured state. After you finish healing another Survivor, gain 10% movement speed and endurance status effect for 6/8/10 seconds." With this simple change the perk would actually make sense. It also has the fun use where two injured survivors stay together with one healed to 99%,…
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Made for this can't go live.
A +3% run speed when hurt is completely insane. Survivors who move slower than killer already can move around loops faster due to their smaller size. Want to make a perk have a 90% pick rate? You make this go live.
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My thoughts on the Developer Update (End Transmission)
The Singularity Great changes. EMP's were very problematic and now there should be less of them overall. I am still bit worried if there isn't too much of them since they are very impactfull and make your power almost pointless, but we will see when the Chapter comes out. The rest of the changes (QoL updates + UI) are…
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Feedback on The Singularity: "S-Tier" on paper but plays like a B-Tier Killer in current state.
Hello Friends and BHVR -- First, I want to point out that I played the entire PTB length in both roles. As a Survivor to discover the counterplays and as Killer to understand his power and usage. The killer is great, but as of right now feels like it was designed by a Survivor main to gaslight Killer mains. Jokes a side, I…
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Developer Update: Pyramid Head
So between all the possible changes: Cages getting base kit Borrowed Time Cages getting treated as Hooks Cages teleporting from further away Cages no longer notifying rescues Torment only applying on healthy Torment only applying on injured Torment only applying on 2 hits Etc. Etc.. Behavior just chose to remove it.
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Genetic Limits: Bad Perk Design
So I want to start off by saying that I don't think Genetic Limits is weak by any means. It's got a decently strong effect that makes it feel like it's worth using. That being said, from a design perspective I don't think it's very good. When I first saw this perk in the patch notes, my initial thought was "this seems…
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No change to Made for this (was it left out?)
Was the change for Made for this left out? Or is there no change for it coming? I mean, it's gonna need a change, may as well change it now before 110s become unplayable against certain squads.
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Where is the developer update feedback on the new map itself?
Where is the developer update feedback on the new map itself? 1) Headaches and nausea caused by the new map 2) Difficulty in tracking scratchmarks, regardless if the player is colorblind 3) Clutter being bumped up to like 500%, which makes tracking survivors even more difficult 4) Ground clutter sometimes being huge,…
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I like the PH buff but...
Okay, let's get this out of the way: the buff makes Punishment of the Damned more rewarding and encourages PHs to use their power beyond "hold until animation locked." That's good. However, something needs to be done about his ability to tunnel with it. I don't know if that should be only applying Torment if the survivor…
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Executioner Suggestion... to keep Punishment of the Damned afflicting Torment:
Simply add inmunity to Torment around hooked survivors (same radius at wich Trails of torment can't be placed around them) and some frames after Unhooking, idk. And maybe even adding regular unhooking cures Torment like Cages does.
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QOL, Add a button to switch the current active item
since you can now hold a flashbang and an other item at the same time, it would be really nice to be able to switch between them without having to drop the item.
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I don't trust the balance team
So now Scavenger has infinite uses but also slows down your gen repair speed by 50% for 30 seconds? You could of reduced the charges to half its original value and it's all good. Machine Learning is still a terrible perk all you did is gave it 3% extra haste wow... No addon pass for singularity. They are all still crap and…
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New Map is a step in the WRONG direction.
Hello BHVR -- I applaud the efforts to make the new map LOOK amazing but is not the same case for gameplay. The map design team doesn't seem to understand what makes a map great to play (both sides) and keep falling into the same trap over and over again forcing reworks later on. To the point now that me personally don't…
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No auto-bloodwebs on new characters feels BAD
It's very tedious. You get new characters, you have BP ready, but wait --- the center nod of the bloodwebs isn't working, so you have to do it all manually.... for no good reason. I have prestiged every survivor multiple times, I know how the freakin' bloodweb works. Why am I forced to manually do the bloodwebs for Gabriel…
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ghost face stalk buff and exposing him
it's going to be more common and annoying for ghost face to just stalk up to the gen and get a free hit on people because he can now walk faster in stealth they need to make it so he has to rush the gen or get forced out if stealth because right now he has no counter play when you are working on gens with no line of sight…
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Change Made for This perk before live release.
The extra movespeed while injured doesn't even make sense in the context of the perk. Either completely remove the movespeed gain effect, or what I personally thing should happen is simply rework it. Remove the Movespeed while injured and replace it with "Your healing speed is increased by 15/20/25% while injured, when you…
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Deja vu should not have a repair bonus.
I fully support improving this perk, but repair speed is becoming a bad feature. Like, you are repairing generators that need to be repaired 5% faster. base kit. Might look like something insignificant at the beginning, but when 3 generators are left, they all have a basic fast repair. Not that survivors have a problem…
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I (controversially) don't think Made For This is as OP as people are saying...
I really enjoyed using Made For This during the PTB, as it made chases tend to be a little longer (and more enjoyable). Perks that are geared on chase rather than slowdown I think are overall positive for the meta, as chases are unequivocally one of the most fun parts of the gameplay and the survivor-killer interactions.…
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Colorblindness Concerns (With The New Map)
The new map has a lot of pink grass and when playing as Killer, but also the various greens from vegetation also cause things to blend together, I found that it was insanely hard to track Survivors because all of the colors just mixing together. I even tried colorblind settings and I was still struggling significantly,…
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What do u think of singularity perks
Genetic limits the usual bad perk it promotes no healing strategy and rush gens. Forced hesitation: Make it permanent.like any survivor close to 16m of the survivor will be permanently on hindered status and efect lingers after 5 secs and have sense to be on a slugging build. Machine learning: Definetely the worst perk and…
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PH buff should go live and be examined closely.
Pyramid Head is not a killer you see very often because the way its power works and his downright horrendous addons. Trails of Torment is supposed to be a hazard that provides information and poses a threat to survivors when stepping on it (cages). However, placing down trails throughout the map pre-emptively is almost…
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Geniune Question: Why is 3 genning an issue right now?
As in, is it the perks? Killer balancing? In my experience, its less that the gens are too close and more that faster killers protect them too well. Meanwhile, killers like trapper and hag need 3 gens to get max value from their webs. Edit: The common opinion seems to be that 3 genning itself isnt an issue, its holding it…
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Overall 7.0.0 feedback - A solid patch with some glaring issues
The 7.0.0 PTB is mostly a promising PTB with a lot of ambitious ideas, some of which are great, some of which requires more work and some of which is not so great. The Singularity Currently The Singularity is a really interesting killer especially with it being the first setup killer the game has seen since The Hag (or…
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Loss of trade-offs & interactions with killer items
Very sad to lose these. When a surv interacts with killer items there's no longer any cost to them wrt to their items. No risk of losing the item. No time lost trying to recover the item. It's basically a freebie now with no pressure. Why remove this? We also lose unique perk interactions with Franklin's which were fun,…
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Executioner Buff - Great QoL, but bad choice?
Hi there, I agree that rewarding Executioner players for actually using their power is a REALLY good idea. This gives two ways to Torment people now. However, PH is one of the absolute strongest killers at tunneling right now. Ever since the creation of this killer, they've been able to ignore all anti-tunnel. The only way…
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Moved: Killers need to be compensated for camping nerf
This discussion has been moved.
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Arachnophobia trigger?
First of all - this does not affect me personally and I think these are cool details on the new map I do not want to see them removed. though the map does feature some spider frens here and there, that are even moving around a lil bit on the structures. Now I just think it’s time to resuggest an accessibility setting I…
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Delete the Skull Merchant, nobody's gonna miss her
I'm tired of this killer, every single match is a nightmare, specially in SoloQ Camping the 3 gen since the start, refusing to chase and being mean in the end because "haha entitled survivors can't genrush, you losers" This killer is just miserable, unfun and looks like most people just play with her to be toxic. No wonder…
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EMPs are kinda weak
they really don't do that much they should be buffed a bit. EMPs should also stun the robot killer and blind their vision for 2-3 seconds.
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The perk search bar needs some tweaks
Currently, the Perk Search bar feels clunky, as clicking on it brings up a dialog box which you have to enter the text in and then it searches. My suggestion is to have it be a freeform entry, which doesn't have a dialog box popup. You can just type in the box and it updates the search with every letter you type. You could…
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singularity overclock mode too powerful
i love the new killer like the teleport and the surveillance balls balls but the abilities over clock mode i feel are too broken considering they are just adding base kit perks to a killer and calling it a new killers so he has base kit fast window vault base kit spirit furry and something elles i can't remember the perk…
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Is removing the infection during a chase intentional?
Until now I didn't understand that. Several times, I applied the infection in chase, but in most cases the survivor had an EMP or even another survivor had and used it to remove the infection. Is this intentional? The killer's power is really good, something innovative that we haven't seen in a long time, but this and…
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The Singularity is Proof BHVR Can Still Make Good Killers.
So, I am GUSHING over this chatgpt murderer. His design is perfect in everyway and addresses every potential problem with his kit, without limiting players severely. First: Camping. I like what they've done to address this. Instead of being like Twins where you can't do anything around hooks, you instead suffer a wake-up…
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The pyramid head change wouldn't be a problem if it wasn't so easy to tunnel and camp off of cages
Pyramid Head's strength never should have been his ability to relentlessly tunnel to begin with. The M2 change should stay, however it should come with a follow up change that increases the radius that cages will teleport when being camped by pyramid head and endurance + speed boost like a regular hook (it doesn't need to…
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A proposition for Pyramid Head
Hi everyone! I'm new here, but I've been playing Dead by Daylight for almost 2 years. You don't have to read, but I just ask you hear me out. In light of recent events, I have a proposed change for Pyramid Head's crazy buff recently. The initial buff: - Hitting survivors with Punishment of the Damned now inflicts torment…
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Remove The Cage Rescue Bubble For Pyramid Head
Hello I am a Pyramid Head main, he's pretty much the only killer I play nowadays since I do not enjoy most of the killer roster. This buff is a welcome change. As a Pyramid Head player that predominately goes for Rites of Judgement hits, I am glad to be rewarded for landing a shot. However, I am concerned others will not…
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Short Opinion on Hakjiwoon Killer
Please allow Hak Ji-woon's main event to be used at the desired timing. Main event time buffs are useless.
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I'm a big fan of the Pyramid Head buff but with a massive buff like this, cages need a change.
Too many people are going to abuse cage camping to tunnel survivors out now that it's going to be a lot easier to apply torment. I don't want to see this buff reverted as I think it's a needed buff, but cages now should apply the benefits survivors get when getting unhooked; The haste buff, endurance buff, and unhook perks…
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Torment on M2 feels so good! Change cages if you have to.
This buff makes sense, feels great, rewards M2s, and lets PH make actual use of the cage mechanic instead of just getting one or two a match or ignoring torment until mini mori. It doesn't make any sense to turn this buff into an iri addon just to have another OP iri for people to complain about like alch or mother…
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I'm Seeing a Ton of Outrage About Made For This
You all realize the perk is suppose to help survivors extend chase, right? The developers intend for Survivors to increase their average chase time with Made For This, by a target amount of time no one in the community is currently privy to. Why is everyone up in arms about a perk doing exactly what the developers designed…
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Singularity deviousness score events are way too low
as the title says, singularity's deviousness score events have extremely low bloodpoint values on the ptb, they are so low infact, i have never achieved more than 5k deviousness points with him on the ptb none of the deviousness score events pass the 200 bloodpoints value, they are as bad as pinhead ptb deviousness score…
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Troubleshooter Is a weaker Alert! New game/map mechanics would allow for newer perk Ideas!
I'm guessing most people don’t care about the gen aspect to this perk because no one actually enjoys doing gens, or anything gen related so the chase aspect to this is the selling point. Alert does the same thing just a second less than the new perk. Alert also shows the killer when they do a lot of other stuff as well. I…
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The Singularity is too counterable. The chase "music" is a noise. The map is horrible for Killers.
EMP-devices completely counter his power with a little effort. Survivors can remove Slipstream effect in the middle of a chase, and neglect all the work done to get it onto a survivor. Survivors, at the very least, should not be able to use EMP-devices while running. Reduce the amount of cases with EMP-s to 5. Reduce aura…
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Item changes with perks (Flashbang, Clairvoyance)
So, since Flashbang now can be aquired with items on your hand. I was wondering if Clairvoyance could get the same buff to use it even with an item in your hand, or is it not possible?
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The Singularity got really strong chase perks this chapter as well why’s no one talking about that?
His exhaustion perk will be super fun going after healing survivors especially with Nurses and the 15% slow down is sick too. I’ve been playing around with that one today the range could be bigger IMO. I think we should all be grateful both sides got new fun chase perks. New strong perks change up how people play and…
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On the subject of perks, what do you think of Singularities perks?
anyone else feel that forced hesitation is weak? I get genetic limits: it's a better septic touch. You have to hope you find survivors soon after they heal, but it's still better than nothing. Machine learning is good, if you are chasing someone when a gen you compromised goes off then you basically have a garunteed hit. I…
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If EMPs didn't work on other survivors, the new killer would be perfect
If EMPs didn't work on other survivors, the killer new would be perfect. The only real problem with this killer, is when SWFs use voice comms to force the killer to tag the same survivor 3 or 4 times, because teammates are bringing EMPs to the chased survivor, and is removing the chased survivor's pods. This is a good…
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The new killer is fun, but EMPs hold him back in both how good and fun he is plus other PTB stuff
The singularity, or Hux, is a very, very fun killer. The sound design of shooting a pod is so fun, shooting the pods is fun itself even if it’s just on the floor or air, and the add ons are some of the more well designed ones unfortunately, this goes down the drain with EMPs. I understand why EMPs are limitless…
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The Singularity feels great, but there are way too many EMPs
There are 7 Supply Cases that spawn throughout the map, and man do you feel it. Survivors will, without fail, ALWAYS have an EMP very close by that is ready to take. They will never have to sit and press the button to make it go faster. The number of cases needs to be halved. There should be no more than 4 cases throughout…