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Gen rushing isn't real

Sorry but it isn't. What else should survivors do? Totems and hope the killer has NOED and you're not wasting your time? Walk around the map exploring? They are doing the only thing they can. I see both sides to the argument. For killers they don't get to play the game properly and doesn't give them enough time to kill survivors. But for survivors it's boring. Doing gens for 4 minutes then leaving. But to say gen rushing is a thing is a bit ridiculous because just getting on with the objective is what you're meant to do.

Comments

  • CrummyCookie
    CrummyCookie Member Posts: 77

    I understand where you're coming from, you and plenty other killers don't blame survivors you're right. But there are still a lot who do. They don't see that there really isn't anything else to do and the devs need to do something about it.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    In the same way that gen rushing is working to efficiently complete your objective, so to is tunneling and occasionally camping. There are scenarios in which camping is THE best solution for optimal play, and tunneling? More than always the best way to effectively complete killer objective. The only difference is people feel the need to punish optimal killer play. I get it, optimal killer play makes the game unfun for Survivors... Well, what do you think optimal Looping, Keys, DS/BT and gen rushing do for killers?


    The only solution is for both sides to quit bitching over balance and accept to a degree, that this game will be unbalanced and unfair, and the best you can expect is for the game to be fun. So stop removing some of the fun tech, ideas, and scenarios from the game. As killer mains, we adapted to all survivor BS and I personally never made a thread speaking against ANY of the BS in this game. Granted, I didn't play when TRUE infinites were in game, but besides that specific era of unbalance, I've been here to see it all, and as much as I may draw comparisons to establish both sides are BS to a degree, all these scrub ass players and scrub ass streamers sat and bitched and complained about everything that made this game a little bit exciting.

    This game is on an obvious downtrend, despite just having gotten stranger things into the game less than 6 months ago... Can all y'all stop making the game hella weak now? Is there a point where buffing things into being interesting, smart and fun takes precedence over nerfing everything?

  • edgarpoop
    edgarpoop Member Posts: 8,383

    It's not the survivors' fault. The objective speed math just gets wonky when high level players are involved. It's quicker for optimal survivors to complete their objective than it is for most optimal killers to complete theirs. But a lot of survivors are like me and go into trials with Head On, Inner Strength, Stake Out, and We're Gonna Live Forever, so balancing around the fact that second chance perks stack and toolboxes are crazy might be a mistake, because a lot of survivors like myself aren't interested in being optimal sweaty bois. I play survivor to chill and play killer when I feel more competitive.

  • CrummyCookie
    CrummyCookie Member Posts: 77

    I mean there's a fine line when it comes to camping, where the killer won't leave the hook. And tunneling is simple, the killer will not target any other survivor apart from one. However when it comes to the term gen rushing the line is distorted. I don't think it's necessarily a thing, unless all 4 survivors bring toolboxes with BNP and speed add ons and really go for it. But the term gen rushing gets thrown around constantly and it just lost meaning for me. I could do a gen by myself in less than 2 minutes and be called a gen rusher when it isn't the case at all, I just had nothing else to do. The same for tunneling and camping, killers get blamed for it when they don't. But I guess it mainly is just a matter of perspective

  • TheCrookedMan
    TheCrookedMan Member Posts: 282

    Yall can tunnel generators but I can't tunnel yall? I see how it is.

  • CrummyCookie
    CrummyCookie Member Posts: 77

    Not exactly tunneling if that's the only option. That's like accusing a killer of tunneling the last remaining survivor, it doesn't make sense.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It's gen rushing if they bring toolboxes. Otherwise I'm sorry. But no it's not rushing gens. It's doing your objective.

    To the OP. If you aren't doing totems you are a fool. If everyone did them. Noed would be the worst perk in the game. Even if there is no Noed. It's 1,000 blood points and light bringer points for 14 seconds of your time.even if you cleanse all of them it's only 70 seconds.

  • CrummyCookie
    CrummyCookie Member Posts: 77

    I often go out of my way to do totems if I see the game starting to go by fairly quick. But that isn't enough to stop 5 minute games most of the time. And yeah it's free bloodpoints so I'll usually do one if I see it anyway.

  • Boss
    Boss Member Posts: 13,616

    It's what you're meant to do, but that doesn't mean it's not rushing.

    The fact that it can be that fast isn't their fault either, they simply make use of what the game provides.

  • GrootDude
    GrootDude Member Posts: 14,110

    It is real but it isn’t a bad thing.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    Both Gen and Kill rushing exist.

    Gen rush is rushing the gens asap.

    Kill rush is killing asap by tunnel/camp especially with a mori.

    Both aren't fun for the other side.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Who in this thread has said this game is perfectly balanced?

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615
    edited December 2019

    It is for the killers its super boring to have 2 or 3 gens pop a minute or 2 in especially if you only get a hook or two in that time.

    2 gens gone 10 or 11 hooks to go because you only got 1 or 2 hooks in the first minute or two.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    It's cute when people make irrational points and then dismiss rebuttals by saying they were being sarcastic. Yes, it's quite obvious you do not actually think the game is perfectly balanced but in order for your "joke" to work it would mean somebody said that the game is perfectly balanced, which nobody has.

    Also, great clip of a SPIRIT tunneling one survivor and refusing to patrol gens. That really shows how imbalanced the game is and not just a video of an awful killer who clearly had a grudge because Jake ran them around too long.

  • SammyWasabi
    SammyWasabi Member Posts: 89

    Generator rushing is a Boogeyman term that has no boundaries for what is and isn't.

    Generator rushing is from 2 things.

    • Killer's lack of pressure

    • Survivors simply don't have anything else to do, as it is truly the only objective

    There isn't a clear cut definition for generator rushing, neither for camping or tunneling. They are all Boogeyman terms for playstyles that are considered easy to play and use but hard to counter and play against.

    Right now the definition I would go with is.

    Survivors ignoring several things to complete generators, (not saving team mates and healing at all).

    Gen rushing right now is a biproduct of the survivors absolute boredom, they don't have anything else skillful or to interact to. The only other thing is the chase, which unless you're throwing, can only be occupied by one survivor at a time.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666


    "the killer made a lot of mistakes and gens got done fast, blame it on the genrush"

  • FondaDix
    FondaDix Member Posts: 173

    Stick with me here. I have a crazy idea. I think there should be a repair kit and med kit cap for matches. If you’re with a group whomever has has the item equipped first gets to run that item, no duplicates. Maybe there is some RNG that determines who gets to choose their item first. It would cut down on gen rushing and crazy health builds. And you can still scout the stage for items. When the match starts.

  • CrummyCookie
    CrummyCookie Member Posts: 77

    Wouldn't fix gen rushing still, most of the time when people complain about it nobody is even using a toolbox, at the most one person. So this wouldn't really change anything in regards to gen speed.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    Yeah 3 gens going in a minute is totally the killers fault. /s

    That shouldn't even be enough time for mistakes to matter its literally a minute and survivors half way through the objective even if the killer gets a hook 1 minute in the other 3 will pop their gens.

  • PoisonN
    PoisonN Member Posts: 624

    Then why every killer uses ruin, pop goes the weasel or corrupt intervention?

    I mean, I don't blame survivors because it's their object but we can't pretend that gens are slow. They're not. If you bring toolboxes and some other perks then it's way more bizarre how quicky the match ends. You can end one chase and here we go, 2 gens are done. Not to mention SWF which are way more organized than solo players. It isn't the killer fault because some maps are too big (Red Forest) and some maps has too many safe pallets/jungle gyns/infinites to gain time. You can't really press all the gens unless you're using Spirit or Nurse. Give up the chase? Yeah, sometimes works. Sometimes not.

  • CrummyCookie
    CrummyCookie Member Posts: 77

    Come on guys can we not turn this into another killer v survivor scenario. You're all right, it just goes against what others think. Just respect each others point of view that's all I ask.

  • CrummyCookie
    CrummyCookie Member Posts: 77

    Yeah you're right gens go by too quick. But my point was that is the normal speed of gens. And the whole gen rushing term would indicate people are trying to do it as quick as possible. Yet that's not the case most of the time. People just find one and start it. They don't have the mindset of "I have to do this as quickly as possible". Well the majority of the time anyway.

  • Rasinbran
    Rasinbran Member Posts: 240

    Generators just need to take longer to do because the killer can't be everywhere at once and if survivors are on comms they will now if they are free to do objectives.

  • PoisonN
    PoisonN Member Posts: 624

    I agree with your points. Like I said, I really don't blame survivors because it's their only objective. The issue in my opinion is how some maps are directly responsible for the problem with gens. They're too big and the killers who lack pressure are more propense to suffer with the "gen rush"

  • Xerge
    Xerge Member Posts: 928

    I'm gonna tell you what genrush is, it's boring as ######### from both perspectives.

  • beatddb
    beatddb Member Posts: 565

    Tru3 uploaded a video where a gen was made 24 seconds into the game, if that isn't gen rush idk what to tell you

  • TheCrookedMan
    TheCrookedMan Member Posts: 282

    It wasn't supposed to make sense because it was a joke

  • Thrax
    Thrax Member Posts: 974

    one super fast gen does not make it gen rushing. Should they ignore they spawned near a gen most or all of them can work on? NO. Prove thyself, no mither, and the 2 injured gen helping perks with toolboxes and BNP all run by a SWF squad I could see as gen rushing. Never mind they are down to 1 hit downs and BNPs only work once.


    The problem is a killer that realllllly wants that person they started to chase when they ignore time and whats going on around them.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666
    edited December 2019

    That guy was playing rank 13 having the experience of a rank 1, dont you think the skill gap between the killer and him must have been big? Completely understandable if if that spirit made mistakes, but it really is not the fault of "da genrush"

  • DarthRane
    DarthRane Member Posts: 198

    Finally someone who gets it. I understand as a killer main that gen rushing is a product of the design of the game and I understand being a red rank survivor that it's LITERALLY their only ACTUAL objective, literally everything else is optional.

    But survivors who play nothing else whine when we say gens are too easy. We have 12 objectives there is no OPTIONAL objective as killer, 8 if we bring ebony Mori and 10 if we bring green.

    We need 3 hooks to kill one survivor no Mori , 1 hook to kill a survivor so that means minimum 8 objectives, 4 individual hooks and 4 individual downs.

    We literally have more objectives to achieve than there are gens on any map.

  • Mellow7
    Mellow7 Member Posts: 793

    I don't think it's a killer v survivor post it's just the hard truth of the game, gens go to quick and the killer is on a timer as soon as the match starts it's extremely frustrating to play killer at high rank due to the fact that most survivors know how to waste the killers time and they run the best perks to extend their chases and lives.

  • concious_consumer
    concious_consumer Member Posts: 282

    I find it hillarious that when killer doesn't bring ruin and game lasts 3-5min I do 1-2 gens, escape and depip while completing my objective.

    It's the same with killer doing it's job too fast but I don't see any posts complaining about killers getting 4k in 2 minutes

  • vampire_toothy
    vampire_toothy Member Posts: 381


    Well here's the deal, I think the problem with the "gen rushing" term is that it's loosely thrown around. Personally I define gen rushing as any of the following circumstances ;

    A : Survivors completely ignore every interaction in the game with the sheer intent to only interact with generators, even going as far as leaving their teammates to die on hooks to get the generators done. At the absolute worse, these survivors will also be completely immersed to guarantee no interaction with the killer whatsoever.

    B : Multiple survivors bring in toolboxes and spread out optimally, once again ignoring interactions like healing, totems and chests which are clearly in the game to be interacted with.

    As a person who has played both sides, I've been on the receiving end of games where I've literally been left on the hook to die the first time I've been put on it because my teammates only wanted to get generators done even when the killer isn't camping which has happened in a handful of matches. It's perhaps one of the most obnoxious experiences you can get as a solo queue or playing with one other friend.

    As a killer, I've rarely had matches end extremely fast but scenario B does still happen which leads the game to end prematurely. Is it the survivors fault for scenario B? Not necessarily, but I do believe that the weaker killers in specific should be given more tools to apply pressure in these scenarios.


    Basically the whole gen rush issue can suck for both sides but for different reasons and while with at least scenario B you can't blame the survivors, I do believe something should be done not for the pure sake of balance but rather for the sake of fun. A game that lasts 3-4 minutes isn't fun no matter who is in favor of that.

  • Clevite
    Clevite Member Posts: 4,335

    I'm not gen rushing I'm trying to help my team. If I do 2 gens and killer never shows up to stop or chase me what else should I do?

  • RepliCant
    RepliCant Member Posts: 1,436
    edited December 2019

    Gen rushing is actually defined as pairing up with one or more survivor on a generator, with toolboxes prove thyself or not, and rushing a generator together while someone is in a chase.


    Gen rush is not done but a single person unless theyve equipped a toolbox or Resilience.


    It's usually done when the Killer's in a chase, hence "rush this gen"


    It's a thing, just misconceived alot.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Even if it isn't real, it's a serious issue that must be fixed. Killers shouldn't be in such a time crunch ever.