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Tome - Level 3
BHVR are currently looking to adjust the difficulty of challenges on Level 3 (no mention whether they might also do Level 4 yet).
With that in mind, which challenges would you adjust to make them feel fairer and more satisfying?
Comments
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The save 2 survivors during end game collapse. Get rid of the requisite of being done on the same game. It's so unfair and kind of impossible unless you try and boost for it. It's even worse when survivors 99% the exit gate.
And in red ranks, by the time the exit gates are open, most of all survivors are on death hook.
3 -
I'd make the during end game collapse after the gens are done at least.
I don't think killer challenges should be based on end game at all though tbh. It makes me want to intentionally throw matches to reach end game.
3 -
Common consensus is that nobody wants to do EGC challenges with ridiculous requirements.
Would people be open to EGC challenges if they started easier (Safely Unhook 1 Survivor / Sacrifice 1 Survivor) or had more manageable requirements (Body Block x Hits / Down x Survivors)?
3 -
True, challenges should be mostly equal through the Ranks. Would discourage some players from actively de-ranking.
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Very much when taking NOED into account. Would provide a wider window for trying to achieve the challenges as well :)
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Its not that they're too difficult, its more like they're waaay too RNG dependant and causes players to literally throw games in order to achieve them.. which isn't healthy for the game.
I glad to see that they're changing stuff but I fully expect to be disappointed once again, though.
3 -
I know it's hard sometimes, but have hope. It's better to have hoped, than not hope at all :)
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Its easier to be pleasantly surprised when you're expecting the worst all the time.
0