Survivor Objective Rework (Concept V.2)

The below numbers are solid, but they would obviously be subject to change via testing.

• The time it takes to fully repair a generator is reduced to 32 seconds and a fully repaired generator becomes powered

• A Power Supply progress bar will appear on the top right of all players screens.

• It takes 1,200 Power Supply points to fully fill the Power Supply bar. 

• The Power Supply bar passively gains 1 Power Supply Point per second.

• Each powered generator increases the passive Power Supply point gain by 25%. 

• Once the Power Supply bar is filled, the Exit Gates will be powered and the End Game Collapses will begin.

• Killers can damage a powered generator, causing it to become unpowered. 

• When a generator is damaged to become unpowered, the generator looses 37.5% of its repair progress and normal damage regression is applied.

• The personal repair speed penalty caused by multiple Survivors repairing the same generator will become the Inefficiency Status Effect, and the penalty is increased to 11%, up from 10%.

• End Game Collapse time will be increased to 2.5 minutes, up from 2 minutes.

• The End Game Collapse time will only be increases by 20%, down from 50%, when a Survivor is dying or hooked.

• The Killer is no longer notified when a generators is repaired, instead its aura is highlighted in red.

Comments

  • LoverOfDemogorgon
    LoverOfDemogorgon Member Posts: 168

    This sounds so interesting, i'm just thinking practically gameplay wise how it would turn out, but it definitely sounds like a fresh change to the current gen rush system