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The Nerf Culture

As the title says, I'm worried that the devs don't understand how to balance a game like this. They listen to us, which I'm infinitely grateful for, but I'm worried that instead of rebalancing, they just nerf whatever the community says to be nerfed, instead of thinking over good ways to rebalance it. MoM was broken, being able to take a free hit to basically nothing in return, and when outcry reigned out, they just, changed the proc condition to a mechanic that doesn't work properly. DS was a insane way for the survivor to have a sort of invinciblity, and they made it proc on unhook, but that only turned it into a invinciblity that comes out when the killer has the most pressure. The survivors said to nerf nurse, because she was "too good" and they listened, gimping her power and making her reliant on add-ons like Doctor. The Nurse wasn't too good, it's just she required skill, game and map knowledge to make her work, she was how a killer should be, and since all the other killers don't work as well (Doctor, Myers, Gordan, Plague, Legion) the killers that can actually apply pressure, have good downing capability and finesse, (Spirit, Old Nurse, Freddy, Hillbilly, Hag) are seen as OP, and they have to be nerfed to bring them in line with other killers. The legacy killers need a rework, except for maybe hillbilly. The way this game has evolved, they need to be brought to the future, so to speak. I'm afraid as the spirit gets reworked, and the nurse just did, soon the community will turn to the other killers, like "Nerf Hag she's too good because her traps are hard to see and she can be anywhere" or "Nerf Freddy he's unloopable if he has you in dream state". The devs need to learn that nerfing something outright isn't always the correct option, there has to be ways to brainstorm different ways the perks or abilities to work, and the underperforming killers have to be brought up, not the good ones brought down. I love this game with all my heart but I feel it's falling into bad habits. Killers need ruin because gens go too fast, survivors need BT and DS because of camping killers, and they should fill that niche, instead of DS giving a blanket invinciblity after a unhook. The devs seem to be fine with this as it is though. Please post your thoughts, you guys can call me stupid or wrong, but I feel like this should be talked about.

Comments

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I feel like the problem with Dead by Daylight is that the devs would rather bandaid a problem rather than actually fix them.

    It's why perks like Decisive Strike and Ruin exists. They don't fix the problems with the game, but they do bandaid them. Making it seem like the problem is fixed when it really hasn't.

    I just wish BHVR would be more proactive with fixing the issues with the game rather than give us temporary solutions that inevitably end up nowhere.

  • Weederick
    Weederick Member Posts: 1,080

    Well, i think they're doing really good. The changes hit all the right spots. They're well thought out.

    They still need to revisit the OG problems and their bandaids. If they remove infinite windows, they can remove bloodlust aswell. If they prevent the 3 gen popping at the start, genrush wouldn't exist. If they solved the effcicieny problem of 3 survivors vs 4 survivors, tunnelcamping wouldn't be a problem. But the balance changes itself, cant complain (except pig nerfs lol jk)

  • Adequate_Jimmmmm
    Adequate_Jimmmmm Member Posts: 28

    I think that they're doing a pretty damn good job. Changing the code in the game isn't necessarily the easiest of tasks but tweaking The Spirit like they did is spot on. After all when she phases she is in another plane of existence yet she can bump into invisible survivors? Doesn't sound right to me. I play on console so the nurse has never been a problem but from what I read on the changes I don't think they did anything too drastic. All the devs are after is making sure that no one killer is far superior than another. Right now, The Spirit reigns supreme across the board. I love the idea that the prayer beads make her sound global. It means you never know if she's actually after you.

    Also, I play both killer and survivor pretty equally so I do my best to try and see things from both sides of things