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How to counter anti heal

So anti heal perks are kinda coming more into the meta as they help slow down the game as staying injured is risky as all hell, and although saying "just run x perk" is a bad argument in this case it isn't as its running perks to counter perks

So here's how I think anti heal can be countered

1) run healing perks :

botany knowledge is nice due to how it nullifies the mangled of sloppy butcher

Autodiadact can actually benefit from slower healing speeds as you get more chances for a skillcheck, and when you build it up it too counters most anti healing perks

Solidarity : if your injured its a decent perk to save some time while healing but it's better as a combo healing perk


2) run heal over time items/perks :

Inner strength : while it isn't affected by healing speed it also isn't affected by any action speed decreases and builds in good habits against noed

second wind : while it isn't as good as inner strength and requires a heal in the first place it also isn't affected by any action speed debuffs and works passively allowing you to hammer away at a generator


run the combo of styptic and the syringe : while not once what they were (and I think the syringe may be affected by debuffs to healing idk) they still work as passive heals when applied, like second wind but instead of requiring a heal you just use an item combo. The reason I say combo is that the styptic agent will act like a barrier for your healing to take place behind. And if slowdown perks are being run (in terms of anti heal) this will actually benefit you as it gives you time to mend if you've been struck by an attack


3 : run perks that benefit yourself being injured


These are perks like :

Iron will : helps to patch up a major weakness of being injured and as a side effect helps to counter the spirit, unless they run stridor, but hardly any spirits run stridor in favor of more "impactful perks"

Resilience/this is not happening : they help you hammer away at gens at a faster rate (9%) which in the right scenarios combos well with prove thyself and in others combos well with spine chill as it makes your vaulting super fast. Tinh helps you to hit those great skillchecks which certainly helps gen times


And then there's adrenaline...... I don't like it but it does give a free state of health to you after 400 seconds so.... Its something (although I don't like how it can turn the endgame into a unwinnable situation if the killer doesn't run noed e. G of only one surivior was sacrificed in the trial due to the abandance of pallets and safe loops)


4) play killer. You don't have to heal if you can't take damage..... This only applies to the game as you may suffer the following symptoms :

Inexplicit fits of stress

Constantly counting in threes

Constant worry about every little thing

Feeling like you always have to do everything perfectly

Wanting to buy bear traps

Carpal tunnel

Controller malfunctions

Toxic Radiation poisoning

Being labeled as tomas the tank engine or a mole when suriviors unhook in your face

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