No Mither Buff
-You begin the trial in the healthy state once hooked you can longer heal to full state. Only your teammates can see the broken status on your hud the killer can not. You leave no blood when getting off the hook and you can get off the ground as much as you want.
Thoughts
Comments
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No. Leave my meme perk alone lol, no buffs, no nerfs. But definitely no buffs.
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Yes. 100% yes.
I'd even settle for just making it so that the broken icon doesn't show up on the killer's screen. That alone kills the perk for me.
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How about that? You start healthy, once injured, the perk activates for 90 seconds. When active, you get broken (killer icon hidden), reduced groans, no blood and when the 90 seconds run out, you heal one heal state and the perk deactivates for 120 seconds.
When downed while active, the timer pauses and you can heal yourself up. When you do so, the perk goes on cooldown, when someone gets you up, the timer resets.
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Honestly just no mither a built in (weaker) tenacity and give us a recover speed bonus and i think it will be ok.
Also does no mither reduce the grunts of pain while dying? because if it doesnt, it should.
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Lol i really just don't want the icon to show in a feasible way
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I mean i wanted to keep the same context of the perk without the killer knowing and tunneling that person i think your idea is interesting but you might as well just make that a whole another perk it would be pretty strong though
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the main issue im trying to fix without breaking it is getting rid of the killer knowing you're running it as soon as the match starts i think this would be a good buff without making it op even if they sped up the recover the killer typically picks up the no mither guy because he knows hes running that and thats one of the main benefits of the perk
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No mither should not notify killer just survivor, a great buff/rework would be:
1) only notify survivor(shows healthy state on killer screen)
2) when hit by a basic attack triggers broken status and timer, once timer depleted survivor is down and need to pick themselves up
3) while survivor is broken unable to mend( this provides a play where as a survivor you need to lose the killer/ as a killer need to chase and hit again for the down/just follow the survivor till timer ends)
4) while down, survivor cannot be revive by teammate, need to pick themselves up
Just my ideas, go easy on me, i'm sure there are those that disagrees but this atleast gives the potential for players to learn to play differently other then the go to perk self care
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This perk is intended so you start trial INJURED and combine it with Resilience, this is not happening, and so i don't care if killer has noed or MYC or rancor on me, or its hillbily chainsa, clown with oneshot finger and stuff like that
But i don't mind that after being hit, get deep wound timer untill mend
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Starting the trial injured is fundamentally flawed
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Yeah i agree most killers will never slug the no mither survivor since they know they can just get back up also alot of killers tunnel them for a quick kill lol
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Its interesting but once the killer hits someone and they get broken they could just follow them until the timer runs out edit.. You said this already but yeah this creates old legion for all killers think about it
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That would destroy any synergy it has on an injured build.
Also once again if you want it to be an anti slug perk then with this change literally no one is going to run it over unbreakable.
So in the end all you'll end up doing is ruining it synergy without really doing anything
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Leave as is. Just make it 100% reduced groans of pain.
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They haven't changed Adrenaline in 3 years and it took them 2 years to change Streetwise: they aren't going to buff No Mither.
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Yeah but difference is unlike legion prior, your timer does not stop in chase so even if you loop eventually you'll be down if you did not lose the killer, since the perk gives you reduce grunts etc it bodes well to use the perk as a means to escape the killer
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