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NOED and Adrenaline are not OP

In fact, they are not really that good.

Despite me being exclusively a survivor main (with the exception of playing killer for Dailies), I see no problem with NOED. Now this may be because I take Small Game almost every match and I'm usually able to cleanse all 5 totems relatively quickly (though I do this mostly for Bloodpoints and if the Killer happens to have NOED, I count it as a plus). If I don't cleanse every totem and the killer ends up getting a 4k due to having NOED, then I find that to be my fault and I get upset, then move onto the next game.

That being said, I also can't 100% grasp how Adrenaline is OP. To start off, not sure why these two are compared as much as they are, as NOED can be made completely useless and Adrenaline can only be made partially "useless" (with it only giving you a speed boost if you aren't injured).

NOED is only "good" (going off of if all the totems aren't cleansed already) if the survivors are counting on you not having it or are planning of unhooking with the mindset they can take a hit for their teammate. Even then it can still be found and cleansed before it can be used to its full potential. But like I said NOED is completely useless if all totems are cleansed.

Adrenaline is only "good" if you're planning on being in a chase/being injured/being downed when the exit gates get powered or if you're planning on being hooked when the exit gates get powered (and you have a good chance of being unhooked to actually use Adrenaline's effects).

Yes Adrenaline can be extremely strong against late game slugging Killers where 3 survivors with Adrenaline are downed and the remaining guy completes the last gen. But that's going off of very specific instances happening in the same game.

There might be something I'm overlooking for both NOED and Adrenaline here, but that's my two cents on these two perks and their "controversies".

Comments

  • Fibijean
    Fibijean Member Posts: 8,342
    edited November 2019

    The thing about Adrenaline is from the survivor's perspective, it is a bit situational, but in terms of its impact on the killer it can be devastating. Killers can waste minutes of their time just getting a single hit on a competent survivor. Adrenaline makes that time invested completely worthless. It's the same reason why killers hated instaheals. Adrenaline is a last-minute Stypic Agent which has the ability to completely negate a late-game chase.

    And because it's such a popular perk, often most or all members of a team will be running it. Watching four Adrenalines go off on survivors that you've been chasing around trying to down all game can be incredibly disheartening for a killer - particularly so if a SWF coordinate to pop the last generator at the most opportune moments, as soon as a survivor goes down or when they're about to get hit.

    I say this as a 99% survivor main, who plays almost exclusively with friends. I'm not making any commentary on whether Adrenaline is overpowered or not, I'm just explaining why it feels so much stronger from a killer perspective than from that of a survivor.

    That said, you're making Adrenaline out to be a lot more niche than it is. Surely as a survivor main, you must realise how common it actually is for someone to be hooked/injured/in a chase when the last generator pops. Not only that, but it's not just a case of what state you happen to be in at that specific moment - many people who run Adrenaline don't bother healing if there are only 1-2 generators left to complete, and instead save time by rushing the generators and letting Adrenaline do the work for them.

    Side note: The reason the two are compared as much as they are is because both bend the rules in the endgame, both are powerful, game-changing perks if used correctly, and while Adrenaline doesn't counter NOED at all, NOED is the strongest direct counter to Adrenaline, which is one reason why it is run so much.

    Also because they're currently considered the most gamebreaking perks on either side, so naturally they bump chests a lot. Before the instaheal nerf, instas were commonly compared to moris as examples of "broken" mechanics on both sides. Now that instas have been nerfed, you'll see moris compared to keys a lot more often, because keys have taken the top spot as the most powerful survivor item. It's the same with Adrenaline and NOED - if Adrenaline gets nerfed, people will start comparing NOED to whatever the new top survivor perk is.

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    Both are fine,I agree.

    I Still would like to see a totem counter for solos tho

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    legion and plague are technically adreanline counters 😎

  • Eleghost
    Eleghost Member Posts: 1,190

    Totem counter isn't a bad idea actually, or a perk that tells you/update to smallgame.

  • akbays35
    akbays35 Member Posts: 1,123

    Adrenaline is op because it acts as an automatic late game reset and sprint burst. NOED isn't op because it has counterplay, it requires the killer to still hunt down survivors. If NOED was really OP it would put all survivors in the broken state when the exit gates are powered and it wouldn't be a hex perk.