I Unhook You With Babysitter. What's More Understandable?
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I'm going to point somewhere to give you some information, based on my Aura-reading of the Killer. Should I point in the direction the Killer is in, or the direction you should run? This is so I know what information the general player wants, so I don't give people the wrong information when using this perk.
I Unhook You With Babysitter. What's More Understandable? 30 votes
Comments
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Point Where You Should Run
From both options, this one is better, because the Survivor might not know that you have Babysitter. And when the Survivor does not see the Killer at all, they might think you are pointing in a safe direction.
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Point Toward The Killer
I would say point toward the killer.
If you don't have Distortion equipped and the killer can see your aura, then pointing in a safe direction for the unhooked survivor is also telling the killer which direction the unhooked survivor was told to run.
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Point Where You Should Run
This.
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Point Where You Should Run
It's really hard to tell when someone is using babysitter perk so they may think you're telling them by pointing at the killer that they should go that direction.
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Point Toward The Killer
In my experience people will understand the opposite of what you mean anyway.
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Patch 3.3.0 made it so it tells the unhooked Survivor that you have Babysitter.
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Point Toward The Killer
So I can run AT the killer!
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Neither, keep in mind that you also give the killer information.
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Not if I run Distortion or Sole Survivor.
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True
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Point Where You Should Run
I'd rather show them the exit than show them where the fire is. :l
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in low ranks i have found that 9/10 matches survivors will
only unhook you if the exit gates are opened, because they want the achievement.
not unhook you at all.
purposefully die on hook while a team mate is on the way to rescue them, wasting valuable time and often resulting in that team mate being hooked.
whine at killer post game for "camping" because he sees scratch marks going towards the hooked survivor and needs to sacrifice them, or teleports to hook to stop unhooking
use the free self command to try and communicate the killer is nearby, but team mate shows up anyway and dies
run the killer to every hooked survivor
wakes themselves up before unhooking the survivor, then yells at freddy for camping even though they have no way of knowing anymore where he is located.
stand at hook pointing at team mate not doing anything so they can either grab hatch or item (again for dumb achievement)
fully repair generators well all 3 of their other team mates are either bleeding out or on hooks
disconnect as soon as being hooked
disconnect as soon as 1 person is hooked
disconnect as soon as picked up and carried to hook.
attempt to sabotage hook that killer is walking towards carrying survivor, despite obviously not having enough time to do so...
obviously this is just a trollish way of saying it's highly irrelevant. Unless you are quing with a full team, chances are one or more of these things are going to happen once , twice or more in a match.
hopefully this "altruism experiment" helps to change a lot of these things. I think dead by daylight is too much of a co-operative game for some. PUGS throughout the history of MMO have never been known for proper communication , taking away any sort of in game chat or ability to communicate during the match is definitely making this worse IMO. also, too many people just want to play the game to get achievements or do their own thing..which is fine..except that there should be a casual mode for that. The casual mode that exists isn't really cutting it since you have to form a team. It's mainly just used to make competitive teams , inheirently so. they need an actual casual public que badly for daily quests and achievements so that this garbage doesn't go on anymore.
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