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"tRaPPeR Op, pLz NeRf!"

Trapper so op, he makes survivors rage quit.

Comments

  • Akarate_Dolphin
    Akarate_Dolphin Member Posts: 201

    Trapper Rework: Can now hand out happy meals to survivors.

  • MrDardon
    MrDardon Member Posts: 4,063

    Today's meme isn't "Trapper op, pliz nerf,".

    Today's meme is: " Trapper is overperforming, we'll have to look at him and make some slight changes to his basekit."

  • NoOneEscapesNancy
    NoOneEscapesNancy Member Posts: 204

    Ahhh yes a rank 16 player in a red rank lobby

  • MrDardon
    MrDardon Member Posts: 4,063

    Due to some community feedback we found out that The Trapper is overperforming and should be looked at.

    We will announce those changes to the Trapper. Note that those nerf.... we mean, changes might not be final and there are possible changes incoming.

    - Fixed an issue where the Trapper was able to see Trap's Auras.

    - Fixed an issue where the Trapper was able to place Traps in front if windows and pallets.

    - Fixed an issue where Survivors needed to do the "break out of Trap" action more than once. Survivors will now escape Bear Traps in their first try consistently.

    - Setting a Trap will set you on cooldown for 30 seconds. After those 30 seconds you can set up a Trap again.

    - Reduced Trap disarm time to 0.5 seconds.

    - Sabotaging a Trap will now render the Trap useless again. We tried to make Traps respawn, but this change didn't feel very fair so we changed it back to it's original state.

    - Traps can no longer be placed inside of grass, we put an indicator like the Freddy Snares where it will show you spots which are trapable.

    Add-On Changes:

    Bloody Coil:

    - Disarming a Trap will make you scream and reveal your location to the Killer for 1 second.

    Iridescent Stone:

    - Traps will randomly reset every 60 seconds instead of 30.

    Honing Stone:

    - Increases the Trap escape time by 1 "Escape Trap action"

    Every Add-On will now be Ultra Rare due to being to common in the Bloodwebs. This change will also apply to every other Killer to bring consistency.

  • FearlessHunter
    FearlessHunter Member Posts: 534
    edited November 2019

    If Trapper steps in his own trap then he is unable to walk for the rest of the game.