http://dbd.game/killswitch
Is there a trick to dealing with pallet RNG?
For me it's not so much survivors are op, it's just that there seems to be random rng that falls in their favor or maybe I'm not looping them the right way around pallets. How do you deal with so many pallets in a map when they seem senselessly clustered and all the gens are spread out? I played a Pig match on Haddonfield and it seemed like half the match I was just breaking pallets and this feels pretty common in my killer matches. I was kind of expecting to lose either way since there was 2 balanced landers. Playing as survivor I have seen entirely too many pallets on Haddonfield and think the rng needs to be tweaked for an already survivor sided map.
Comments
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Learn which pallets are worth breaking and which are worth leaving. Some pallets are useless after they're dropped and can be safely ignored.
Or, if you're determined to break every pallet in the match, start using Brutal Strength.
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Its also good to know which direction to loop them in.Try to think which side of the pallet theyll be at when they drop it, and if its benificial to them. If they have alot of pallets in one direction, and a dead zone in the other... Make sure theyre standing at the dead zone side.
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I hate it when theres 2 pallets like right next to eachother (i thought they fixed that) so ill run around and force the first one then they take me to the second one like 10 feet away and im like... are you ######### serious so i gotta force them to use that one to and look theres another one alittle more of a distance away.
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Do your best to force survivors to go towards deadzones or force them to run past you to reach a good pallet, it takes some practice and it is on a case by case basis, but just remember where they will run when you give them the chance
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I can't just leave a pallet there, they would literally run around a building then reuse it (I've done this as survivor). I think I just had really bad rng on Haddonfield, but I've had notable bad rng on Autohaven maps (DOUBLE JUNGLE GYMS STILL!) as well but I usually luck out with Wraith or Brutal Strength. I really think the Devs just need to lower the pallet spawn or change the gen rng (put the gens outside and closer) on Haddonfield, it has too many safe loops, specific pallet spawns, and it's a strong immersion map. I'm just mad about 7 pallets along the darn street (1 by van, 1 by streetcar, 1 by garage, 1 by house fence, 1 by other parked car, 1 by garden in front of house, 1 by the corner of a house) when I'm trying to keep a balanced lander away from the houses and I take a stupid doubletake and realize all the gens are evenly spaced in houses and corners of the map and I can't even hope for a 3 gen scenario and wish I brought NOED and Bloodwarden for this nonsense.
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I think the map and that Nea had just really messed with my mentals. I had to focus her cause she saw my ruin early and I chased her down the street and saw her with balanced landing and did my best to mind game (learned an interesting trick with pig that you can see survivors legs under the cars). She would just chuck the pallet and move down the street to another safe pallet. By the time someone else got my ruin I tried to calm down and figure my options, but at that point the game was "over". I didn't get any momentum chasing anyone cause of the pallets/balanced landing. For me I'm not mad cause I was "outplayed" or I played inefficiently, I'm mad cause the map had already decided my loss condition and I run into that frequently trying to play as different killers. On foresight I should've just bailed on that Nea and tried sneaking on someone on a gen, that's usually how I get people as Pig, but if they got to the street the same situation might have occured?
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Spirit fury enduring
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