Exit Gates & EGC: Exit Gates Shouldn't Spawn Together
Disclaimer:
Yes, I know the Exit Gates can spawn too far as well, but I'm focusing specifically on how they spawn too close in this thread.
Prologue
Okay, I been quiet about this for long enough, and it's starting to annoy me to see how unfair this is. π
The EGC is supposed to be killer favored because the last survivor failed to do their primary objective, and failed to escape through the hatch. I understand that the survivor's odds are supposed to be slim during the EGC β I have no problem with that.
However, when the Exit Gates spawn in a way where your only option as the last survivor is to die, then I feel like that's a bit too much in the killer's favor there.
Epilogue
I don't know how exactly to fix this, but I wanna make sure the developers know that this isn't okay at all β A change is needed. Luck shouldn't render your options to a point where you're forced to lose because at that point, what's the point in a EGC? Minus well have the Entity sacrifice you when the killer closes the hatch and the Exit Gates spawn together. π
Comments
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But same goes for the opposite. When the gates spawn super far away it is almost impossible for the killer to get the survivor. It runs both ways. Survivors need to understand this. The game doesnt revolve around them. It's a 2 party system
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I think we all understand that neither scenarios are ok.
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Yes, I know that too: I should've put that in my thread because I knew someone was going to mention that. π€·ββοΈ
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You can already see the issue on Hawkins. The gates are set spawns over 20 seconds apart for an M1 killer. You shut the hatch and all they have to do it wait for the TR to fade for a free escape.
You can TRY to mindgame it but while you do they may just be at the other one opening it.
It should not be a coin flip if they get out once the hatch is shut, the hatch IS the coinflip, now it's meant to be the killer's favour.
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It would be kind of hard to adjust it to a bit. Gates too far, killer can't stop them fast enough. Gates too close, survivor has no chance to open the gates. It's all RNG, if a better solution comes up to make it more fair then hopefully we hear it. So far this is the best solution of RNG because it's the only one we have.
Maybe Gates have to spawn ?? meters away from eachother every time.
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I think that would be the best solution. There are enough gate tiles on every map for that to be possible. It might turn out in practice that the gates would appear in more or less the same places every time, but honestly survivors knowing generally where the gates are will not, I think, be gamebreaking, and at any rate is a far less important issue, in my opinion, than keeping the EGC balanced.
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If the doors spawn close together, and the hatch is closed, Iβll either go crouch in a corner or the basement. I donβt find it fair..btw I play both sides, mostly killer ;)
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Honestly, Exit Gates should spawn like this, and excuse my poor drawing:
Basically, the Exit Gates are sinked into walls, this is comparable to Lèry's, The Game, and Hawkin's Laboratory.
To compensate, Exit Gates will always spawn on the same wall but always the maximum distance apart on that wall (or they will always be within 56 meters from each other).
Therefore, the survivor can sneak into the Exit Gate tile, and wait for the killer to fade away to attempt for an escape. Hopefully, if the survivor manages their time well, it should come down to a 25 (survivor)/75(killer). π€π
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Honestly they really need to establish a minimum and maximum spawn distance for the exit gates.
That way very close enough that they could still be reasonably patrolled but it allows a lot more mind games on the survivors part.
For example a survivor could use the lights to their advantage and bait the killer into searching one gate because they see two lights there whilst the survivor quickly moves to the other gate and has more than enough time to open it.
As it works now it's way too easy to Patrol as I kill her making it next to impossible to survive or they are so far apart that as long as the survivor basically went to the right Gate the killer has no no chance of getting them.
Both of which gives w very annoying experiences for the other party and come across there's free wins rather than a skillful escape or kill
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That looks good to me :)
Donβt worry about your drawing, it actually looks great! :)
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But it's not impossible to escape.. I've done it multiple times as survivor as well as had the last survivor do it multiple times while I was killer. I dunno, personally I like where they're at. You just have to time it right. Makes the ending of the match that much more intense too
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Or the killer just runs whispers and kills the survivor lol
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I don't really see this as a huge problem to be honest.
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In the situation the OP describes, both gates are with LOS of the killer. I donβt see how you escape that.
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to be fair, you really shouldnβt get more than a 10% to escape after hatch has closed. the 50/50 was already decided, killer found hatch first so they should have a gigantic advantage in egc.
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So, this would be the new Exit Gate spawns β what do you think? π€π
The yellow dotted lines represent the killer's line of sight to both Exit gates, and the X means the killer's line sight is getting blocked at this point! ππ€
The killer can no longer stand at one point and win because of poor Exit Gate positions. However, the survivor will now have to rely on skill instead of the Exit Gates spawning too far.
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I like it, even if the gates were to spawn close with this design, it would prevent the killer from being able to stand in one spot and be able to see both switches from that spot or prevent them from moving like 3 ft to be able to see the other switch then go back. The only maps that are like this already are the indoor maps, every other map most of the time the gates spawn close and they have to walk through just about nothing. This would actually, regardless of how close they spawn, force killers to go up to the switch to see it.
It would still have a downside for survivors too because if the killer came back, they might have enough time to be able see the survivor and corner them in that boxed area.
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It's not as if leaving through the exit gates after the hatch gets closed is the only way to escape in this game.
You can leave through the hatch before it gets closed. Keys exist as well. And of course, you can do 5 gens with your teammates and leave through the exit gates in a normal way.
If a survivor wasn't able to use several chances, I don't think they still need a 50/50 survival chance (or even higher).
However, I agree that luck plays often too big of a role in this game.
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I like that idea
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Addressing this part:
It's not as if leaving through the exit gates after the hatch gets closed is the only way to escape in this game.
You can leave through the hatch before it gets closed. Keys exist as well. And of course, you can do 5 gens with your teammates and leave through the exit gates in a normal way.
I never said they didn't get multiple chances β I mentioned in my thread that survivors get multiple attempts of survival.
Now this:
If a survivor wasn't able to use several chances, I don't think they still need a 50/50 survival chance (or even higher).
I say a 25% chance is fair for the survivor, assuming they played everything correctly.
Obviously, the developers want to give the last survivor at least some chance of survival after the hatch is closed. If not, why would the developers waste their time making an EGC when they could have the survivor get sacrificed on the spot after the killer closes the hatch. ππ€
Exit Gates spawning on the same wall contradicts that statement above. :(
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You mean to say this isn't fair?
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I already seen that clip when we was playing together, if I remember correctly, yes, the Exit Gates spawned in line of sight and the survivor was forced to die. π
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As a survivor, if the gates are killer favored, i will look for a key before attempting at 30% egc left.
As a killer, if you find yourself troubled by egc alot, try running remember me or blood Warden.
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Yeah, sure, use perks, but I despise using perks to balance the game out.
Keys aren't always available, and the fact that you always need a key during the EGC to have a fair chance is a huge red flag.
However, I do agree that's the only thing you really can do and it flat out sucks, luck should never reduce your odds to 0%. π
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Exit gates that spawn adjacent to each other is not common, but when it does, it feels like I'm given a free 4k. Feels fuzzy when I can stand in the same spot and keep track of both gates.
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It goes both ways so I don't mind it. There are matches where the exit gates are super far away from each other and others where they spawn really close. Sometimes you win the coinflip and sometimes you lose.
The best you could do is if you know the hatch is far from the gates you could camp the farther gate in hopes of the killer finding and closing the hatch giving you the maximum amount of time to open the gate.
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Exit gates are fine. just team up with other survivors and push both gates at once.
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I want the EGC to be fair for both sides, and having both extremes exist doesn't balance it out. You shouldn't have to give up because you lost the coin flip, and have to face a loss.
Luck should never override your skill as a player unless you made a mistake. Yes, it's arguable that you failed to do generators and escape through the hatch, but what if your teammates were just not up to par or didn't want to go against a Spirit? Sometimes it's not always the player who made the mistake, it was their teammates.
I feel like your odds as the last survivor should be around 25%, no more or no less. ππ€
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It's actually very common. I played a bunch of games last night/this morning and every time I closed the hatch I was able to easily patrol both gates to prevent an escape. The only time I couldn't patrol easily was a match on Hawkins, but I was Nurse with Whispers so I didn't need to really see the gates (the guy still escaped because he apparently found a key but that's 100% luck).
It's rare for exit gates to spawn far enough away that you can start opening a door when the killer turns their back and finish opening it before they come back. I can probably count on both hands the number of times I have seen an EGC escape after hatch was closed purely because the gates were so close.
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Not really that much skill involved in the egc though. It just comes down to where the hatch and gates spawn. It is quite generous that the survivors even get a chance to escape.
And what about the killers skill? The killer has already proven his skills by killing most of the survivors. Should a survivor who survives to be the last one alive deserve to escape more than the killer deserves to kill them after they've killed their teammates?
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Not really that much skill involved in the egc though. It just comes down to where the hatch and gates spawn. It is quite generous that the survivors even get a chance to escape.
That's luck, you can't control luck β that's why I don't like luck unless it's used as a punishment. However, there's lots of skill involved as a survivor to increase your odds of survival, assuming Exit Gates spawned at decent spots to allow both sides a fair chance.
I actually made a thread about things you can do in the EGC: This involves technique and execution.
And what about the killers skill? The killer has already proven his skills by killing most of the survivors. Should a survivor who survives to be the last one alive deserve to escape more than the killer deserves to kill them after they've killed their teammates?
That's why I say both sides need a fair chance. I think the last survivor during the EGC deserves a 25% chance of survival because we don't know how the killer won. Was it because other survivors didn't want to face a Prayer Beads Spirit? Which made everyone give up and you're the only one who didn't give up. Was it because your teammates thrown the game? Inexperienced survivors kept feeding a face camper hooks.
Sometimes it's not always the last survivor's fault when their team fails to complete their objective, which is why the killer should never be granted a 100% chance to get a 4K.
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I agree, the survivor does deserve some chance but making minor changes like gate spawn locations doesn't make it any more skillful than it currently is now.
The only thing that could be considered skillful for survivor is whether or not the survivor wants to try to find the hatch or wait by a gate. For killer it is whether or not you want to close the hatch when you find it.
I haven't kept track how often I've escaped or how often I've killed the last survivor during the egc but I honestly can't think of a better option than what we currently have. If the gate spawn distance is increased too much it can be too much and survivors get a free escape each match and vice versa. The egc is just a slightly improved hatch mechanic and hatch only exists to end the game because it is obvious the last survivor can not possibly complete a generator against a killer in a 1v1 situation.
I'm fine with it being a coin toss because as a survivor I don't even feel like I earned an escape. There are the edge cases like where matchmaking craps out and my teammates can't do anything but die, then I can be annoyed but we shouldn't balance around edge cases.
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