What can 4% do?
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Why not get rid of their stacking ability?
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Not really as they were also changed to not being able to recharge after this when running as again they could still be stacked too prolong a chase with BL and then use DH at a pallet after 40s.
Now if they stopped the add-ons from stacking it could in theory also solve things but they decided to go another route and as peanits stated is isn't as easy to make them not stack as it sounds 😉.
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The "fix" was simply to nerf the add-ons into oblivion whether you stacked them with anything or not. These add-ons are on par with Bubba's chili add-ons in that the effect is SO minimal now, you'd need side by side video comparisons of using them vs using no add-ons at all to tell any difference. While it's nice that Freddy isn't add-on reliant, his add-ons NOW are all to the point where you won't really see any difference in your gameplay when you use them, making it kinda boring to mix and match when compared to add-ons like Myers.
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You will get use if you use certain perks. So I will say the same which I have said to others.
What is the lesser evil? To change perks which affect all killers or to change these addons?
While I don't agree with change for the sake of it maybe certain add-ons working better with certain perks might give more variety in game play with perks used. Let's be honest it was rare to find a Freddy who didn't run the forever setup.
Add-ons and survivor items imo should add to the gameplay and help change it up a bit but not seen to be essential or be overly strong.
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If you want to change the addons... CHANGE THEM. Don't just delete them. That's what happened, the add-ons got pretty much deleted. If they changed them to have a meaningful effect OUTSIDE of action speed slowdown, I'd be cool with that. As it stands, they have no effect.
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Which can still happen but changing an addon completely takes more time than fixing something not working as intended with some number changes.
Instead of everyone just consyantly complaining give feedback on what you propose would be a better solution in the feedback forum.
Right now there is no difference to those that complained when MoM was changed. They complained about something that wasnt working as intended but since it affected them directly they couldnt see the bigger picture.
Not all changes are good and not all things that need balanced can be done in a way which makes everyone happy at the time its needed. If you feel they are trash atm dont use them but I would bet there will still be a lot that will use them paired with certain perks to get the best use out of them.
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Unfortunately people have been giving feedback on these add-ons since the rework. Z block is a running joke at this point.
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Wouldn't making the slowdown less potent ALSO reduce that incentive?
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Not everyone can loop effectively and not everyone that gives away their position will be in a proper position to not get caught. Not everyone knows this game like the back of their hands some just play for the fun or when they have the free time.
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"Toss on swing chains"
Question, what is toss ?
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While I understand the "red bar syndrome", I also see just how many ppl were waking up BEFORE, which were the ppl saying completing things while asleep is taking too long.
I guess my biggest gripe is just how minor of a problem the add-ons were compared to the big picture for "Forever Freddy". You can use the same exact build and the difference between using one of these add-ons and not is SO minor, since it was thana and such that was doing the heavy lifting so to speak. That's like nerfing Overcharge because you can use it with Pop.
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Don't you have the ability to choose which location you want to fail that skillcheck though?
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Figured I'll go ahead and take your advice of making a thread on "feedback" for possible add-on effects. At work atm, so I'll write it up later and brainstorm now. I plan on tagging you to get some feedback when I go to post it.
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Indeed. You should get over it. Freddy performs just fine w/o these add ons.
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Yes but not everyone is spending most of their time learning this game like others do so not everyone that does that will be in a good position.
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You could use this same logic about ANYTHING though and claim its equally oppressive. If I self care behind a rock on the outside of the map away from any pallets or windows, all of a sudden nurses calling or similar aura revealing is too much because I didnt find a good position first.
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Hahaha.
Why the hell is everyone always assuming thanatophobia or Dying Light to be at full power? Not to mention those perks might become mitually exclusive depending how a match plays out.
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