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Change my mind. But the fact that he can throw knives doesn’t make him a Huntress. For example: go into a match at Lery’s and you’ll see if those walls aren’t hell. First, you can’t use your power; then, if you even try using it, you lose distance on the survivors. And the same goes for loops with high walls. I don’t think…
So I think the community is torn between if you should heal under the hook or not. So I came up with this Perk which When a survivor is rescued from the Hook PERK activates: After 5 seconds the Hook will break for 25/20/15 seconds. Any Survivors within 4 meters of the Hook will be injured. (Breakdown will have to be…
Are there any plans to make adjustments?
The whole point of The Backrooms is an endless series of halls, everything looks the exact same and the entire concept kinda personified internet horror in the early 2020's (The monsters kinda ruin it tho) As a map for Dead By Daylight, it would effectively house another piece of horror in this beautiful horror museum. And…
Hello I usually do not post or complain about matches, but this has become extremely frustrating lately. Recently, I have been running into a lot of Ghoul and Blight players using builds like Hex: Ruin, Hex: Thrill of the Hunt, Coulrophobia, and Infectious Fright. The playstyle is almost always the same: they start…
I just don't see any reason to ever pick the perk over pop unless you're somehow getting sent to dead dog every game and need to hit that main building gen from the ground. There's no reason. Requiring LoS means I'm better off just using pop which near doubles the regression I'll get out of it, on TOP of stacking with…
I'm probably not alone in that i've managed to finnish all the challenges, did all the achievements, got every character to atleast p3 for their perks, and managed to get several p100 characters (going on 9). And for me the game tends to have its very "dry" phases in between chapters where you don't really have much to do…
As much as I adore playing both Killer and Survivor role in DbD, there has been a big issue I've taken to how the game has developed up to this point: it's grown to have too fast of a gameplay pace. Don't get me wrong: the game as it stands now is in a significantly better place compared to its worst periods. But seeing…
Pour éviter d'avoir des confrontations ou malentendus entre survivants lors d'une game je suggère une petite animation de corbeaux qui tourne autour du joueur sur le panneau de gauche des survivants, de ce fait les 3 autres survivants comprendrait que celui-ci n'est pas actif à l'aide des indications des corbeaux. Beaucoup…
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