http://dbd.game/killswitch
Chucky CAN work! Here is my concept!
I put this up a few months ago on Reddit, forgot I did it until I stumbled over it again recently. Thought I should post it here to see what you guys think.
Killer Title: The Bride and Groom
Power: ‘Childs Play’
The player takes control of Tiffany, medium in height with 115% movement speed and 32 meter terror radius. Chucky will walk by her side at all times, executing a normal attack alternates between Chucky and Tiffany performing the attack. ‘Child’s Play’ allows Tiffany to throw Chucky at survivors. A successful contact with chucky to a survivor results in chucky grabbing onto them in a tantrum for 4 seconds before stabbing them, putting them into the ‘Deep Wound’ status effect, the survivor will then throw Chucky off of them- During the tantrum, the survivor suffers slower movement speed. If a survivor throws a pallet down whilst Chucky has grabbed them, the pallet will knock him off and prevent the 'Deep Wound' effect from occurring. During Chucky’s tantrum, Tiffany can still attack although her movement speed is limited to 110%. Should Chucky not come into contact with a survivor, Chucky will instead tell Tiffany of any survivors within 15 meters with a ‘Killer Instinct’ effect and run back to Tiffany’s side.
‘Childs Play’ has a cool-down of 15 seconds.
Perks:
A True Classic)
You become obsessed with one survivor. Upon hitting your obsession, you gain a token up to a maximum of 2/3/4. For each token, generator regression from survivor failed skill-checks and regression speed from kicking a generator is increased by 5% up to a maximum of 20%. This perk becomes inactive if your obsession is killed or sacrificed.
Wanna Play?)
The aura of survivors performing a hook rescue stays visible to you for 4/6/8 seconds outside a range of 40 meters. The rescuer suffers from the ‘hindered’ status effect for 15/20/25 seconds.
Improvise)
If more than one survivor is working on the same generator, the survivors will each suffer a 3/4/5% action speed penalty for each survivor working on the generator, leading to a maximum of 15% for an individual survivor.
