Game changes for stealth play
Here's an idea I've had for a while now. what if we make the DbD experience a bit like it's supposed to be?
I thought of something pretty cool imo.
Remove 60% of pallets and buff some of the killer perks immensely.
Nerf all SB like perks. So it's only 50% or 100% faster running.
Wait wait wait. I know what you're thinking but hear me out.
Remove the crows from the game and the perk whispers.
Make it so Bbq & Chilly only shows survivors for 1 second.
Vaulting or running into lockers should still give killers a notification but slow vaulting or entering a locker should be faster and be rewarding.
They should support stealth play and punish the fact when survivors are found.
Imagine that you HAVE to hide behind and outplay the killer with like Urban evasion so he doesn't find you.
Camping should be made impossible.
Survivors should walk slower or be unable to run while injured (I'd say running would be with a humping effect) and any actions should be reduced by 10% speed while injured. That way the perk ''Resilience'' actually makes sense to even be in the game.
After the 2nd hook phase, a barrier around the hook for 20 or 30 meters appears and only survivors can enter it, or if the killer enters the range he gets slowed a lot. like 30% or 40%. after the 2nd hook phase. The entity barrier that is shown in the tutorial modes for the game and at the exit gates could be used.
It should be like in Outlast or Evil Within. The Survivors then still have a few pallets and they have to be lucky to find them. Decisive Strike should stun for 3 seconds and the scratch marks should be gone for 3 seconds as well. That should also be in that perk. So survivors have an actual chance of getting away.
This game style would make the game scary and as it should be. ASYMMETRICAL. You could even make it so that there are 6 survivors and 1 killer imo.
Just imagine actually being scared and having to fear for your life. Since a small misstep could be your end.
Comments
-
I put a lot of thought into this so pls don't ignore it and give some feedback
0 -
One of your suggestions is literally rewarding Survivors for failure (you know the one I'm talking about). I do not support this.
1 -
As cool as this idea is, it sounds like it would miss a lot of action. There would be long periods of staring at generators or creeping around. Killers would wander around a lot too. It just doesn’t sound very stimulating for a survivor.2
-
@HeroLives said:
As cool as this idea is, it sounds like it would miss a lot of action. There would be long periods of staring at generators or creeping around. Killers would wander around a lot too. It just doesn’t sound very stimulating for a survivor.Sounds uber boring to me....
1 -
Sally55 said:
@HeroLives said:
As cool as this idea is, it sounds like it would miss a lot of action. There would be long periods of staring at generators or creeping around. Killers would wander around a lot too. It just doesn’t sound very stimulating for a survivor.Sounds uber boring to me....
2 -
Hmm....I could see a separate mode that endorses only stealth style playing. But the main game shouldn't be just stealth.
I believe the main game could use some completely new mechanics for survivors and killers. (And some story wouldn't kill anyone.)0