Difficulty rating of killers list.
This list is not a measure of strength but how easy it is to harness the full potential of a killer... I included survivor group model in this... kinda comparing how hard it’d be for a solo survivor to perform like a 4man.
Huntress/Solo survivor
Nurse/Hag
Billy
Spirit/Duo-SWF
Doctor/Trapper
Leatherface/Clown/Pig
Wraith/Myers/Trio-SWF
Legion
Quad-SWF
I don’t know about Ghost Face/Freddy/Demogorgon/Oni... don’t own them/never tried them/never vs’ed them much. - I was gone a while.
edit: no add-ons btw.
Comments
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Another buff legion thread...
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It’s difficulty to use not how weak they are :P
But yeah legion needs something.
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? How?
I'd put spirit and hag lower, and move the m1 killers up.
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How are m1 killers more difficult?
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Because you have to learn mindgames on most titles. With other killers you learn their ability more than mindgames.
Like nurse you don't need m1 killer mindgames you only need to learn nurse's power, which happens to be more complicated.
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Most people are bad at hag... she’s the least played killer... to do well with hag you basically need to be pretty good at survivor (with different playstyles) and use that knowledge with how you play her + she has to use stealth + you have to consider not retrapping the same spots. I was considering putting her at the top tbh but felt she does have a safety net to fall back on (camping).
This isn’t a purely “skill rating” but knowledge comes into it/situational awareness too - to capitalise of.
I could see spirit being lower.
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You have to learn that anyways with all killers save nurse
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No. 110 killers don't need a lot of mindgames because they are slower, so they depend more on their power for mindgames.
Like huntress using average m1 killer mindgames aren't as necessary, because you can use hatchets instead. Like you can skip out on a lot killer shack mindgames bc hatchets can shutdown normal looping of it, which in turn causes that survivor to play different. The survivor playing differently makes m1 mindgames even less effective.
Ex: I don't need to moonwalk when running the shack as huntress because I can just raise a hatchet before going into the shack, making the survivor go to the pallet rather than the window.
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i'd argue that huntress is super easy to play at max since there's only learning how to her hatchets. she has metaphorically has only 2 lines in her code. aim and restock. other than that she's 100% an m1 killer.
compared to someone like spirit where her ability has about 8 parts to it.
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The raiting in general is worthless.
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There’s a difference between aim and tracking sound... spirit fundamentally doesn’t do much more than that... and any “mindgames” are so fast to shut down with her speed that you don’t need as great a reaction time to do so.
Huntress takes aim, patience, being in the right place at the right time because she’s slow in order to aim etc. She’s like a nurse that doesn’t get to catch up... Nurse’s downside can be seen as pretty large though compared due to after 1 miss you do have to wait now... but still say huntress is harder... there’s a timing to wind up her hatches etc.
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M1 killers don't need to mindgame depending on what perks you run. Spirit fury + enduring? Just hold W in chase.
Huntress is really easy to play, a lot can go wrong with her but the hatchets have HUGE hitboxes compared to the projectile and you just need to get it in their general area for it to hit. Toss on like monitor and abuse and you are already up at 12m before you even have to start throwing hatchets at people.
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Nurse, Huntress, and Billy are the most difficult killers to play in this game.
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except that's not what your post said you were talking about.
you said ability to use to maximum potential. but i could make that same argument for any killer or survivor. the only thing that differentiates each killer is their power and movement speed.
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Hag is harder than solo survivor and I play both.
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To get the full potential of aim is much harder than navigating sound - especially when the hatchets have an arc, a wind-up and a movement speed penalty. Yeah the difficulty to get the very full potential is there. It’s not difficult to get the full potential of legion... you push a button hop and window/pallet then hit and go to next aura... getting the most out of huntress hatchets is far harder... way harder.
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Hag is super easy and probably one of the best killers in the game, her kill rate being a statistical outlier proves this. Lay trap, get a free hit, and she camps harder than nearly anyone else in the game. "Mindgames" at pallets involve slapping down a trap and then just porting to it after you run them into it, or they mindgame themselves.
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Pigs really great against solo to trios. Once you realize her RBT is your Ruin and you drop ruin to make room you can start using combo builds and she becomes incredibly brutal.
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Or once you realize that with ruin, if you get an early down you can afford to just crouch walk behind a RBT'd survivor until their head explodes and the game is a practically a free win.
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You...you know she sings right?
People know she's coming way before they hear the terror radious.
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Nah I want to play the game as I'm sure the survivors would too. I dont need to act like that to win definitely not fun for me or that survivor. If I need to force a free win then I just wasn't capable enough to win anyways and I need to improve my game.
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Her lullaby radius is 45m. If people are moving away from gens when you are 45m away that is a win, because it's really foolish to stop gen work by being in the lullaby radius. Some maps you can probably cover 4+ gens in that 50m.
I don't see the point of playing pig unless you are going for RBT kills but that's just me. Ghostface is a far superior stealth killer.
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"Hag is super easy", said no one who's put time into Hag.
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Yeah mashing left control when someone is getting near a trap and then having your screen automatically pointed to the survivor for an easy lunge attack is rough. Literally the only skillful part of hag is using an extended duration trap and then mindgaming if you are going to take it or not at pallets. Spamming down traps at hooks is pretty braindead easy dude.
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I think GF is worse personally. It mostly just comes down to how you play though. If I played GF like i would play Pig than i would be severely handicapped by the cool down on his stealth mechanics even with double recovery addons. Yet if I play Pig like I did GF I would still do well while only missing the instadown.
Then again I have a core concept how I play the game and after that I have a playstyle for each killer I play a bit of on a semi regular basis.
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Plenty of reasons to play Pig w/o going for RBT kills.
Stealth is on demand and can't be revealed by survivors, Ambush gives some more potential for hits around certain loops, and RBTs give innate gen slowdown.
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Pig pretty much requires a tracking perk if you want to play her as a stealth killer, otherwise you are wasting loads of time crouching around at low speeds for nothing. Ghostface is moving full speed at stealth with a significantly better field of view. Ghostface also gets 1 shots for a successful ambush, pig gets an M1.
The traps are little more than time wasters without multiple rare add-ons. I think being able to end a chase instantly is better than having to go on 40-50 second chases with pig to get that second M1 in exchange for disabling them for like 60 seconds with an RBT. It ends up being roughly the same amount of time "lost" but one you are instantly getting your pop goes to regress a gen.
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I would say RBT waste on average about 45 to 55 seconds from my personal experience. 12 seconds plus Travel time. I included great skill checks into travel time because then we can debate RNG all day, but Travel time is pretty RNG anyways. Addons are meh, but I'll include this picture of some math Peanits did awhile back
My current favorite build I use is Monitor and Abuse, Whispers, Thrilling Tremors, and Surge. I can play any perk though so i can switch if I get bored. Sometimes I might trade Surge out for Ruin if I see 3 or more toolboxes. The Addons dont really both me I kinda just use whatever anymore. I'm more prone to worse addons like skillcheck ones at lower ranks.
While I like the theory about GF the real issue is his cool down. At certain points of the game your a lot more obvious then Pig could ever be because when you could stealth or instadown you dont have a power. Also most people just use GF as a inferior Pig with the Hit and Run tactic TrU3Ta1ent has developed.
While many still actually stalk if they are skilled at GF. Just because someone can instadown doesn't mean anything if they either can't do it or cant get the opportunity. What if you mark someone and they run you the entire duration? From what I have seen is quite a common occurrence.
As for faster movement it's not a big issue as Pig Players just crouch outside the Heart Beat radius not all over the map unless they are just foolish or memeing.
Like I said it comes to playstyle. Ghostface instadown while more useful than a Ambush Dash has been mostly thrown to the side as a after feature by a lot of people just like it.
Also addon wise. Ghostface needs his to be viable while Pigs are generally bad and she can do the same level of play without them.
On a side note I think Myers is worse then both of these Killers xD
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I actually think ghostfaces add-ons are some of the most irrelevant in the game. Even his purples don't take him much further from his base kit. Pigs add-ons are far more deadly, with an extra box + reduced timer or gears being the equivalent to an RNG mori.
And yeah, that build, you are literally wasting 2 perk slots to be a stealth killer. Ghostface doesn't need to use a single one. He can stack chase perks or slowdown perks depending how confident you are in chase. I know ruin + pop will get you a million times more value than monitor and whispers.
So when it comes to pig vs ghostface; you can waste 60 seconds of your time to waste 60 seconds of a survivors time, I don't think that is a good trade. I always stalk when I can as ghostface and think the anti-heal build is a gimmick.
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You say that, but I've done incredibly well with that build. It has Slowdown and Situational awareness while letting me see better and hide longer when I know people are around. So you may see it as a waste, but its let's me know where I'm going and what I'm doing.
I think the biggest difference is I can't be bothered to use Ruin at any rank. It limits build variety too much for my taste. While imho a few killers could definitely use ruin normally I would throw on Corrupt Intervention instead because it does what I want 100% more consistently.
I'll be honest I don't waste time doing 60 second chases. If you can't get a pallet or a hit within the first 10 to 15 seconds I would highly advise finding someone else. Especially as a stealth killer.
While since I'm doing killer currently pass me your Ghostface build I'll test it out. Not cause I'm bored or anything. While I'm not the best GF I do agree that the anti heal is a gimmick at best with a good strategy behind it.
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I usually do ruin + pop + sloppy + bamboozle. Sometimes I will switch out sloppy or bamboozle for make your choice, but I don't actually feel very confident going into red ranks without bamboozle on M1 killers these days. Too many survivors know all the god windows, and you can still get caught up in nasty chases at shack, cow tree, double window setups, etc without it.
And im saying the chases are ~60 seconds because you get your first free stealth hit, then typically need to get through a dead hard and a few safe pallets before you can actually get the down. Especially if you get a map like the game where there is literally a safe pallet in every room and there's nothing you can do except run the loops.
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Tried it out and I can see why it appeals to you. I would recommend dropping the Bamboozle. If you lack the confidence then the only way to really learn is to remove it and get that confidence in looping.
Still I spent most of the time stalking and getting instadowns pretty easily. (Didn't realize TrU3Ta1ent made it so easy to stalk now since people expect a hit and run style) Problem was when I could sneak on some survivors I didn't have my power ready. Other than keeping people on there toes and wounded about 80% of the match. I downed with instadowns the first half while the other half I probably woulda been able to if I had my power.
Best mind game GF had with my playstyle is literally let someone run a corner and pop his power letting the survivor guess where you are for a moment while I went back to the other survivor I saw so I can instadown them. Nurses Calling might be better than Bamboozle if you do this as well.
Overall I think I would of done better as Pig, but that's based on my experience with her. I still saw minor flaws in his kit that Pig didn't have while I still wish Pig crouched faster and moved faster while crouched overall. His down time is what kills him for me. If I can only be a stealth killer once in awhile then if I didn't have experience stealthing up to survivors I probably would of been in trouble.
I ran both recovery addons because I honestly couldn't stand him otherwise. He really needs to gain his power back faster. A killer without a power is ridiculous and stupid.
Things I learned in built deer stalker is hilarious when looking for that survivor who crawled off because you saw the last survivor. Also ironworks you can stalk through windows upstairs and watching 4 survivors on a gen panic is unbelievably funny. Also why do they always run to you? Seriously its fantastic.
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Bamboozle gives you more value the better the survivors are. It's not needed in most games, but when you run into the survivors that abuse the crap out of the god windows it is worth its weight in gold. I don't like being forced to drop chase just because someone ran to a safe window on the map. All the extra utility it gives in shutting down jungle gyms, shack, etc are a bonus to me.
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Plague who? Idk her...
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But, in all honesty, I know you forgot Plague, but she is probably harder than Huntress.
Plague rarely sees her power, and can be easily looped. She's really good at locating survivors, but most of the time when you play Plague, you NEED good map awareness.
Even with the slight chance you do get your power, it's super inaccurate, unless in dead zones. Jungle gyms destroy her power if the survivor knows how to run it.
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Plague has gotta be one of if not the most mechanically simple killer in the game. You just barely even splash every survivor once with her power, then she is perma tier 3 myers all game.
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It blows my mind that people consider her weak in any way.
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Big difference from me. I'll just leave them at those loops. It's not worth the time investment for me I got 3 other survivors to worry about. I'll catch them eventually outside of it.
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Mega disagree. She definitely can snowball games if survivors don't know when or not to cleanse, but she is really addon, perk, AND map dependant.
I love playing as her lately, but damn, she is so easily countered by basic game sense.
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I'm sorry, if you can't get hits as an M1 killer that's not a problem with the killer. She is probably the best M1 killer in the game currently.
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Freddy? Ghost face? You can’t says she’s the best, her skill ceiling is just really high. Freddy and ghost face provide so much more utility than plague as M1 killers. Check ur facts before making such claims.
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