Auras of closets while using locker perks; What do you think?
While using the perk that ables me to stun the killer from a locker, I would like to be able to see the lockers from a certain distance at list, 20 meters maybe. If I want to heal in a locker, same thing.
Answers
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I'm not sure Inner Strength needs the buff, even though it's a fairly small one, but I wouldn't mind something like this, especially since there isn't currently any other mechanic in the game by which survivors can see locker auras.
Off the top of my head, I can't think of any way such a feature could really be abused. It could be used to make countering BBQ easier, or predict a Huntress' movements more accurately, but most experienced players know roughly where the lockers spawn anyway, so I feel like it would amount to a QOL change more than anything else.
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I forgot to mention the why I want this slight buff. Currently, bond is the best healing perk in my opinion. 3 survivors potentially at different locations who can heal you at a fast speed, unlimited times. Inner strenght, 1 time use. 2 or 3 if you have a map. So I find it useful when you carry a map only.
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I don't necessarily agree about Bond, but that's a bit beside the point.
If I understand you correctly, you're saying that you wanted to buff perks like Inner Strength a bit because of its limited usability, recognised that seeing totem auras would be much too strong, and decided that allowing IS users to see locker auras instead would be a good compromise? I could get behind that.
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I feel like this would be more fitting to slap on Windows of Opportunity.
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Yes it's exactly what I mean. To make it an optimal 1 or 2 times use.
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I thought about that too. Perhaps devs were lazy on those ones, because they certainly thought about it.
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WoW should reveal lockers
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Windows of Opportunity, you mean? Yeah, I can see how that could be useful, although since lockers tend to spawn around jungle gyms, it could potentially cause issues with the locker auras obstructing the auras of vaults and pallets.
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More than a healing perk, inner strenght can be a good teamwork perk. You can take a hit for someone at the endgame then quickly come back and help again. In these teamwork situations, that would be very helpful to quickly turn around then go into a locker. Inner strenght isn't used for teamwork because most players obviously lack knowledge which can be replaced by seeing auras. This would be powerful in some situations. And even a good player won't know where the lockers are quickly enough after some bodyblocking and 360° he won't even know where he actually is exactly x)
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You're definately right
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