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Decisive Strike change?
Hello
Since many people complain about DS, i have a suggestion for this perk, which would not neccesary nerf, but simply change it a little bit, so it might become more attractive for both sides.
- After being unhooked or unhooking yourself, Decisive Strike will become usuable for 30 seconds
- If the Killer downs the survivor during the 30 seconds of "usable time", DS becomes active, and stays active, until the Killer picks up the Survivor.
- While Decisive Strike is active, when picked up by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 Seconds
- DS becomes deactivated, if the survivor is healed or has entering a locker.
This will solve many problems. First of all, it will be more a anti-tunnel perk due to the shorter usable time.
Second, slugging is not working anymore. This is often annoying for both sides.
Third, Locker counter will be removed. Very annoying for Killer.
What do you think?
Decisive Strike change? 65 votes
Comments
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I have a completly different idea
I like the current state of desicive strike, but I would like this little change:
First hook: 30 seconds to use it. duration of killer stun: 2 seconds
second hook: 60 seconds to use it. duration of killer stun: 3 seconds
last hook: unlimited duration of killer stun: 3.5 seconds
It can only be used once in game.
Post edited by Walker_of_the_fog_96 on3 -
Yes, good idea
While your idea is interesting, a 2 or 3 second stun is probably 2 less.
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Yes, good idea, but i would change it a little bit (let us know please)
Honestly if nothing about it changed other than locker grabs didn’t let it activate I think I’d be more or less ok with it. Locker baits are the main time I get frustrated with it.
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This sounds like it would activate more than once. Is this the case or no?
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No, keep DS as it is
Decisive Strike gets killers who don't pay attention.
I've seen Otz get absolutely ridiculous Decisive Strikes.
0:41 - 2:24 is where we should pay attention.
He disengaged, found TWO other targets, hit both, disengaged, then snuck up on the survivors fully healed, and got punished for it.
Just have Decisive proc when you're injured. If you're healed to full, Decisive should not proc anymore.
PS: accidentally voted no.
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Yes, good idea, but i would change it a little bit (let us know please)
I don't think DS should be completely deactivated upon entering a locker either way. If the killer slugs you, he still gets pressure while still tunneling. 30 seconds is clearly tunneling either way, so jumping in a locker would only ensure he didn't get pressure while doing it. I also think with these changes, DS should not be deactivated completely at all. If you get tunneled off your first hook, you should be able to DS, but if you also get tunneled off your second hook, you should also be able to DS.
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Yes, good idea
no, just 1 time
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You'd already be dead after the third hook. And unlimited DS would just make the problem worse.
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I have a completly different idea
Just have it deactivate when another player is hooked. Ez Pz fix to those times where you don’t tunnel a player but they still stab you.
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I have a completly different idea
DS will be the same as before, but tweaked to truly be anti-tunnel
When unhooked you will have a 40 second timer, the timer ticks down outside the TR and takes 2 as long to tick down when in the dying state
When another survivor is hooked, the timer is cut down by 75%/60%/45%.
When the exit gates are powered, the timer is decreased to 20 seconds.
The killer is stunned for 5 seconds when hitting the skill check
2 -
No, keep DS as it is
It's fine as it is. 60 seconds at level 3 is more than fair considering that you can only activate it once per trial.
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No, keep DS as it is
30 seconds is too low, considering the amount of people that already wait for the timer to pass at 60 seconds.
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I have a completly different idea
It's a problem that DS can punish killers who don't tunnel and it gives survivors free reign to make bad plays for which they can't be punished. However, I know that as survivor even 60 seconds can feel really short, so I wouldn't change that; I'd keep it at 60 seconds. However...
If there are four survivors left and two are hooked, DS should deactivate.
If there are three survivors left and one is hooked, DS should deactivate.
If there are two or fewer survivors left, DS shouldn't activate at all.
DS should also not activate during the EGC.
This is not a perfect solution, but it would help. Unfortunately, it's kind of complicated. Even just using part of my suggestion would make DS less broken, though: deactivating DS if it's the EGC or if there's only one survivor left on the map. At that point in the game, it's not tunneling.
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I have a completly different idea
DS is not just anti tunnel. its beyond broken. it should not work in lockers and also the survivor should not be able to do gens as long as the 60 sec last. THEN its an anti tunnel perk. right now its just bs.
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No, keep DS as it is
That 30 seconds thing is such a huge nerf. I'm against it.
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No, keep DS as it is
nope in my opinion ds is to weak just remove the 60 sek and after he gets you after hook it can work
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Yes, good idea
Yes, but the change is, that you can not get slugged anymore then. If you get downed during the 30 seconds, the killer HAS to eat the DS, no matter what.
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Yes, good idea, but i would change it a little bit (let us know please)
The locker thing is not good. The killer just need to eat the DS, and is not the best use of DS, and go for somewhere else or just keep chasing. I like your idea. <3
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I have a completly different idea
Even better, remove it.
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I have a completly different idea
30 seconds is too short. So if a competent survivor gets tunneled off hook, but manages to run for 30 seconds, DS deactivates? No. Why is that killer not getting hit with DS when he was indeed tunneling? This doesn’t make the perk more anti-tunnel, it just makes it bad.
Im fine with it as is, but voted another idea because I think it makes sense to remove the timer altogether. DS just stays up until another survivor is hooked. Now the killers who hook another survivor don’t get hit, and survivors can’t outrun their own perk timer so a tunneling killer will always get hit even if he chases them for 2 minutes. Tough, that’s their fault for tunneling. Everyone would know the rule...hook someone else or risk getting stunned. Simple.
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How about adding a way to stop a killer from tunneling and then moriing a survivor?
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