Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Is an end game build still good as a killer

Recently I've been running ghost face with toth ruin bw and noed

Was wondering what I can change for a better build?

Comments

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    NOED is a insanely good/overpowered perk on ANY killer. But an endgame build wuth perks like remember me, bloodwarden and rancor is not that good.

  • TooKoolFoU
    TooKoolFoU Member Posts: 378

    bro. Bbq, ruin/pgtw, noed, bloodwarden. Gives you tons of points and control will a good endgame

  • Mooshroome64
    Mooshroome64 Member Posts: 105

    I would perhaps suggest swapping out Thrill for something else due to the fact that survivors are much more likely to cleanse all the totems if it's present - cleansing dull totems makes hex cleansing quicker + they are actively reminded of NOED being a possibility. Maybe BBQ to help you throughout the match + give you extra points?

  • Unironicalygoth
    Unironicalygoth Member Posts: 175

    Intresting I haven't tried remember me yet


    And ill probably swap thrill for bbq

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091
  • anarchy753
    anarchy753 Member Posts: 4,212

    Personally I don't see it as a great build.

    For one thing, TotH encourages people to do dull totems, as they reduce its slowing effect without giving the killer the alert, making hexes faster to cleanse in risky situations. That makes noed less likely to exist at all. If anything I'd say replacing noed with Haunted Grounds would be a better option. It adds 2 hex totems making it very hard to cleanse any, and makes it a 50% chance that they cleanse one that exposes them instead.

    I don't like committing to endgame perks because most of them rely on specific scenarios to pay off at all. Blood Warden for instance is largely removed by just 99ing exit gates, a common practice.