How about a Viewmodel FOV slider?

Lentoro
Lentoro Member Posts: 213
edited December 2019 in General Discussions

Since an actual FOV slider would be unlikely to ever come to DBD I have started to wounder if we could mabye get a viewmodel FOV slider, or maybe an increase in base viewmodel FOV.

I main Ghostface and I really dislike how close his hands are to the camera while in Night Shroud. Inrcreasing the viewmodel FOV wouldn't do much outside of making the game look a bit nicer.

What do you think about it?

Comments

  • Mr_K
    Mr_K Member Posts: 9,208

    The FoV in this game is set for "balance" reasons.

  • Spooky13
    Spooky13 Member Posts: 1,471

    FoV is terrible. If you are playing one of the tall killers, which is about 80% of the roster, unless you run Shadowborn or Monitor and Abuse, a survivor could stand at your fees and you wouldn't be able to see them. I'm all for a base FoV increase. You should watch some older videos before Shadowborn was nerfed. You could see so well.

  • Retry
    Retry Member Posts: 36


    I think (s)he's just referring to the viewmodel itself, not the game FOV. So just the player controller arms being set further or closer away, not affecting the *actual* FOV.

    I'd be down, there's no real reason not to, as that wouldn't give any advantage since it'd just be aesthetic, since it's only moving the model a bit. There are several arms I wish were just a little further away from the screen. It'd be a nice QOL thing.

  • Lentoro
    Lentoro Member Posts: 213

    I am indeed refering to the viewmodel fov and how close the killer's hands/weapons are to the camera. This has nothing to do with actual FOV

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    You wanna give Ghostface baby hands?

  • Mr_K
    Mr_K Member Posts: 9,208

    The Killer model blocking vision is part of it. Weapon wipe as well.