🎉 The wait is over. Tickets for the Dead by Daylight 10th Anniversary Party are ON SALE NOW! 🎉
https://dbd.game/4rHHkF5

Hex: Ruin, a solution?

I posted this on perks and add-ons and decided to put it here instead

My friends and I are red ranks survivors and killers and we may have an idea to help alleviate the pressure that ruin has brought to everyone. First, what are the problems and reasons to it?

  • People dislike the RNG of it.
  • It last forever in low ranks but is gone in the first minute of high ranks.
  • It is definitely a perk needed to help Set up killers and ramp up killers reach their potential.
  • Good survivors can definitely finish a gen or 2 with ruin up or 3 gens if ruin was taken in the first 2mins of the game. This can depend on killer choice or choice of items though.

So what can help make Ruin more manageable for both sides because as of now I believe ruin does need to exist but at the same time does need a change. We came up with 2 solutions.

  • So the first option is to make it a flat % increase to gen time which will be 10%/15%/20%, we will also take away great skill checks. This will get rid of the RNG while also not punishing new players for hitting skill checks. Now we are not sure whether to make this a Hex or just a perk. Obviously this will be an overall nerf to Ruin if it is still a Hex, However it will be a buff if Ruin just becomes a perk and probably a staple in every killers build which leads us to option two.
  • We make Ruin crazy annoying. So we keep the gen time increase while also making skill checks come at an increase rate 17%/38%/50% more skill checks, and lastly make missed skill checks cause regression. This will give good reason to keep ruin as a Hex while creating an incentive to look for it while also rewarding skilled player for hitting good and great skill checks so rapidly.

So obviously this is all up to debate but we do feel this may help ruin not be as bad as it is currently.

Comments

  • OtakuFreak
    OtakuFreak Member Posts: 206

    That's a good idea!

    It gives survivors an actual secondary objective to do, otherwise the main objective (gens) becomes hindered.

    The only issue I have with this is that it would kill NOED, since survivors would ensure to break all the totems for max gen speed.

  • chris360r
    chris360r Member Posts: 3

    I like the dull totem idea but that would synergize too well with other slow down perks causing killers to have a bigger advantage in the beginning especially in low ranks. This may also lead to the death of Hex builds if survivors are more actively looking for them.

  • DarthRane
    DarthRane Member Posts: 198

    Death of hex builds... Lmao WHAT hex builds the only actual hex builds people use that isn't a meme build is spirits thrill of the hunt setup lol.

    Hex builds don't exist because hexes are all in terrible locations over half the time.

  • Liruliniel
    Liruliniel Member Posts: 3,051
    edited December 2019

    Tell me how I needed Ruin please in this 12 minute game where they got 2 gens done. I'm tired of people acting like Ruin is the only option available to anyone. Some people dont rely on it because they no longer need it or realized relying on it and making excuses is a handicap on yourself.

    Btw not a Trapper main and yeah I have Ruin for him.

    PS_Messages_20191208_202239.jpg


  • Azgard12
    Azgard12 Member Posts: 335

    I appreciate the flex, but one game (or player) doesn't really prove a point.n

    I'm all for the health of this game on both sides and Ruin is ridiculously always going to be the go-to perk of EVERY killer. Not using it is harder mode (and you do well with this).

    There needs to be a mild change and I actually do like the OP's idea. One perk in the entire game turns skill checks red and that's the thing me and my newbie friends freak over. Seems a bit much.

  • So long as the game is prolonged the same amount of time I don't care what you do with it. That's why it's so used because the killers desperately need more time the gens can be done so quickly sometimes.

  • Liruliniel
    Liruliniel Member Posts: 3,051

    I am honestly at the point where I feel once u get a grip of your killer you should honestly drop Ruin. It's a fantastic stall perk and I use it on a few killers, but I think people's over reliance on it hurts more than helps. Few perks in this game on both sides can be more harmful than good to your progression as a player.

    It wasnt meant as a flex of any kinda just literally got out of the match and sent the pic to a few people in confusion how a rank 19 outplayed a bunch of red ranks so it was easy on hand access. I have random amounts of pictures like this. I use Ruin on some killers and some I dont.

    You are right I do think Ruin needs to be reworked some to help people, but as I play both sides I want to say. I dont want to hold a button and be bored out of my mind because the game took longer.

    As you pointed out I do well without ruin. I would love to see people move away from ruin, but at the end of the day most people will have a couple good games without it and think "well maybe I was wrong". After that they run into a few SwF groups who push them in and they go back to Ruin.

    So let me ask you this. Is Ruins inconsistent nature due to RNG the problem or is Ruin a symptom of improper Killer basics?

    I play both PC and PS4. Well I ran from PC with dedicated servers.

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    This is a really cool idea!! I mean, you’d get the notification that they have ruin, and would make the rng a lot less annoying since it doesn’t affect skill checks. Also, the perk moving from a hex to base perk would also be lovely. But would still have synergy with Hex:Thrill of the Hunt.

  • DarthRane
    DarthRane Member Posts: 198
    edited December 2019

    Even a broke clock is right twice a day. Show us a stream of you playing back to back games doing this. You only get games like this against trash teams lol.

    And one of them DC lol what a joke

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    As Trapper, corrupt will be just as good, since you need to setup. And since corrupt and ruin have awful synergy (they won’t be on gens, so more time for looking for totems), it makes sense why you did so well.

  • Liruliniel
    Liruliniel Member Posts: 3,051

    Ya Nea DC at the end when I knocked her off the unhook and left the them on the ground because Infectious Fright proc so I had better stuff to do.

    I dont need to stream or even care enough to try. I'm not someone who needs to prove anything to anyone. I don't need ruin because I learned the difference between wasting time and using it efficiently long ago.

    I'm surprised someone actually understands CI is better on Trapper than Ruin. Guaranteed set up time vs RNG based slow down. Not only that you can really set up a late game 3 gen strategy pretty easy.

    I give you props.

  • DarthRane
    DarthRane Member Posts: 198

    Lol spoken like a true person who's been called out, you know who else says stuff like this? Speed runners who got verifiably caught cheating 🤣 it's hilarious really, it's like fakes all use the same rule book of statements when they get called out .

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    I've just stopped using Ruin on anyone. It's mega boring for both sides, gives you no feedback, and is 100% unreliable.

    The other gen slow-down perks are way more interactive and interesting to me, especially since they're consistent.

  • DarthRane
    DarthRane Member Posts: 198

    This I can agree with it's just a pitty that the alternatives are still substantially weaker and the fact that gen slow down is basically mandatory against any competent team really reduces the amount of unique builds

  • Galklife
    Galklife Member Posts: 726

    post nr XXX how ppl cant handle playing killer and tell ruin is "must have" because its not like there is plenty of killers that dont run ruin, they have to find problem outside of them to not feel bad about themselfs

  • Liruliniel
    Liruliniel Member Posts: 3,051

    More like I dont see the point in getting on my PC. Updating DBD which i haven't used on PC since Dedicated Servers (so my rank would be pitiful making this all invalid in your eyes regardless) were introduced because of how buggy they were. Sign up for twitch and stream for what to waste my time to prove you wrong. Seems like a waste of time.

    I would rather play on my ps4 without bothering to waste my time trying to impress a random nobody who means nothing to me. So he can try and call me out to feel better about his lack of skill and his overreliance on Ruin.

    Wait do people really cheat on speed runs? If so that's kinda sad.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Yeah it is absolutely the strongest slowdown perk in the game (when it lasts more than 10 seconds), I just don't like almost anything about its design anymore.

  • DarthRane
    DarthRane Member Posts: 198

    Lol yet you had the where with all to take screen shot, transfer it to phone/PC then attach it here in the forums OKAY 🤣 and unless I'm mistaken PS4 has a streaming option lol

  • DarthRane
    DarthRane Member Posts: 198

    Yup I agree really the problem comes down to the fact that none of the gen slow down perks are really THAT good and unfortunately it's basically mandatory to bring them lol, I been running a skoppy, than, nurses, and discordance build with Oni against boo boo swf I clean house against any competent team though and I just hate life lol gen slow down is mandatory against decent teams (they don't even have to be extremely good lol just have some basic decent fundamentals)

  • Decarcassor
    Decarcassor Member Posts: 651
    edited December 2019

    Ruin isn't the problem that need to be solved. Its that generators are just too easy to repair without it. Ruin is the only thing in the game that impose a significant penalty on repair progress unless you nail fairly precise great skillchecks.

    Without Hex: Ruin, generator skillchecks are a complete non-issue. The only way you are missing a regular skillcheck is if you are not paying any attention or if you let go of the generator at the same time. And even with Ruin, since skillchecks are randomly generated you can get 5 of them in rapid succession or none at all for 80 seconds.

    To "nerf" Hex: Ruin you first need to rework the way generators repairs are done. They need to be more difficult but in a way that is not frustrating for new players and doesn't make them take more than 80 seconds at best. Thats tricky and would also require a rework of every single perk, item or power related to generator skillecks in the game.

  • tylerlogsdon1
    tylerlogsdon1 Member Posts: 158

    I'd just like it if hitting a good didn't regress it. Hitting a good should make the Sparks fly but just pause the progress for whatever amount of time it does. While the progress is paused you shouldn't be able to get skill checks, low ranks just ######### them up 3 times in a row.

  • DarthRane
    DarthRane Member Posts: 198

    You can easily not get more skill checks while progrssion is paused it's called stop repairing til it's done finished it's animation. Can you really not be bothered to let go of the repair button lol

    Pausing the timer would be even more miniscule.ruin is already a very crappy yet necessary perk lol imagine how it feels needing to have a perk but the perk itself really isn't even good lol.