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Killer concept: the wolf

thatcarbonfox
thatcarbonfox Member Posts: 89

This killer concept is a werewolf concept that can be taken many different ways(i even have a way this killer could also be a survivor) the 1st way this killer could work is have the wolf start human(but still big to decern them from survivors) and for every hook they get more beastly until they are full werewolf at 5-6 hooks, and this method would be a progressive passive ability were the killer starts with a more stealth playstyle and evolves into a chase down playstyle with an evolving active ability as well, at the moment I can only think of 2 action that can be taken for the evolution, in forms 1-3 the wolf gets heighten senses which allows them to lower terror radius by 6-7-8 determined by the current transformation phase(hooked survivor 1-3) and aswell as lower terror radius the wolf can up root the most recent tracks that have passed through for 1-3-5 seconds depending on the transformation phase, then in 4-5 or 4-6(whichever is more balanced) the wolf will have a passive speed increase for every phase and have a new hunt ability that replaces heighten senses, and hunt will be able to have the wolf run on all fours(instead of being bipedal) and when they are is in hunt the wolf can crawl under dropped pallet and base movement speed and howl to make all survivors in the trial scream in fear, the wolf also gets an increased lunge whil in hunt, but howling and hitting a survivor takes the wolf out of hunt and puts hunt on a cooldown. The perks are yet to be determined. P.s. sorry for any incorrect grammar or spelling.

Comments

  • thatcarbonfox
    thatcarbonfox Member Posts: 89

    Even if this specific werewolf doesnt get added me and my friends all agree another mythical kind of killer would be awesome, I personally want a werewolf(which would make me play killer alot more) but my friends said stuff about a vampire would be cool and other non human killers