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2 things that need to change asap

Vietfox
Vietfox Member Posts: 3,823
1- Dedicated servers. U know why.
2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
Thx.
«1

Comments

  • Orion
    Orion Member Posts: 21,675

    @fcc2014 said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    and for the scummy killers to lobby dodge.

    Can't have one without the other. If you know why you're being dodged, maybe stop doing those things until it gets better?

  • Orion
    Orion Member Posts: 21,675

    @Paddy4583 said:
    Don’t see any issue with killer seeing items in lobby makes no difference to a survivor, and if it’s because of dodging, I’d rather they leave the lobby then load in see a flash light then DC

    Someone with common sense.

  • Orion
    Orion Member Posts: 21,675

    @fcc2014 said:

    @Orion said:

    @fcc2014 said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    and for the scummy killers to lobby dodge.

    Can't have one without the other. If you know why you're being dodged, maybe stop doing those things until it gets better?

    yes, being dodged because you bring in an item is our fault entirely. I wouldn't want the killer to get their feelings hurt.

    That's not what I said. Go back and read what I actually said, if you can.

  • Paddy4583
    Paddy4583 Member Posts: 864
    To be fair I don’t see many killers dropping a lobby these days, and when I do it’s more sown to waiting on survivors to join then the equipment they have.

    This is such a non issue
  • ILuvCampingRec
    ILuvCampingRec Member Posts: 25

    sorry but i need to see lobby to adapt my playstyle to facecamping. if they all have flashs i gonna take franky

  • Outland
    Outland Member Posts: 535

    The Killer seeing the survivors and not vice versa, is purposely designed that way.

  • Shipthebread
    Shipthebread Member Posts: 415

    @Vietfox said:
    Orion said:

    @Vietfox said:

    1- Dedicated servers. U know why.

    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.

    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then i want to know who is the killer so i can pick small game to counter the trapper or the hag

    That would take away part of the killers advantage. SWF does a good job of ruining that in the beginning anyways now.

    He should be able to see our loadout, it's 4 v 1, you want to act like you aren't a team against 1 person?

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Imagine if the killer could eject any survivors he doesn't like in the lobby. What's that a flashlight laurie *smash eject*
  • SovererignKing
    SovererignKing Member Posts: 1,273
    Vietfox said:
    Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then i want to know who is the killer so i can pick small game to counter the trapper or the hag
    I remember how Survivors used MLGA to dodge all Nurse players... Good times.
  • Someissues
    Someissues Member Posts: 1,604

    They just need to fix Killers dodging lobbies, make it a bannable offense so people can't dodge flashlights / toolboxes

    I always find killers who dodge lobbies for solo players like me disgusting

  • Orion
    Orion Member Posts: 21,675

    @Someissues said:
    They just need to fix Killers dodging lobbies, make it a bannable offense so people can't dodge flashlights / toolboxes

    I always find killers who dodge lobbies for solo players like me disgusting

    Yeah, don't look into why they're dodging, just punish them for it. That totally won't make them leave the game.

  • Outland
    Outland Member Posts: 535

    @Someissues said:
    They just need to fix Killers dodging lobbies, make it a bannable offense so people can't dodge flashlights / toolboxes

    I always find killers who dodge lobbies for solo players like me disgusting

    I'm sure that Killers also dodge for crap connections.

  • swenpai
    swenpai Member Posts: 259

    Both of the ideas are very bad imo.

  • Vietfox
    Vietfox Member Posts: 3,823
    swenpai said:

    Both of the ideas are very bad imo.

    Oh, you don't want to lose your lag switch cheat, right? How would u get a kill now?? Omg :)
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited July 2018

    @Paddy4583 said:
    To be fair I don’t see many killers dropping a lobby these days, and when I do it’s more sown to waiting on survivors to join then the equipment they have.

    This is such a non issue

    They just like to add it to their list of complaints. So they can have something at least. Not that its valid though (Like most of them)

  • GolgiNea
    GolgiNea Member Posts: 157

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

  • Orion
    Orion Member Posts: 21,675

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

  • ILuvCampingRec
    ILuvCampingRec Member Posts: 25

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    thats the wrong arguement. just think about the fact you can loop a killer for 5 min or more. so its the same case here.

  • GolgiNea
    GolgiNea Member Posts: 157

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

  • Orion
    Orion Member Posts: 21,675

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

  • ILuvCampingRec
    ILuvCampingRec Member Posts: 25

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    yes we understood your point of view. you are main nurse and want 4 ports. you want also to instant down survivor and have no challenge anymore. survivors are bad. mimimimimi

  • GolgiNea
    GolgiNea Member Posts: 157

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    I want this game to be fun for both sides. Thats all.

  • Orion
    Orion Member Posts: 21,675

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    I want this game to be fun for both sides. Thats all.

    Not allowing Killers to see items would effectively make Franklin's Demise either worthless or ubiquitous. Many Killer perks require the Killer to be able to see the Survivors and their items. It's that simple.

  • Sn0wJob
    Sn0wJob Member Posts: 247

    @Someissues said:
    They just need to fix Killers dodging lobbies, make it a bannable offense so people can't dodge flashlights / toolboxes

    I always find killers who dodge lobbies for solo players like me disgusting

    With BNP nerfed, I don't dodge anything anymore.
    Bring your toolboxes and your flashlights. I have franklins and I'm ready to smack it outta your hand.

  • morimebabsi
    morimebabsi Member Posts: 43

    @ILuvCampingRec said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    I want this game to be fun for both sides. Thats all.

    Not allowing Killers to see items would effectively make Franklin's Demise either worthless or ubiquitous. Many Killer perks require the Killer to be able to see the Survivors and their items. It's that simple.

    why do you think franklin is worthless then? as survivor you have to take sabotage vs trapper also based on luck, why should this here be different? i just see you crying every time someone talks about a equal gameplay. just because youre killer main.

    so true

  • Master
    Master Member Posts: 10,200

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    1 - asking for a complete rework of the coding
    2 - asking for a complete rework of game mechanics (perk/items etc)

    Yeah sure, its gonna happen soon :wink:

  • morimebabsi
    morimebabsi Member Posts: 43

    @Master said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    1 - asking for a complete rework of the coding
    2 - asking for a complete rework of game mechanics (perk/items etc)

    Yeah sure, its gonna happen soon :wink:

    the game will be balanced in 15 years. just be patient. maybe i gonna play this game with my son then.

  • Master
    Master Member Posts: 10,200

    @morimebabsi said:

    @Master said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    1 - asking for a complete rework of the coding
    2 - asking for a complete rework of game mechanics (perk/items etc)

    Yeah sure, its gonna happen soon :wink:

    the game will be balanced in 15 years. just be patient. maybe i gonna play this game with my son then.

    Just make sure that he doesnt play killer, because you dont want him to have nightmares :wink:

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    killer is stalking survivor. Its only right Killer gets to see what you 4 are bringing in so they can plan their perks accordingly. Its 1v4 Killer needs that little bit of information.
    Honestly the only reason survivors complain about this is because of lobby dodging. If the power surge of SWF didn't exist, lobby dodging would be a relic of the past. Remember we are all trying to have fun. In most cases full SWF groups are not fun to go against.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Vietfox said:
    Orion said:

    @Vietfox said:

    1- Dedicated servers. U know why.

    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.

    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then i want to know who is the killer so i can pick small game to counter the trapper or the hag

    Then you would have 4 survivors just countering every killer every match. You can still run small game as its also effective vs Totems and if you're lucky killer too.

    People seem to forget this was meant to be a horror game where you enter an unknown realm and fight together to survive. You are not to be spoon fed all the information you need so you can enter the match armed to the teeth and get your easy escapes.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @ILuvCampingRec said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    I want this game to be fun for both sides. Thats all.

    Not allowing Killers to see items would effectively make Franklin's Demise either worthless or ubiquitous. Many Killer perks require the Killer to be able to see the Survivors and their items. It's that simple.

    why do you think franklin is worthless then? as survivor you have to take sabotage vs trapper also based on luck, why should this here be different? i just see you crying every time someone talks about a equal gameplay. just because youre killer main.

    Sabo can also break any killers hooks so its not useless. Its rare a survivor will go to a chest and pick an item up if they didn't bring one in making Franklin's useless. All the survivor perks have functionality aside from countering a killer allowing them to work regardless of who you get.

  • Vietfox
    Vietfox Member Posts: 3,823

    @ILuvCampingRec said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    I want this game to be fun for both sides. Thats all.

    Not allowing Killers to see items would effectively make Franklin's Demise either worthless or ubiquitous. Many Killer perks require the Killer to be able to see the Survivors and their items. It's that simple.

    why do you think franklin is worthless then? as survivor you have to take sabotage vs trapper also based on luck, why should this here be different? i just see you crying every time someone talks about a equal gameplay. just because youre killer main.

    Sabo can also break any killers hooks so its not useless. Its rare a survivor will go to a chest and pick an item up if they didn't bring one in making Franklin's useless. All the survivor perks have functionality aside from countering a killer allowing them to work regardless of who you get.

    Not really saying i wanna know who's gonna be the killer, just not let the killer know who are the survivors, check our profile, playtime, items... (yes, i know we can set it to private, but still). Just as White Noise, killer cant see survivors.
  • Volfawott
    Volfawott Member Posts: 3,893
    GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    What you feel two realises then items doesn't determine how a survivor is going to play Just because a person has a medkit doesn't mean that they're  medic of the team they could simply for example not have self care. 

    However a killer and more specifically their powers determines how their style is going to work. Like it or not you don't play Hag the same way you play Doctor and they both have different things that can counter them.

     That's way too much information to give to survivors, all seeing a flashlight is going to do for Killers is probably make them a little bit more cautious of flashlight saves whether it be through clipping a pug like Lightborn or just searching the area before you pick someone up however seeing you're up against the doctor is not only going to dramatically change your perks but your playstyle compared to seeing you up against the Myers
  • morimebabsi
    morimebabsi Member Posts: 43

    @ILuvCampingRec said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    I want this game to be fun for both sides. Thats all.

    Not allowing Killers to see items would effectively make Franklin's Demise either worthless or ubiquitous. Many Killer perks require the Killer to be able to see the Survivors and their items. It's that simple.

    why do you think franklin is worthless then? as survivor you have to take sabotage vs trapper also based on luck, why should this here be different? i just see you crying every time someone talks about a equal gameplay. just because youre killer main.

    Sabo can also break any killers hooks so its not useless. Its rare a survivor will go to a chest and pick an item up if they didn't bring one in making Franklin's useless. All the survivor perks have functionality aside from countering a killer allowing them to work regardless of who you get.

    Youre wrong. Sabo isnt a clear advantage and in Most cases disadvantages. Just think about most maps with hook placement or top many hooks for a solo survivor. Also if Killer have franklin its getting worse. Hook sacrifice make it worse and the fact Youre losing time when going for sabo. Also when killer plays slug tactic. Why you see not a lot suhrvivor or nearly zero. Compared to every 3.-5. killer that takes franklin. Not a Argument so far and its clear that killer shouldnt have this advantage.
  • DocFabron
    DocFabron Member Posts: 2,410
    First off, the killer seeing the survivors and their items is there so killers can plan their loadout

    It's also a part of the lore that the killer watches the survivors from the shadows until he's ready to attack
  • yeet
    yeet Member Posts: 1,832

    until they fix SWF
    NOT IN A MILLION YEARS

  • Vietfox
    Vietfox Member Posts: 3,823
    yeet said:

    until they fix SWF
    NOT IN A MILLION YEARS

    Whats wrong with SWF, a 4 player game obviously has co-op mode xD. U know what needs to be fixed? The 5 meters arm killer, drop local servers and provide dedicated ones, meaning less lag and less lag switch cheating killers
  • Delfador
    Delfador Member Posts: 2,552

    @ILuvCampingRec said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @GolgiNea said:

    @Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then survivors should get the same advantage huh? If we see a doc we can fix our loadout accordingly;)

    No, because this is an asymmetrical game.

    Yep, so both sides shouldnt be able to see eachother. Killers complain so much about survivors and act like their opinions mean more than survivor based opinions. I play both sides & I would much rather not see the little worms before trial lol.

    Asymmetrical. As in, "non-symmetrical". What you want is symmetry in information, and information is power. Survivors should not be as powerful as the Killers. The lobby should stay as it is.

    I want this game to be fun for both sides. Thats all.

    Not allowing Killers to see items would effectively make Franklin's Demise either worthless or ubiquitous. Many Killer perks require the Killer to be able to see the Survivors and their items. It's that simple.

    why do you think franklin is worthless then? as survivor you have to take sabotage vs trapper also based on luck, why should this here be different? i just see you crying every time someone talks about a equal gameplay. just because youre killer main.

    No they are completely different things. In the beginning there was just trapper as the killer, so it wasn't luck at all. Also with sabotage, you can sabo hooks and get points.

    Small game makes hag and trapper completely useless. When survivors see a nurse, they will bring all of their stealth perks, if there is a wraith, survivors will bring flashlights and so on. There are many specific ways to counter many killers.

    Seeing a flashlight or a medkit doesn't benefit a killer very much tbh. It doesn't affect the gameplay at all. Knowing which killer will be in the next game can change everything though.

  • morimebabsi
    morimebabsi Member Posts: 43
    First off, the killer seeing the survivors and their items is there so killers can plan their loadout

    It's also a part of the lore that the killer watches the survivors from the shadows until he's ready to attack
    If i See any arguement than its max one and thats not even a valid one. I think you want to say its part of roleplay. Ok apart from how realistic DbD, i guess no killer gonna say: „ok he have that item, i gonna have to take my franklin perk.“ both should see each other or dont see each other.
  • yeet
    yeet Member Posts: 1,832
    Vietfox said:
    yeet said:

    until they fix SWF
    NOT IN A MILLION YEARS

    Whats wrong with SWF, a 4 player game obviously has co-op mode xD. U know what needs to be fixed? The 5 meters arm killer, drop local servers and provide dedicated ones, meaning less lag and less lag switch cheating killers
    SWF is incredibly overpowered, the game is not balanced for it
  • Vietfox
    Vietfox Member Posts: 3,823
    yeet said:
    Vietfox said:
    yeet said:

    until they fix SWF
    NOT IN A MILLION YEARS

    Whats wrong with SWF, a 4 player game obviously has co-op mode xD. U know what needs to be fixed? The 5 meters arm killer, drop local servers and provide dedicated ones, meaning less lag and less lag switch cheating killers
    SWF is incredibly overpowered, the game is not balanced for it
    Op cause you can't get 4 kills? Ok
  • powerbats
    powerbats Member Posts: 7,068

    @Swiftblade131 said:

    @Paddy4583 said:
    To be fair I don’t see many killers dropping a lobby these days, and when I do it’s more sown to waiting on survivors to join then the equipment they have.

    This is such a non issue

    They just like to add it to their list of complaints. So they can have something at least. Not that its valid though (Like most of them)

    You mean like killer complaints right, waah they brought flashlights, waah they brought toolboxes, waah they brought medkits. Almost all lobby dodges at higher naks aren't due to bad connections but because the whiny killer doesn't like the lobby.

    It'll be amazing when they finally fix everything the killers complain about and then watch the same few of you whine about how survivors are op. There's always a common denominator in all these killer cryfest threads. It's the same people whining over and over again.

    Flashlight saves: Nerfed
    Pallets: Less pallets now
    Looping: Less looping spots

    Still some places that ened to be fixed.

    DS: getting nerfed.
    SC: getting nerfed.
    SB:getting nerfed

    I don't have an issue with the nerfs and actually advocated for them and in detail unlike some of the killers on here that did nothing but complain without offering anything constructive on how to fix it.

    It's more than obvious that some of you don't want to play unless the survivors meekly stand under the hook and give you 4k every game so you can strut around how good you are. The majority of you are like the majority of survivors, we want balance for both sides to make it enjoyable and also challenging.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    so for number two:
    killers are supposed to prepare for whatever they'll have to face. The lobby is pretty much how the game in general should be: in the killer's favour. Survivors are not supposed to know which killer they'll be facing, because of the following reasons:
    1. it's waaaay more scary, when you dont know who you'll be facing
    2. survivors would simply quit, when they see certain killers (like freddy, when everyone said "freddy is op") and search a new lobbie with a killer they like.
    3. certain survivors would just play against the killer THEY want to play against, and when they see a different killer, they'll simply quit and never get any different game experience (and would never have to learn new strategies)
    4. it makes a huge difference when survivors can prepare for the killer they'll go against, since they'd simply run the best perks against this specific killer (e.g. trappers would only face survivors with: small game, sabotage (perk or box), slippery meat,SB, SC, etc.; while hags would only face survivors with flashlights and urban evasion, doctors would probply never get a lobby, nurses neigher, etc.) the only reason why the game is not completely broken is, because survivors dont know who they'll be facing. if they did, it'd be a "GG" to the killers, even before the round started.

  • Vietfox
    Vietfox Member Posts: 3,823
    Mister_xD said:

    so for number two:
    killers are supposed to prepare for whatever they'll have to face. The lobby is pretty much how the game in general should be: in the killer's favour. Survivors are not supposed to know which killer they'll be facing, because of the following reasons:
    1. it's waaaay more scary, when you dont know who you'll be facing
    2. survivors would simply quit, when they see certain killers (like freddy, when everyone said "freddy is op") and search a new lobbie with a killer they like.
    3. certain survivors would just play against the killer THEY want to play against, and when they see a different killer, they'll simply quit and never get any different game experience (and would never have to learn new strategies)
    4. it makes a huge difference when survivors can prepare for the killer they'll go against, since they'd simply run the best perks against this specific killer (e.g. trappers would only face survivors with: small game, sabotage (perk or box), slippery meat,SB, SC, etc.; while hags would only face survivors with flashlights and urban evasion, doctors would probply never get a lobby, nurses neigher, etc.) the only reason why the game is not completely broken is, because survivors dont know who they'll be facing. if they did, it'd be a "GG" to the killers, even before the round started.

    Again, i didnt ask to know who's gonna be the killer, just not let the killer know what we are going to use.
    3 - "certain survivors would just play against the killer THEY want to play against". U mean like killers who leave when they see 4 survivors coming to the lobby at the same time or when more than 1 has a flashlight?