A Legion Rework?

Vecilea
Vecilea Member Posts: 3
edited January 2021 in General Discussions

Wait! Before you instantly ride this off and go onto your next topic I'd honestly like to figure out a way to buff the legion into something we can have fun playing as, and even against. It's honestly god damn late where I am at the moment so i'm mainly just starting the topic for us to divulge upon.

One of the small things I and some of my close friends who play the Legion still quite often talked about was something along the lines of this. His frenzy should stay, I feel it's a back bone of the character. The speed demon edgy teen killer motif is fine, but how his power impacts survivor should change.

Just some spit balls so feel free to mix and match them as you'd like.

Upon entering frenzy your first hit should ALWAYS injure (Oh duh?) but does NOT start the bleed out. The second hit upon the survivor should start the bleed timer.

1 injuried 2. Bleeding. 3. No effect or maybe bleeds out faster (Not taking away the bar but lets say increasing it by a few "Balanced number" percentage.

Yet if you stab a bleeding survivor more than once it would either down them or cut the timer in half (This may seem rather annoying if they chase a single person down for the four/fice stabs it takes to down them but that is a timely choice that could be better of just m1-ing.)

His base speed should be increased in frenzy or duration increased. As of this moment most maps are his counter just on their size alone.

Make his Frenzy more lethal by having a base healing debuff once a timer starts and last until fully healed. Or maybe something like a new effect. Let's say that until you're fully healed you have an increased skill check odd or something new like that


Please just talk it out below, i'm not great at this kind of thing and I'm really tired ATM but I want legion to be viable again.

Post edited by Vecilea on

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