Doctor changes - what changes would you make to doctor?
Title- What change would you give doctor and why.
Comments
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Increase the base range of his shock abit. I honestly dont think he needs a huge overhaul, but the range of his shock is so minimal at base, you really cant use it to prevent vaults or pallet throws at loops. If you want this effect, you also need to use range extending addons. giving him an additional 25%-50% range to his base shock could really do wonders. If they wanna pull his range back abit when using addons so it doesnt have a 50 meter range or something, I feel thats fine.
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- Increase shock therapy range by at least 25%. The current base range is ridiculously small to the point where you won't even want to use it because you'll be in M1 range. Adjust range add-ons to compensate for this buff if necessary.
- Increase movement while charging up the shock to at least 105% (yes, this is a different stat from movement speed while just walking in Treatment mode). He can lose a lot of distance from just trying to use his shocks. Currently he moves at 85% speed while charging up the shock, which is way too low.
- Remove the shock delay. This is just dumb, I really don't understand why it exists in its current state. Is it to give Survivors a good chance to dodge the shock?
- Significantly shorten or remove (if it wouldn't make him too strong) the transition between switching modes.
- Add the illusionary pallets to his base kit. They would spawn within an unlimited range of the Doctor every 20 seconds (like the current version of the Very Rare Order add-on). If the pallet spawns standing up, then the Survivor can drop them (similar to Freddy's Dream Pallets).
- Have the Order series of add-ons make the illusions perform some kind of action to make up for illusionary pallets becoming part of his base kit. The common version should just have the illusion run towards the Survivor and swing at them. The uncommon version should have the illusion lunge at the Survivor and will switch to Treatment mode when near a pallet or vault location. A new rare version (Order - Class III) would allow the illusion to kick a gen or pallet or open a locker and then start looking for the Survivor. The very rare/Iridescent King version would allow the illusion to perform any interaction and then start hunting down a Survivor to initiate a fake chase. There is a chance to have a second illusion appear close by to catch you off guard. The Iridescent King version would also let the illusion's attacks pretend to hurt you (would most likely activate at Madness 3). This part might sound a bit confusing, but you would look and act like you're injured from your perspective. You would look completely normal from the Doctor's perspective. After the effect wears off, there would be an increased amount of electricity on the sides of the screen to tell you that everything was fake. If you happened to use something like Dead Hard and you got hit or the effect wore off right after, the image of Doctor's face would appear as you get pulled back to your previous position to tell you that it wasn't a hitbox or internet issue and that you were dealing with an illusion. You can have Survivors waste their DH on an illusion. They could also end up wasting a pallet or running for a "hook save" based on what your illusion was doing.
- This one is just personal (I'm not even sure if it's true), but the illusions shouldn't spawn on a different floor than the Survivor they're tracking on multi-floored maps like The Game. It's really annoying to check one floor because of the illusion and then find nothing because the Survivor was actually on the other floor.
- New Ultra Rare add-on: Dr. Otto Stamper’s Files. The static field becomes map wide and shock therapy range is increased by 50% but the charge time is slightly increased (10%). This will not stack with the Order add-ons (they increase madness gained from the static field).
I think Doctor would be able to reach the top 5 with my changes. He’d definitely be a force to be reckoned with at all ranks.
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Cooldown on shock so he can't spam it
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Don't have stances and have the shock similar to an alternate fire, kinda like how the Huntress rears up with her hatchets. Make the base spread just a bit longer too, as it generally feels just a bit too short to actually hit a lot of survivors.
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Increase the range of his shock. Make it a little quicker to switch between treatment and punishment mode. Change that add-on for changing his shock from a cone into a ring to something useful.
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Would making it where he can hold the charge be too strong of a change? Or would be it be good? Or maybe where he can charge up and cancel to just charge up again (can he do that already?) Idk be nice to see some mind games introduced to sorts.
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Some form of mobility similar to Freddy gen teleport and Demi upside down tunnel.
Most m1 killers would do well to have this feature in varying efficiency.
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