So Here's Something I Really Don't Agree With...

Boss
Boss Member Posts: 13,618
20191220171607_1.jpg 20191220171605_1.jpg

Rancid Abbatoir, standing on the side of the main building where you face the outer wall of the map.

What's obvious? Both Exit Gates are on this side.

And i stand here because i have a perfect view on both Exit Gate Switches, i'll see them running up to them, and even if i don't, i'll see the red lights.

It's not far either, i'd make either one by the time 1 light is on.

Hatch was closed by me, they had no Key, and i don't know if they could find one.

Still killed them though, cause Killer instinct.


So why do i disagree?

Cause the devs said: You should always, as Survivor, at least have a chance to escape.

This statement is build upon the fact that the Killer is going to kill you.

I will easily make it to either Exit Gate once i spot them.

If they don't go for the Exit Gate, they can only count on finding a Dull- or Skeleton Key in a Chest, if they hadn't all been searched yet.

Their only true hope is that i'd become friendly, which against most Killers, including me this match, is usually a hope that doesn't come true.


I really don't care if the devs want End Game Collapse to be more Survivor or Killer-sided, i love that the match will just end.

But i do actually like the idea that they can always do something, and this goes directly against it.


If you disagree, that's okay, more than fine, you can have your opinion.

This is mine.


P.S. If you're wondering about that build: I just did the final Killer Challenge on Tome IV, to hook 5 in the Basement during 1 match.

Add-ons didn't matter to me.

It also went way too well, i think i got all 5 in the first minute.

Tagged:

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    If the gates have bullshit spawns I usually let the last guy go

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Yah, as a Killer or Survivor this situation is not fun.

    The gates should spawn across from one another, or at least not on the same wall.

  • MarsAttacks
    MarsAttacks Member Posts: 179

    Yeah then the killer has NO chance of killing the survivor and quite frankly the killer has to do all the work to get to one survivor in EGC so if it's going to favor one side it should be the killer. I don't know why this is so hard for some of you to understand. If it's get to the 2 gates and there's only one survivor they have already messed up 10 times if you don't account for moris. That's just accounting for lives if you account for bad plays they've messed up even more than that generally speaking .


    They even get a chance at a free escape if they do nothing called the hatch. If you find it that's another chance they lost. But if they have a key it's not even lost.

    I fail to see the logic in y'all's reasoning.

  • Unicorn
    Unicorn Member Posts: 2,340

    Touché. I usually just let the last Survivor go if it's that bad. It isn't fair.

  • Spirez
    Spirez Member Posts: 674

    They already had 2 other chances at escaping. Gens and hatch. If they failed those two already. Why should they get a third. The third chance is going to be extremely hard but it’s an option. If the gates happen to be so close together oh well. You already missed your chances

  • TAG
    TAG Member Posts: 12,874

    Hard =/= impossible. If the gates are both very close and easily accessable from the same vantage point, it is arguably impossible.

  • twistedmonkey
    twistedmonkey Member Posts: 4,307

    It's a catch 22 as if they spawn too far apart its survivor sided and too close its killer sided but it is random and you win some or lose some.

    Some maps are worse than other of course such as the game or lerys as ive found these maps are more survivor sided in this scenario for the most part.

    Personally I don't mind and accept my fate as the game is over if it happens so I let them hook me to give them the points and end it.

    I wonder if a solution which could be viable though for hose that do is making it so the spawn distance affects the time to open which isn't then affected by any perks.

    Just a thought as it opens up more play and makes going for it risky but worthwhile instead of some just waiting for the entity to kill them instead.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    Over the course of the match, you have a multitude of second chance perks to carry you through all 5 generators. If you fail to repair, and then fail to find the hatch, or fail to find a key, well then you truly messed up.

  • Spirez
    Spirez Member Posts: 674

    Okay it may seem that way but gates don’t spawn next to each other every game. It happens once in a while. Like I said earlier it’s still a third chance you got. It shouldn’t be a 50/50 on escaping. The odds should be against you because it’s the THIRD chance. If you couldn’t escape with the other two chances then you and your team didn’t play well and don’t deserve the escape. On the killer side it’s impossible to stop survivors from escaping through hatch with a key. They don’t even need to finish all gens. You can even close the hatch and they are still guaranteed an escape.

    This is coming from someone who plays both sides equally at rank 1.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    You still have a chance to escape. It may be extremely low, but there's still a chance.

    So, I mean, they were technically correct.

  • Boss
    Boss Member Posts: 13,618

    I'm not asking for anything btw, i just find this situation to be very much against their statement.

    Especially the "there's still hope" part.

    You know what that last Survivor did? Give up.

    Now you can say: "Well just because she gave up doesn't mean others would."

    And that's true, but this example sure didn't help me feel that way.

  • TAG
    TAG Member Posts: 12,874


    I didn't say it should be a 50/50 at escaping. I believe that it should legitimately be difficult to get that escape and the odds should be against you. What it should not be is a situation where it is literally impossible to approach either gate without being spotted because of the way they spawned.

  • xEa
    xEa Member Posts: 4,105

    They mentioned Survivors should have a chance, but a chance is always relative. I like the random factor, it keeps the game fresh, even tho it is sometimes frustrating.

    Often you get something like this, which is a free escape for the Survivors, but i dont really mind.

    139cdf-1576865475.jpg


  • Boss
    Boss Member Posts: 13,618

    I didn't mention what should or shouldn't, i only mean that i like their statement on always giving hope, and that this RNG feels like it can go against it, or be way in their favor.

    Whether i like it or not is irrelevant, i'm only making this because of their statement.

  • MegMain98
    MegMain98 Member Posts: 2,922

    It’s all RNG based. If you get any indoor map, survivors can easily escape if they time it right.

    Sometimes you get a HUGE map like Red Forest or Rotten Fields and the gates are clear across the map.

    Sometimes you can stand on a hill and see both gates leading to a killer easily guarding both gates.

    Sometimes the survivor has a key and it doesn’t matter.

    It’s not always killer sided. The survivors had many chances of escape and failed at all of them. If they get unlucky with exit gate RNG then that’s tough.

  • Boss
    Boss Member Posts: 13,618

    I know this, they mentioned before they want to keep the RNG.

    And i'm not here to change that.

    All i'm doing is expressing my dissatisfaction with this specific RNG.

  • supersonic853
    supersonic853 Member Posts: 5,878

    And then theres the game where the hatch can be downstairs on the other side of the map and theres no way youd get to the gate in 15 seconds and even if you did theyd be almost done so you just get to see them leave.

  • csandman1977
    csandman1977 Member Posts: 2,358

    @boss if you feel so bad about it then dont stand in that spot. Go hunt the survivor down.

    Im being somewhat sarcastic. I've recently converted to survivor main and door spots dont bother me much. Sometimes i get to escape and others i don't. I don't sweat it too much.

  • GrootDude
    GrootDude Member Posts: 14,110

    I had a match like this today, it isn’t fair but eh, it happens to both sides so it evens out I guess.

  • Boss
    Boss Member Posts: 13,618

    I'm not ignoring such situations, i just wanted to focus on this for now.

  • T2K
    T2K Member Posts: 635

    Well ofc this situation is killer sided. And I think thats totally fine. By then the survivors had several opportunities to escape via hatch or gens completition. And the gate locations are rng. Cant count the times the gates were so far away from each other and out of los so the last one had an easy time escaping. And you also said it yourself, the survivor has always a chance to escape. He could have found a key or opened an exit gate. Only because you stood in the middle of the two gates decreased the chance to escape via gate. If you think its unfair, why didnt you look around for the last survivor instead of camping there?

  • Boss
    Boss Member Posts: 13,618

    Cause that would then only apply to me, one of thousands of Killers.

    Also, i technically did do my "Find the last Survivor", just like everyone always does during the entire match: You can often find them near their primary objectives.

  • MarsAttacks
    MarsAttacks Member Posts: 179

    If there's 3 survivors alive the doors could literally next to each other and they could still get out. The only way they can't is if the killer never leaves the doors but that won't happen cause then it's just a stake mate.

    Progress on doors doesn't regress if it gets down to one survivor and opening the gates their "chance" of escaping SHOULD be very close to zerom I'm so tired of this entitled behavior like the survivors are entitled to the ability to get out no matter what. If it's down to one the team already screwed up royally

  • T2K
    T2K Member Posts: 635

    Maybe lets try to see it with a change. So if the gates are further away and/or out of los you would increase the escape chance for a single survivor drastically. How would that be ok? The "gate game" versus one survivor is hard as it is. First you need to find the hatch or the last survivor and be lucky enough that he doesnt get to the hatch while in chase. Also he could have a key, be already at the hatch camping it or know where it is. If you manage to close the hatch the survivor still could have a key. If he doesnt you need to decide which gate you check first. And the surv could already be at it because he just waited for you to close the hatch. 50/50 you go to the right gate and the hatch is close to the exit gates. If the two gates are close by to each other its at least a little advantage. If not well then its a total get lucky thing. So in theory preventing close gate spawns will add to all the advantages a single survivor already has in this scenario. He has always a chance to escape. I wouldnt raise this chance even higher

  • MarsAttacks
    MarsAttacks Member Posts: 179
  • Boss
    Boss Member Posts: 13,618

    Would you then argue it's always better to have them closer, since there's already a lot of advantages?

    Or do you not mind RNG sometimes giving them an extra (dis)advantage?

  • anarchy753
    anarchy753 Member Posts: 4,212

    Yeah look at M1 killers on Hawkins. You may as well not even shut the hatch because it's almost impossible to get between the two gates fast enough.

    It feels really ######### to have done well, then the mechanic for beating the survivors in 2 different ways is a basically guaranteed escape for one if they aren't a terrible player.

  • T2K
    T2K Member Posts: 635

    I think when it comes to the spawn of the gates rng is fine here. But thats not only based on the one survivor alive scenario. One time you get good rng as killer and have a strong gate play, another time you get got rng as survivor and pressure the killer more.

    For example if you have always a close gate spawn it will get unfair for survivors. you could hook someone between the gates and still be able to pressure both. With certain killers you would have an enormous advantage every game. You could even play only on defenting the gates.

  • Boss
    Boss Member Posts: 13,618
    edited December 2019

    Well i wouldn't like seeing just 1 of the 2 extremes, that's for sure.

    But that doesn't make me like both extremes either.

    A necessary evil, i may name it.

  • T2K
    T2K Member Posts: 635

    Totally agree. I think in view of other issues in the current game this is something minor. Ofc there will be always extremes that are unfair and sometimes need to be adressed, but looking at the grand picture the gate issue is ok imo. I appreciate the time and thoughts you put in our little discussion. Thank you and have fun in the fog :)

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 894

    i feel you, op.

    some rngs just don't exactly feel the best, even if they're in the killer or survivor's favor. but, unfortunately that's how gate rngs are. :'0

  • Boss
    Boss Member Posts: 13,618

    No problem, this doesn't hurt my play anyway, it was just something i thought of while it occurred.

    I think me writing the discussion was triggered simply because i don't like standing still.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Well you have a suiting name.

    I wasn't arguing that 'survivors have the right to always escape', I was just agreeing with OP that it is a blah situation.

    As a killer it always makes me feel bad when this happens. It is horrible luck for the survivor. Kind of feels like kicking someone when they are already down, you know?

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,183

    Funny how people write that the Survivor "failed to find a key". As if those people would not be the first persons opening a Thread, how Unfair Keys are, because they closed the Hatch and they escaped with a Key they found in a chest...

    I rather have the Survivor escaping in a fair Exit Gate Situation than with a lucky Key. So yeah, Gatespawns need to be looked at, they should not be impossible to guard, but they also should not be observed from one Spot without even moving.