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The reason DS will NEVER be nerfed

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Comments

  • powerbats
    powerbats Member Posts: 7,068

    @azazer said:

    While you're being a hypocritical ass I want to point out that it was YOU who called it a band aid fix. Trying to turn it around on killers is a bullshit strawman argument. 

    Everything you said is just more of the same that the devs have done, which you ######### on, with no noticable difference. It doesn't solve anything. There is not 100 hiding places on the map to hide a totem, which means random spawns are just going to put totems into the open more often which is a huge part of the problem in the first place. If you disguise the totem, it's only a matter of time before survivors simply adapt and know what to look for again not solving anything, just delaying it. 
    It needs a rework not to pile more dung on the heap.

    Alright hypocritical jackass, you conveniently disregarded the followup post where I laid it out in detail in the most simplest terms. I even broke it down into different ways of doing things and the 1st thing you come back with is insults like a typical troll.

    You've offered nothing on how to fix it and no where did I blame the killers for it, I said they have a choice on it. Defend or not defend which you also conveniently ignored just so you could be a jackass. Here I'll even bold it for you so you can't troll you're way out of it this time.

    @powerbats said:

    @Orion said:

    @SpitfireOrMichina said:
    Fun fact DS is not even a good perk like Ruin but everyone's are using it.

    All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.

    ** False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.**

    @powerbats said:

    @Orion said:

    Protect the totem, get gen rushed. Chase after the Survivor who found the totem first, another will come and break it. Either way, you have zero map pressure.

    @Sally55 said:

    Well that doesn't work vs decent survivors once they can hit skill checks. If you protect a totem you have 0 map pressure and get gen rushed.

    100% true. +1

    Doesn't negate my point however since the the killer has a choice still. Albeit a bad one but they still have that choice. If they get better totem placement with better camouflage and more random locations that'll help some.

    Now nowhere in any of my posts including the one you posted after did I lame the killers or say my fixes were band aid types. You keep trying those logical fallacies and failing miserably. Now we see who the real hypocritical jackass is and it's you. Why not try going back and reading my posts and you'll see how big of a donkeys rear you look like right now.

    As @Lowbei says GIT GUD.

    Oh and why don't you actually offer up some suggestions beyond the blanket map fix comment that's so open ended it could be anything including your band aid fixes.

  • Master
    Master Member Posts: 10,200
    Brady said:

    @switch said:
    They just said in the latest dev stream that they have planned a nerf for dstrike.
    They need to work on the mechanic after that the nerf will go live, probably in 6 weeks with the new chapter patch.

    Haven't had time yet to see the vid; what is the nerf they're planning this time? Ik others didnt go through

    @FrenziedRoach said:
    It's getting nerfed, it's just a matter of time.

    Same with SC. In fact, they have a nerf for both in the pipes right now, they're just fine-tuning their ideas.

    Sigh, DS needs a nerf but Self care doesn't...

    SC is he most used perk for a reason....
  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    SC is he most used perk for a reason....

    The SC nerf is overdue and a lot of survivors are going to derank quie quickly. I don't have a problem with it bh since I advocated for he exact change they're implementing. all those that pallet hop then stop to SC then run to next safe spot are going to be in for a rude awakening.

  • switch
    switch Member Posts: 489
    edited July 2018

    @Brady said:

    @switch said:
    They just said in the latest dev stream that they have planned a nerf for dstrike.
    They need to work on the mechanic after that the nerf will go live, probably in 6 weeks with the new chapter patch.

    Haven't had time yet to see the vid; what is the nerf they're planning this time? Ik others didnt go through

    @FrenziedRoach said:
    It's getting nerfed, it's just a matter of time.

    Same with SC. In fact, they have a nerf for both in the pipes right now, they're just fine-tuning their ideas.

    Sigh, DS needs a nerf but Self care doesn't...

    The survivor wont drop when using it.
    Will just stun you for 4-5 seconds but without drop and everyone can use it right away thats the idea of the perk

  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    edited July 2018

    It's getting nerfed, it's just a matter of time.

    Same with SC. In fact, they have a nerf for both in the pipes right now, they're just fine-tuning their ideas.

    They actually said they're not touching Self Care right now on the recent dev stream.
  • powerbats
    powerbats Member Posts: 7,068

    @brokedownpalace said:
    FrenziedRoach said:

    It's getting nerfed, it's just a matter of time.

    Same with SC. In fact, they have a nerf for both in the pipes right now, they're just fine-tuning their ideas.

    They actually said they're not touching Self Care right now on the recent dev stream.

    Probably for the same reasons teh DS didn't make it through, too many issues getting it to work right. They did say they'll keep trying to fine tune it though.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    No.. they specifically said that they have decided to keep it as is and they have no plans on changing it but they are keeping their eye on it. That's entirely different from what they said about DS which is that they are working on assets to make their change work.
  • Rattman
    Rattman Member Posts: 1,088

    DS nerf idea: upon succeding tremendously difficult skillcheck you hit killer with Smoking Splinter and he became perkless Freddy Krueger.

  • Lowbei
    Lowbei Member Posts: 2,637
    Runiver said:

    @Lowbei said:
    lol hes super serious about this game and thinks hes an insider. All the things hes saying come from the dev streams that you can watch yourself if you are bored.

    I'm far from serious about this game honestly, I play this very casually.
    I just dislike people saying bullshit.

    you watch the dev streams. thats not casual. js
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @powerbats said:

    @Master said:

    The killer has a choice how he wanna lose the game, yeah really nice.

    I am not sure how you get to those numbers, but if a killer camps then the 3 survivors can finish gens during the camp if you actuall do the math. Now if they are idiots and bully the killer afterwards, they might die to NOED yeah

    I never said the killer has a choice how they want to lose the game and that attitude is why so many killers are bad at the game. You go into the game with a negative attitude and of course you do bad. As for how I got the numbers that's from my lvl 1-2 ranked games where the killers actually know what they're doing and don't play with the woe is me attitude. They take what's given to them and play accordingly, and if they don't get ore than 1 kill but they extend the game they still feel good about it.

    So what if 3 gens get done really quickly or even 4 gens, if played smartly you have 3 gens placed closely together that can't be done easily. I spent 20 mins fighting 2 survivors last night over 3 gens on Red Forest. The gens weren't super close together but with smart map movement on my part they couldn't get them done.

    I finally sac'd my obsession since I was maxed out on everything and let the last person leave. I've been in games where the killer didn't get anyone but stil maxed out on points or made the game last really long. They didn't whine about it, they didn't moan about how hard the game was. They congratulated the survivors on a well fought match.

    There's been times where I've let the killer hook me for sac because they played a really good game and perhaps the map just wasn't a good one for them. I know I'm gonna pip so I don't mind giving up the kill to them so that hopefully they pip or safely pip.

    The biggest difference between you and the rest is how you approach each game, you all seem to go into it with a defeatist attitude. So of course it's a losing game even if you get 2 kills it's still bad. I go into games as a killer not expecting anything but to try my hardest and use my knowledge to the best I can. I accept that sometimes it's going to be rough and that other times I'll get 4 kills.

    I remember when i thought like that... Until i got a reality in my knee.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    If they actually decide to not nerf DS I'll probably cry tbh.

    It's the most annoying perk in the game.

    It's one of the reasons I main Freddy a DS can never be used to actually lose a Freddy. Other killers enduring is a must...