http://dbd.game/killswitch
Game Design Suggestions / New Perks, New Killers, New Survivors, Weapons, Items, Ideas... Oh My!
I've been playing DBD now ever since it was released on PC. I've been trying to think of some new ideas for the game that would REALLY stand out and make the game even better! If you have some ideas, please share them here on this DISCUSSION POST, perhaps one of the DBD developers might read our ideas and make it a reality! Who knows!?
I work in software development so I am going to post this first idea as a development "Story" … I work with agile methodology... let me know what ya'll think...?
Story 1:
As a Killer, I want to be able to use/select a new Killer PERK, one that allows me to see (by highlighting/indicating in color) additional walls, structures and breakable objects in the map.
Description: Certain building exterior/interior walls, doors, other structures and objects are now breakable (if indicated). Killer must strike walls (indicated in highlight/color as breakable) specific number of times (5x for walls and doors, 2x for other objects such as cars, dumpsters, etc.). Walls and objects break and explode apart, show signs of physical damage as progression of destruction (strikes with Killer weapon) occurs. Perk should have a Cooldown period and the number of breakable walls, objects should be strategy placed throughout the map stages to maintain fair asymmetrical gameplay advantage for all players.
- Robert